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#feedback

Edited by AdunSaveMe: 6/15/2015 5:35:11 AM
50

Stop giving us artificial difficulty.

Every single piece of 'challenging' content is nothing but bullet sponges and debuffs. You either shoot every bullet sponge boss with a gjallarhorn or spend half an hour mindlessly doing the same action of shoot, reload, shoot, reload. There are no boss mechanics aside from a maximum of ONE repeated thing you 're forced to do over and over and over until its health goes down. There are no phases. There are no unique aspects to these enemies aside from their health and damage. Every other add is just a SPONGE. They all have the same AI. They all look the same and behave the same way. There is NOTHING UNIQUE except for their ridiculously boring scaling. All you had to do was LOOK at another game that does bosses, like, say, WoW. They realized, through feedback and common sense, that resizing shit was a terrible way to make 'challenging bosses'. And even those guys had more mechanics and more interesting fights than the ones Destiny has so lazy adopted. [u]WoW had better bosses, [b]TEN YEARS AGO.[/b][/u] There is no excuse for resizing shit and giving it more health and damage. Absolutely none. Even the biggest fanboy cannot justify lazy design. But I know you'll try. Go ahead, cry, make excuses, go look at my stats, because I know you children can't formuate a genuine argument. No excuse. It's just laziness, and it's bogging the game down.

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  • Edited by Blankman007: 6/26/2015 2:39:45 PM
    Of course not. Luke smith stated bungie's belief that we are all idiots and since then bungie has continued to treat us as such. That's why all the lazy design makes sense now. They think we won't notice as we are all too busy throwing money at the screen.

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  • Multi-stage boss fights. Shoot off a limb/armoir/expose a weak point, hit it hard, run away, mode changes and the mechanics change - have to adapt to new fighting style/how the boss behaves. Tired of these bullet sponges and beefed up versions of regular enemies. What Bungie needs to do is look at classic boss mechanics from other games and apply them to Destiny - Metroid, Zelda, WoW, Shadow of the Colossus, Castlevania, god of war, etc. take away the infinitely spawning ads and focus on the boss itself. That should be where the difficulty is. The boss should be EPIC. It should feel like you are up against an immovable wall of darkness, a grandiose leader of the race. Make them special.

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    • We should've known before we ever even got to a boss because you know what else other games had 10 years ago? SKIPPABLE CUTSCENES.

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    • Don't forget the infinite ammo and the fact they don't reload, also to give the illusion it's hard they overwhelm you with low level enemies because the Boss A.I is so retarded it needs backup.

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    • Agree. All they have done with PoE is add some cheesy little mechanic (burning floor, poison cloud, slowing you down, dismantle mines, kill target, etc) or simply throw a ton of enemies, many of them yellow bar, at you to distract you from the fact that the bosses pretty much stand in one area and you launch as much fire power into them as possible, bullet sponges. VOG has interesting game mechanics that require teamwork and tactics to succeed at. Yes, they are repetitive and it's a lot of rinse and repeat type strategy but they were a challenge without resorting to a gimmicky task all the while throwing an insane number of ads at you. CE was a simpler raid and not nearly as interesting but at least there was a strategy to it beyond avoiding excessive amounts of enemies while trying to work around the cheesy tasks that get thrown at you. PoE is bullet sponges that use some form of gimmick and a ridiculous amount of ads to hide the fact that the bosses are deus ex machina weilding bullet sponges. It's fun in it's own way buy gets boring very quickly. Before anyone says "if it's boring play another game", I already do. I play Destiny Tuesdays to do the NF's on three characters and maybe a 34 PoE time permitting. Then I'll spend an evening or two doing bounties or another PoE then I play something else until Tuesday roles around again. Even then I'm not sure about the NF's anymore, took a little over an hour to do Valus three times this week and that was because it was so easy we got careless and started taking dumb risks.

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    • I agree ive always felt bosses were recycled enemies. The problem is that they have launched new dlc with no real gameplay mechanic changes. I see great potential when bungie cuts craptivision out.

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      • It's an FPS, did you really think that they would put much thought into bosses?

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        • I like what they did with skolas. The beginning is kind of boring,but when you get to 65% health the fun starts. It's challenging but not too much. It forces the players to communicate and work together if they want to beat him

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        • All of this is fixable on your end. If it bores you, play something else. WoW is still active and getting new content isn't it? They did not long ago at least. Go play that.

