Let me open up with the disclaimer that this is in fact my own opinion, and while your opinion is welcome, let’s be civil about our discussion on a very current hot topic. Trolls are still welcome :)
I don’t think Hand Cannons need to be nerfed. (Before you let the belligerent comments fly, please read the next statement).
Hand Cannons remain uncontended in the Crucible.
Here is what I mean. Personally, I have all three Exotic Hand Cannons, and yes I have used them all to their devastating prowess in PvP. Does the Thorn need a slight nerf? Possibly. But it wouldn’t be because of the core stats, it would fall solely on the fact that the majority of the player base uses it. However that’s another topic. After using all three hand cannons a majority of the game, and having a lot of fun with them (you can check my stats if you want to verify), the past few months I’ve been noticing a staggering increase of other players using hand cannons. To specify, I’m not just talking about Thorn. I’m not even specifically talking about Hawkmoon, and TLW. Just hand cannons in general. One team I joined had everyone on my side with some hand cannon or another in the spawning animation.
This prompted to me to see if hand cannon’s REALLY were overpowered. Everyone was using them, so there had to be a common theme. I grabbed/leveled a Pulse Rifle (A55-ALLFATE), that a buddy recommended as being good. I absolutely loved the gun, and had a fun time finding perks that would work for me. The goal was to use a different load out to what I had usually run, and contend against some of the most popular crucible weapons right now (e.g. Thorn, TLW, and Hawkmoon). Here is what I found:
Based on my perks, which I outfitted for damage over long range – it definitely gave me a great edge over hand cannons at long range.
At long range, 8/10 of confrontations with my PR VS Exotic Hand Cannons, I could easily win. This was just against the average player.
At medium range, it would become completely scenario based, and fall more on skill. Who knew the map better, make maneuvers quicker, who could duck in and out of cover leading to an even 5/10 win rate of those confrontations.
Here is the part that I think everyone is really frustrated with:
At close range, it was nearly impossible to beat out an exotic hand cannon, so much so that my counter strategy became to put some distance between us to level the playing field. You may be thinking, “well yeah, a PR isn’t going to beat out a Hand Cannon at close range…” You’re right. So what is? A scout? I hope you’re getting closer to the realization here.
The main issue with hand cannons isn’t the stats or even the exotic perks that come with them. The main issue is the fact that there is NO REAL contender to a Hand Cannon. Shotguns maybe? Sure, but you have to close the distance, and what if you’re out of ammo? That aside, shouldn’t SPECIAL weapons ALWAYS beat out PRIMARY given they’re used in the correct situations? The real problem here is that the counter to Hand Cannons has been nerfed to oblivion.
A buff to Auto Rifles is what I believe is the answer to the Hand Cannon problem in Crucible.
If we’re too worried about it being effective at range, give it a major accuracy reduction the further the bullet travels like with what happened to hand cannons. Regardless, auto rifles should be the primary king of close range. PR’s were made for Medium/Long, Scouts are primarily Long range, and Hand Cannons were meant for Close/Medium range. Until this core issue is resolved, Hand Cannons will still “feel” over powered. The truth is that they’re really not, they just don’t have any primary that can really challenge them in terms of DPS at close range.
If Auto rifles can be maintained at a healthy rate of DPS at close range, without giving them the ability to beat out Scouts at a distance (launch day players will know what I’m talking about here), then I believe that will maintain a healthy balance in PvP content.
That concludes my opinion, please feel free to share yours :)
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Edited by Aqua: 7/9/2015 1:56:00 AMSimply buffing ARs does not remove the fact that Thorn and Last Word have low TTK. Hand cannons will generally beat out ARs in range. Making ARs best in close range would force a range nerf and would ruin ARs in both PvE and PvP. Why? Because shotguns rule in close range. Why use an AR when I can one shot a Goblin from across the room with Fatebringer? ARs had enough range nerfs.
