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6/26/2015 3:33:09 PM
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The Definition of Insanity...

Doing the same thing over and over and expecting a different result. It's a cliche and not even really true, but it is an apt description of the Skolas fight. After banging my head against the wall for 3 hours last night, I just couldn't take it anymore. I'm not the type to normally come to the forums to complain, but I feel it's warranted this time. For the record, I have beaten Skolas twice: once on the Arc burn week, and once last week (with a Warlock and Titan respectively). So I've beaten him both pre and post patch. Not to mention many hours of trying to do it both pre and post patch and failing. I know the strategy, I know the mechanics, I have all the right weapons, and I don't suck. I'm no MLG pro or anything, but I'm far from casual. I have no trouble completing any endgame content in Destiny. My issue isn't that the fight is hard, it is and it should be. My issue is that it isn't fun, it's frustrating. As an MMO veteran, I welcome the use of mechanics instead of bullet sponge bosses. I love that you have to communicate and work as a team to complete it. However, I feel that there is just too much for most teams to handle. Consider all the things to worry about: Skolas, the adds, the Devouring Essence, the Mines, the modifiers, and level disadvantage. None of these is any more concerning than any other, my opinion (and I stress MY OPINION) is that there are simply too many things to worry about for the majority of players, especially on teams with inconsistent rosters. The factor that annoys me the most is the level disadvantage. We had to deal with this during hard Crota as well, and even though that wasn't terribly difficult, I still feel it was a cop out. It's an artificial difficulty multiplier, and completely uncreative on Bungie's part. With such drastic penalties for being "underleveled" for a fight, like those that exist in Destiny as a whole, there really is no reason for any endgame encounter to be at a higher level that we are. I think even at level 34 it would still require teamwork and communication to defeat Sokolas and deal with all the other mechanics, but it would remove a lot of the frustration of being two-shotted by a random add. I think this would allow many more teams to complete the activity while not making it so easy that it's a joke. There is also the issue with the rewards. For such a grueling fight, there is really very little reward. You are not guaranteed any gear or weapons, and the treasure chests are no different than those in any other PoE encounter. For going 9-0 in Trials you are guaranteed an elemental primary, an exotic, and whatever other goodies you get out of the Lighthouse chest. It is very hard to go 9-0, so those rewards are appropriate. Defeating Skolas is also very hard, but the rewards are lackluster at best. Considering the way the rewards are currently in PoE, there really is no reason for the fight to be that difficult. There will be those that say the fight is fine as is, that the level disadvantage is just a part of the fight and we should just deal with it. I also expect a fair amount of "git gud scrub" and "filthy casual" remarks from the uncomfortably high percentage of immature people on the forums. My counter to the former is that Vault of Glass was hard, and fun, and rewarding, and there was no level disadvantage. The raid was level 30, and as long as you were level 30 you were on an even playing field. To the latter I will simply ignore you as I ignore the opinions of anyone not able to hold an adult conversation. I know Bungie will not change the Skolas encounter any further, and this is not some ultimatum that if they do not concede to my wishes I will quit the game.. I love this game, and I will keep playing it. My only goals in writing this are to vent my own frustration and hopefully find some other Guardians that feel similarly. If Bungie, by some random act of the universe, did read this, I would only ask that you consider those not it the upper echelon of gaming prowess when designing endgame activities. I am an MMO veteran so I understand that those types of activities should be challenging, but they should also be attainable by more than a small percentage of the player base. If you have no trouble beating Skolas three times every week, good for you. I truly am glad you have the skill and consistent team needed to do that. This post is not for you, and I hope you understand that in the end this is a game, and it should be fun. Right now, in my opinion, Skolas is not fun, it is a hot mess of frustration. I have a feeling I'm not alone in that opinion.
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#Destiny #skolas

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  • I disagree: Skolas burn era was annoyingly unfun; wire rifles were instant death during arc, Skolas and captains were near-instant, relentless, and constant death during sol, and never tried during void. now, its alot more fairer. yeah, there are alot of things to keep track of, but thats the challenge. you've got to be mindful of mobs and when they spawn. you've got to be mindful of mines and when they'll trigger. you've got to be mindful of taint and in turn your allies' positions. its all a coordinated effort of constants. everything triggers based on Skolas' HP, so be mindfull of these things as the battle goes on. during templar we must listen for when and where the oracles spawn, as well as when our relic holder will drop shields, all the while mobs swarm us all. during deathsinger each side needs to coordinate their progress to the other, while handling rediculously tough mobs. post burn era, the skolas fight was really fun and really satisfying. I felt like we became a really tight trio, constantly calling out crucial targets and our own pathways as well as the taint. for a 3 man event, this felt really good. this also prevents carrying as each needs to pull their weight. though, I am the type that feels true end-game content should not be completable by anyone. not anyone as in be impossible, but anyone as in any noob that has been playing for a week or two anyone. (not to say that you are such an anyone, and from the sound of it its more of team-mates.) Merr.... TL:DR; its fine, coordinate!

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    • Thank you sir, you placed a well thought out, grammatically correct arguement that is thoughtful and expresses my own opinions as well in front of the community and hopefully also bungie, so for that, I thank you. Yes I'm aware that is probably one of the worst run on sentences ever.

