I have been taking a Animation, 3D Design, and Architectural classes. And I am familiar with the type of software is used to make the game type. Does it use Autodesk tech. Or Maya. Or other.
-
I think the engine is just called the Halo 3 Engine.
-
I believe Bungie has licensed the Havok physics engine to be used within their own engine. Havok isn`t a game engine in it self. It makes the objects in Halo 3 react to gravity the way it does.
-
I don´t know which IDE they´ve used, but it surely is conded on C#
-
I would imagine they used Microsoft Visual Studio as their programming IDE, since Halo 3 [i]is[/i] a Microsoft machine >:3
-
[quote][b]Posted by:[/b] AridWings [quote][b]Posted by:[/b] Mooreiuz V You need one more important software to make games besides 3d modelling apps. Yeap, you guessed it, the game engine, the heart and soul of Halo if you will. Bungie has created their own....what it`s called? I dont know.[/quote]didn't havok create the engine? also engines are quite difficult to make which is probably the reason so many games just buy rights to other companies engines[/quote]Havock [b]Physics[/b] Engine, notice the bolded word.
-
[quote][b]Posted by:[/b] Mooreiuz V You need one more important software to make games besides 3d modelling apps. Yeap, you guessed it, the game engine, the heart and soul of Halo if you will. Bungie has created their own....what it`s called? I dont know.[/quote]didn't havok create the engine? also engines are quite difficult to make which is probably the reason so many games just buy rights to other companies engines
-
You need one more important software to make games besides 3d modelling apps. Yeap, you guessed it, the game engine, the heart and soul of Halo if you will. Bungie has created their own....what it`s called? I dont know.
-
[quote][b]Posted by:[/b] DaViD iZz SiK28 I have been taking a Animation, 3D Design, and Architectural classes. And I am familiar with the type of software is used to make the game type. Does it use Autodesk tech. Or Maya. Or other.[/quote] I've been wondering that myself. I believe the standard program that game designers use is Maya.
-
Oh gotcha. I thought they might use mudbox and such. I think Maya is very cool though myself.
-
As far as I know, models are made in 3ds max, but they also may use maya. From looking their job listings, they're probably also use either Mudbox or Zbrush for high poly work. It appears that Maya is used for animations.