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Destiny

Discuss all things Destiny.
Edited by Sparknish: 8/26/2015 9:17:40 PM
281

*Recently Updated* New Subclasses Skill Tree. +New Iron Banner Armor.

Updated to the new descriptions of the new Taken King Stream. All are still subject to change. Abilities marked with a * indicated a changed talent. [b][u]via PlanetDestiny's Twitter they have provided pictures of the new Iron Banner Titan armor! http://imgur.com/a/g38gz [/u][/b] [b][u]Bump my other post aswell! https://www.bungie.net/en/Forum/Post/130954380/0/0[/u][/b] [b][i][u]Warlock[/u][/i][/b] [b][u]http://imgur.com/a/ymvRg[/u][/b] [b]Grenade[/b] Pulse Grenade. *Storm Grenade*: Creates a local lightning storm *Arcbolt Grenade* [b][u]Glide[/u][/b] Enhanced Control Focused Burst Balanced Glide [b][u]Stormtrance[/u][/b]: Hold R2 to fire Arc lightning from your hands. *Landfall*: Upon activation of Stormtrance a Lightningbolt strikes down on you damaging enemies nearby. Superconductor: Doubles your Stormtrance Lightning’s chaining capabilities *Ionic Blink*: While in Stormtrance, L3 teleports you a short distance in the direction you are moving [b][u]Thunderstrike[/u][/b]: Deliver an Electrocuting melee strike to close range targets. Chain Lightning: Enemies hit by your Thunderstrike chain into other enemies. *Amplitude*: Your thunderstrike has greater range Rising Storm: Hits with Thunderstrike charge your Super ability and Melee energy [b][u]Stat Modifiers[/u][/b] Unchanged [b][u]Ability Modifiers [/u][/b] *Pulsewave*: When critically wounded, trigger a pulsewave that boosts speed for you and your allies. *Feedback*: Incoming melee attacks fully recharge and intensify your Thunderstrike. *Transcendence*: When cast will full grenade and melee energy. Stormtrance restores your health and drains slower. [b][u]Stat Modifiers[/b][/u] Unchanged [b][u]Ability Modifiers[/b][/u] *Electrosatic Mind*: Stormtrance charges faster when allies are in close proximity. When Stormtrance is active, nearby enemies take damage. *Arc Web*: Enemies damaged by your grenades chain deadly lightning to other nearby enemies Perpetual Charge: Grenade Kills restore Melee energy. Melee Kills restore Grenade Energy. [b][i][u]Titan[/u][/i][/b] [b][u]http://imgur.com/a/bbuEG[/u][/b] [b][u]Grenade[/u][/b] Fusion Grenade Thermite Grenade: Grenade explosion sends forward a burning line of fire. Incendiary Grenade [b][u]Lift[/u][/b] Improved Height Improved Control Catapult [b][u]Hammer of Sol[/u][/b] *Forgemaster*: Throw more hammers. Hammer's cause bigger explosions. Suncharge: Press R1 to hurl yourself forward, enemies in your path explode chaining fiery damage to other enemies. *Scorched Earth*: Ignite the world, creating Sunspots where your Hammer of Sol impacts. [b][u]Sunstrike[/u][/b] Melting Point: Burn away your target’s defenses. Target takes more damage from both you and your allies. *Thermal Vent*: Your Sunstrike melee releases a Solar explosion on hit, igniting enemies within the blast. Kills create a sunspot around you. Stoke the Forge: Reduces the cooldown of your Sunstrike melee. Getting a killing blow with Sunstrike instantly recharges it. [b][u]Stat Modifiers[/u][/b] Unchanged [b][u]Ability Modifiers[/u][/b] Flameseeker: Hammer of Sol will alter it's flight path to seek out your enemies. *Explosive Pyre*: Enemies killed by your fire explode, chaining fiery damage to others. *Fleetfire*: Enemies felled by your fire grant you bonus agility and reload speed. Stacks up to 3 times. [b][u]Stat Modifiers[/u][/b] Unchanged [b][u]Ability Modifiers[/u][/b] *Simmering Flames*: When Super Energy is full Grenades and Melee recharge twice as fast. Cauterize: Enemies brought down by your fire regenerate your health. *Firekeeper*: Standing in a sunspot you will gain an overshield and Hammer of Sol will last longer. [b][u]Hunter[/u][/b] [b][u]http://imgur.com/a/eVC2V[/u][/b] [b][u]Grenade[/u][/b] Spike Grenade *Voidwall Grenade*: A Grenade that creates a horizontal wall of burning void light. Vortex Grenade [b][u]Double Jump[/u][/b] Increased Height Increased Control Triple Jump [b][u]Shadowshot[/u][/b]: Tether a large group of foes to a Void Anchor, slowing and silencing them for your fireteam. *Blood Hound*: Tethered enemies explode when killed. Damage to tethered enemies is shared to all. *Black Hole*: The Void Anchor has increased range, lasts significantly longer and tethers more targets. *Quiver*: Fire shadowshot up to 3 times. Void Anchors have less range. [b][u]Smoke[/u][/b]: Throw smoke to slow and disorient those within its cloud. Envenomed: Adds a toxin that damages enemies within Smoke. *Vanish in Smoke*: You and Allies near smoke explosions vanish from sight. Snare: allows Smoke to stick to surfaces, detonating when enemies are near. [b][u]Stat Modifiers[/u][/b] Unchanged [b][u]Ability Modifiers:[/u][/b] *Courage of the Pack*: Killing tethered targets increases recovery and armor for you and your nearby allies. Stacks up to 5 times. *Light of the Pack*: Killing tethered targets generate orbs of light for your allies. *Lockdown*: Grenade and Smoke effects last twice as long. Allowing strong territory control. [b][u]Stat Modifiers[/u][/b] Unchanged [b][u]Ability Modifiers:[/u][/b] Keen Scout: Sprint and Sneak faster, gain Enhanced Motion Tracker and Mark targets you damage. *Predator*: Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey. Shadestep: Gain an evade on (Circle x2, B x2) ((controller input)) [b][u]Bump my other post aswell! https://www.bungie.net/en/Forum/Post/130954380/0/0[/u][/b]
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