...and has shown me how boring and monotonous it really is. You might think [i]"Nah m8, Destiny is amazing wot you on fgt?"[/i] and to that I say break it down. Break down Destiny to what it really is. You fight the same enemies that look slightly different. Do the fallen on Earth act differently compared to the ones on the moon? No! They are different colours and exactly the same.
[i]"But they have new enemies called the taken in the new expansion"[/i]. [b]No they don't![/b] Their use of the "story" behind the taken is just a pathetic excuse to reuse the assets they already have in the game.
"But BungieVision gives a new areas to explore with new DLCs". Right. Okay keep telling yourself that lie. Everything they bring out as "story" is played on the same path you have played a hundred times over. [b]But woah! It's backwards! HOW ORIGINAL![/b] If they actually put thought into new areas and "story telling" it might, [b]might[/b], be worthy of $5. But $20 each?? Pffft no. Terrible value.
[i]"But it has raids and strikes and new multiplayer maps as well as new weapons".[/i] Okay granted that raids are good, even though they are laggy and glitchy. But onto strikes, oh boy. Let's fight some enemies we've already fought a million times to get to a boss that is a [b]bigger enemy we've fought already on the way there![/b] Instead of an actual [b]original[/b] design of a boss, Bungie thought [i]"We need an enemy that would put players to the test. I know, why don't we make a boss that looks the same as the enemies we've already made and give it an unnecessarily large amount of health. That'll test their skills"[/i]. Right. The enemies surrounding the boss are more threatening than the boss itself. Why not put raid-like mechanics for the fight? Oh that's right, that takes work and Bungie runs at the sight of work.
Now onto weapons. The only original ideas of weapons are exotics. All Legendaries are re skinned weapons that have been around since day 1. The only unique weapons are shitty rare weapons that are useless because of their attack. With the addition of Ascension, why even use other Legendaries? Need a PvE primary? Oh I can ascend my Fatebringer, I don't need anything else. Boom! Just from ascending, Legendaries have become useless when you have the best ones. Instead of leaving it behind, you just bring it with you.
It honestly amazing how people forgot what happens at E3 2014 for destiny. Go back and watch it and you'll see how hard we have been butt banged by BungieVision. [b]Taken King gameplay can be seen in it!![/b] What the actual -Blam!-!
Granted PvP is pretty good despite being the most unreliable multiplayer mode I have ever played.
The reason people are [i]"in love with this game"[/i] is because you are addicted. Destiny is a giant casino. You can gamble your chances at the gunsmith. What about random drop in crucible? Yep, gambling. Anything that uses the Random-Number-Generator (RNG) is gambling. You are an addict. I know because I played. I have been in a place where you most likely have been where you're just sitting in tower not sure what to do but not wanting to get off. I have been there.
Ask yourself this: when the people used the loot cave at the beginning of the game, that meant that Destiny was worse than or equal to shooting enemies in a hole in the wall, right?
Here's an interview between Luke Smith and EuroGamer who are asking questions that Luke Smith doesn't find particularly appealing:
http://www.eurogamer.net/articles/2015-06-22-destiny-the-taken-king-director-defends-40-expansion-price-tag
DaCannonnn just made a very good point:
[spoiler]Even atheon and crota are giant versions of a Minotaur and a knight. One of the things that's the most disappointing to me, is not a single boss says anything to you. None of them inspire any reason to kill them other than "well it's what the loading screen said to do". Not even crota or atheon say a single word. In all actuality, not a single enemy ever talks/threatens you. Smh.[/spoiler]
His words couldn't be more true
Hedges360 makes an excellent statement:
[spoiler]]I think I'm inclined to agree. Would be interesting to know how many people mistake addiction for "fun" (unconsciously or just refuse to admit it). The ONLY way people can still be playing after 2000+ hours is addiction. The game has little left to offer at that point. I think I'm waking up to that point, but it doesn't change much. Tonight I tried to play two other games but all I wanted to do was play destiny. So I ended up running the daily mission that I have already done multiple times. I do think the only way I could stop playing destiny would be to destroy the disc.
But, although it's a gamble, it's a no lose gamble. So part of me thinks what's the harm?[/spoiler]
MufasaLG had this to say
[spoiler]Spot on. You might enjoy this read about bungies addiction model for Destiny.
[quote]I have been doing some serious digging, and have stumbled upon a article(http://www.gamasutra.com/view/feature/3085/behavioral_game_design.php) written in 2001 by Bungie's current head of User Research. John Hopson(Head of User Research) holds a Ph.D. in Behavioral and Brain Sciences from Duke University and is currently the chairman of the IGDA Games User Research SIG. Before he was hired by Bungie in 2002, John wrote an article explaining formulas to get gamers addicted to games, which many were based on lab mice experiments. Once you read the article you can see tons of these examples for each of his formulas to get people hooked on a game. I would post each theory in its entirety on here but I feel like that violates the guidelines because its pretty much the whole article. If I can post it that way then let me know, but for now I will post each theory title in the article and summarize it for the lazy and relate it to the destiny formula.
CONTINGENCIES AND SCHEDULES To keep lab rats interested in food and extend the supply of food on hand they limit giving food to the rat to certain circumstances, instead of every time he does what he's supposed to do to get food. You can see this being used in Destiny's reward and loot system. It also mentions giving random power ups which can be related to PvP Heavy Weapon Ammo drops, and how your guaranteed one super in an match without doing good[/quote][/spoiler]
An interesting read if I may say so myself
NerdDotCom says
[spoiler]What killed Destiny for me is Bungies lack of bonuses to the veteran players. If anything Day oners should get the weapons/class items. We were there when the cryptard gave greens for purples. We were there for the loot issues. We were there through the glitchy raids, the 5 slot bounties, and the meager vault space increase. The failed commendations, the unbalanced (still) weapons, the useless gunsmith. Tell me why people joining a year after the fact get more content and bonuses for $75 when we've dropped more than $100 in some cases.
We get no HoW raid. Only one new grenade per subclass, no new jumps.
PlayStation gets ANOTHER year of exclusives.
As for its MMO "elements" all it has are an MMO's grind. Mark caps, rep grinds, raid loot only once a week. Outside of the grind it contains nothing MMO like.
With the blockbuster game list coming soon, fvck destiny. There is and will continue to be better games.... Titanfall has more content than this...
So, unless something changes in how they view veteran players. I will continue to not play destiny. I'll keep on the forums to see if they change before TTK, but I'll nothold my breath. Incoherent rant over[/spoiler]
Post below if you think you can prove me wrong. If you can I'll add you comment in an Edit and add it to why Destiny is good. Good luck with that
EDIT 1: Congratulations ghost_avalon! You are the first to give me a legitimate praise for a concept in the game. This user said that the shooting mechanics and setting (scenery?) are fantastic. And I agree, especially with the SkyBox.
TL;DR
[spoiler]Destiny isn't as good as you think it is because of the points above[/spoiler]
English
#Destiny
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5 RepliesTrials is the only reason I'm still playing.