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1 ReplyAR buff HC nerf This is my opinion I've used them both very much
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1 ReplyEdited by PumperknuckIe: 6/20/2015 3:05:32 AMI definitely agree. Thorn isn't too OP. They just need to deal with everyone using it. Maybe they could nerf non critical damage. I think hand cannons should beat any primary at Close Range if the user is skilled enough to get headshots. They do need to nerf range heavily. That is a problem
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Edited by Wrath_and_Fury: 6/22/2015 11:47:42 PMYup. You are absolutely right. Everyone crying for nerfs does not understand the root of the problem. Hand cannons and shotguns need competition. You don't nerf what is not broken, but buff what is. Auto rifles used to dominate the crucible. Now you don't see them at all, and the HC'S filled the void. If there is one weapon to beat HC'S at mid range, it is the ARs
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I agree with the majority of your points. I think most people use hand cannons because the majority of pvp encounters occur at close to medium range. I personally use multiple weapon layouts depending on the map and do not always have a HC equipped; although having thorn or TLW is usually my first choice. From my experience, bad juju is a good counter to the HC at medium to close range if you have perks set correctly. The beauty of the game is trying different weapons in PVP and find what works best for certain situations. Some people use the HC way too much, but that is their choice. I still don't think they need to be nerfed. A buff to AR'S would be welcome since nobody uses them anymore. Suros used to be my go-to until it was rendered useless
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1 ReplyVery well thought out and reasonable suggestion. Nice research man.
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1 ReplyThis is easily one of the most rational and sensible posts on these forums. I only hope that both Bungie and the community read this, come to a consensus and finally bring balance that the crucible has so desperately needed.
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Buff Rockets so that the overkill damage is passed onto your health on revive. That should clear up all of crucibles problems.
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1 ReplyFusion rifles are also a good tactic against hand cannons, try out the fwc "the frenzy" with a stability boost. It can be a monster
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Bumpedibump
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A good gun to try is the "jigoku sr3" got this bad boy when I was levelling up my hunter and haven't got rid of it to this day. It's such a good scout rifle, the fire rate and range made it easy to counter hand cannons. It has a perk where I don't have to press RT all the way down for it to shoot (don't know why it helped me so much). But yeah Hand cannons are the only real counter for shotguns and fusion rifles atm. If they get nerfed the crucible goes back to just shotguns.
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3 RepliesYes, I totally agree. Because they trashed autos, hand cannons have been allowed to rule uncontested. I liked it better when auto rifles were the king of crucible. I wasn't very good back then, I was like a lv 24 with my rare shingen E. Still have it just in case. I think suros was slightly op, but not all auto rifles. Bungie needs to get their facts together. The nerfed auto rifles and buffed hand cannons (both designed for the same range) in the same patch. What did they expect to happen?
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Sounds logical to me, without 4 weapons being equally viable there will be a weapon with an advantage
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1 ReplyI want a game mode where you have to use a certain load out. I call it, [b]Soldier Surplus[/b] Basically, you join a game and then a certain load out is selected. [b]Primary: Auto Rifle[/b] [b]Special: fusion rifle[/b] [b]Heavy: machine gun[/b] You can only join the game I you had one of each type of weapon.
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1 ReplySolution , use a handcannon yourself!
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8 RepliesThat's absurd. You merely completely put the game all out of whack in terms of ttk. Legendary HCs are perfectly well balanced. However the Thorn and TLW need a tweak. Hawkmoon was hit hard by the HC nerf. TLW glitch merely needs to be patched completely. Thorn is a big problem. You need to revert it to launch, if that feels to weak, at least experiment with it. As it stands now, if anyone has any trouble with the game they instantly switch to Thorn. ARs need a proper tweak. It cannot remain as it was pre nerf, it was literally the casual gamers first choice due to the forgiving nature of the weapon class. If it is rebuffed, the range nerf should be harsh for the damage model. It should not compete witj anything at mid range.
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6 RepliesAgreed. The problem with Hand Cannons is that Bungie broke ARs in their effort to get us to use PRs. This created a void (for which weapons would dominate at close-to-mid-range) and shotguns and hand cannons poured in to fill that void. Buff ARs and you'll see Hand Cannon use and effectiveness drop dramatically. Nerf HCs without buffing ARs...and you'll just see the meta switch to pulse rifles...and shotgun rushers become even MORE brazen.
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[url=https://www.bungie.net/en/Forum/Post/130004480/0/0]Why it IS because of the core stats[/url]
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Thorn is a sniper, and Felwinter's Lie might as well be a fusion rifle with it's insane range. All it takes is a blink or slide and you are within range for a 1 Shot kill.
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Thorn is a sniper... I mean I've outsniped and been outsniped by this little bastard
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I agree
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Only two hand cannons that need fixing are last word and thorn. There is no other weapon that competes with either of them at this point. Thorn should not be allowed damage over time in pvp. I hold my own in pvp with a decent k/d but it gets old seeing everyone using thorn. That's all that pvp has become at this point. There should be no primary weapon that should be a 2 head shot kill. I don't like seeing weapons nerfed but some serious balance is needed with those two weapons.
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2 RepliesYou are right except for the hawkmoon you can snipe with it sadly lol