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    • Bump

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    • I was crazy once. They put me in a room, a round room. A round room with mice, round mice. They went round and round and round. It drove me crazy. I was crazy once...

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    • This ^^^^ Thanks for taking the time to write pretty much how I feel. I have a vault full of exotics and legendaries. I'm not sure a random drop for finishing Raids or last level of PoE are a good model of reward anymore. You get junk. If the reward were to upgrade your existing legendary weapon to a random elemental damage type then you can bet people would line up for these events.

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      • Nice write up. You summed up my feelings as well. Thanks

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        • Farcry 3 was a great game.

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          • Beat Skolas 3 times before and after patch, no elemental primary drops. No shader or emblem dropped for my Warlock(I had empty slots). I felt robbed of my time and work. The fight needs to be more rewarding.

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          • [quote]The Definition of Insanity... [/quote] Someone played far cry 3...

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          • I'll tell ya what if ur on xbox 1 shoot me a msg (HOLYSNIPER43) I'll do it with ya and even show u my strategy it works wonders I was able to bring a friend who was a 32 at the time through the fight on the 1st try

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          • Edited by MarineScientist: 6/27/2015 2:51:43 AM
            Agreed. I also have beaten pre and post patch. I have no desire to run it again as the rewards are not worth the effort put in. No complaints, I beat him a couple times and that's good enough for me. However I do cringe when a friend asks me to run it with them. More frustrating than fun imo. Edit: definitely easier post patch tho.

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          • For the definition of insanity I consider that actually the definition of crazy

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          • Edited by iZnth: 6/27/2015 12:18:13 AM
            It's not the definition of insanity though (nor did Einstein actually say it). Sorry, pet peeve. Carry on.

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            • I've been avoiding the Prison of Elders in general lately. It's the same bosses with same modifiers weeks after weeks, the only thing that changes is the rounds before the boss. I actively avoid fighting Skolas, not because he's difficult, but because I absolutely [b]hate[/b] the Servitor fight before him. The only enemy in the entire game to beat him in health is Randal the Vandal, it's ridiculous.

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            • You

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            • The rewards frpom Skolas for the effort you put in are complete junk anyway, i just wait and run trails each week for etheric light, plus the trials weapons are 10x better.

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              • That's mmo's for Ya... If you can't handle the grind, this game isn't for Ya...

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                • it can be very annoying if you keep waiting for heavy synths to be ready as well as failed attempt after failed attempt. I feel your pain if it isn't done right within the first 2 or three tries it gets really annoying

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                • I have tried skolas for the last 3-4 hours with no luck and I agree completely with everything you stated here.

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                • I would put a serious coma each side of your quote about being far from casual. I'm not saying you are bad, that's not the point. I've done Skolas first try yesterday with fairly casual guys and we didn't had any issue. This fight is NOT hard, it's all about being strategic and patient. Communication is key and I am pretty sure it is where your team failed. Lightswitch modifier mostly do not apply as almost no enemy rush you aside from the sword captain which can be dealt with in seconds if you focus fire. The other modifier helps so I don't see the problem. No need to be skilled as hell, you need to play smart. I'm on ps4, i can help. However I'm 100% with you on the reward part. Rewards is dumb compared to the time you have to put there. I think bungie have something to work on.

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                  • Beat it once on solar burn with one Gjallarhorn. You need a little luck and a lot of communication to get through it. It's tough and my 2nd favorite thing in this game besides VoG.

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                  • Definition of insanity=people still making "Destiny is the definition of insanity" posts

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                  • The defintion of insanity = destiny

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                  • Video Games are insanity

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                  • In my experience, it is not Skolas, but the team that determines the ease of the encounter. Post-patch, I have brought through several people who have never completed Skolas and was able to beat him in the first attempt. The encounter consistently took only 15 minutes to complete. But these were people who communicated and listened to instruction. They moved when I advised them to, we passed the essence consistently, we divided up to deal with mines... And in the end, they received the ciphers they so badly wanted. However, there is one team I played with that made the encounter absurdly difficult. Neither of my teammates had mics, so communication was impossible. They weren't aggressive in letting me, or one another know when they needed the essence taken. They often split up during rotations, which caused unnecessary deaths. One of them wasn't even using heavy. I found out later that he had not opted to bring any synthesis to the fight, something I would have advised him to do had we been able to talk to one another. It took around 20 minutes just to break the servitor bonds. We wiped shortly after diffusing the first set of mines. Note that this isn't meant to say that not having a mic is a problem. One of the easiest Skolas runs I have ever been in was with two people with no mics. We never had to speak to one another throughout the whole run and finished it with absolute ease. Because they both knew exactly what to do. Everything was done instinctively. We acted as a unit and everyone understood their responsibilities inherently. Due to these experiences, I would say that the ease of this encounter is determined by your fireteam. Maybe when the burns were active, you could argue that it was too easy to die, with enemies being able to one-shot you instantly. But with these new modifiers, I have found it to be much easier to bring even inexperienced players in, so long as I had the means to direct them.

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                  • Lightswitch seems like a really tough modifier to beat skolas on, but it can't possibly be harder than beating it on arc burn.. That was the biggest pain in the ass ever

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