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          • This is why I like Monster Hunter shit gets real fast

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          • Atheon and Crota both had interesting mechanics to their battles. Atheon required the team to coordinate on the timegates, and Crota requires communication between the team to optimize damage and reduce risk of losing teammates. Can't say for Skolas because I've yet to fight him, but it sounds like there are some fascinating tricks up his sleeves as well.

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          • I've been saying this for a year lol. Sepiks , roided servitor Phogoth , roided ogre Nexus , roided hydra Archon priest, roided archon devil Valis tuarc, roided colasses Atheon , roided Minotaur Crota , half boomer half sword knight on roids Taniks, roided archon devil Quadron , roided gatekeeper/Minotaur Uroxx, roided boomer They've even done this with patrol majors and mission bosses/ultras. Destiny hasn't introduced a new enemy since launch.

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          • This is true

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          • I decided to look at your grimoire to see what kind of player I'm about to respond to. What do you do on Destiny? I see that you have only done about 140 strikes all together, you have 5 raid completions, and you have about 300 hours played. Could it be that you're just not experienced or good enough yet? When I play with people that have over 100 raid completions, over 400 strikes beaten, and 800+ hours played, these "bullet sponges" that you speak of die really fast, even the bosses. Not being mean but maybe you, and the majority of the people agreeing with you need to reevaluate yourselves. Bungie did say that only 378,511 teamS beat lv35 PoE. I'm happy I'm one of the ones who have beaten it 11 times.

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            • Sooooo -blam!-ing TRUE!

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            • I specifically don't like "hard mode" just being one level higher than the current cap like Crota because now the raid is trivial. Yet, I STILL find groups that I'm having to explain VoG bosses to before running them through because a real understanding of the mechanics is required to complete the encounters. It's honestly suprising how people still wipe on Atheon. Yes, these people are terrible at the game, but it really shows what the game can potentially offer. Although, I do acknowledge that Atheon himself is also a bullet sponge that shoots a big torch cannon if you remove the mechanics.

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              • [u]Boss Idea[/u] Race: Cabal Name: Some Cabal name Design: A cabal Psion named "some cabal name" (cause Psion are pilots) piloting a prototype mech. Fight mechanics: You find the mech assaulting a guardian outpost (yes we need those on planets), and have to defend the outpost from waves of cabal before being able to destroy the mech. Players must access a golden age target designator (manual override for warsats in orbit) in order to take down the mech's prototype shield, at which point the fireteam destroys the shield coolant tank. After a few orbital bombardments, the coolant system malfunctions, destroying the mech's shield generator and a timer starts. The players must cripple the mech and prevent it's nuclear reactor from going critical (using your ghost on it's reactor once both of it's legs have been destroyed). The psion then jumps out of the cockpit pit, and you shoot it in the head. End of strike. This also leaves a mech for guardians, as the city could research the cabal mech and produce their own variant.

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                • Preach babygirl

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                • Kind of have to agree here... Seeing the PoE Cabal boss that looks just like every other Cabal boss was kind of lame. Their weapons aren't even different, no unique firing mechanisms or anything. The Unclean Ogre is just a giant ogre that slows, A LOT. The Overmind is just a big minotaur. One of the servitor bosses is literally Sepikis Prime hanging in the PoE, except that one doesn't even teleport. Though the Kaliks Rebuilt or whatever is unique in that you have to worry about his healing proxies and the important target (although that's also slightly lazily done, just throwing in an objective we've seen plenty of times into a boss fight hoping to mix it up..). I don't know why bosses have to be a single boss. I personally think the Dust Palace strike is the most fun because there's three separate bosses with different elemental themes. Why not do more stuff like that?? Ex. A "boss" that is a band of seven Silent Fang special ops assassins. Have them be invisible, have them all mark one player for assassination, and have special items in the arena that must be captured/held/used to unveil the assassins in order to kill them. If not performed fast enough a player marked for assassination could be looking at a special death animation at the hands of a Silent Fang. That's just me spitballing. It's a resize somewhat, sure, but involves a new mechanic to combat a multitude of mini-bosses on the hunt at the same time. Honestly I'm wondering where Phase Bosses went. Phases are fun for boss fights.... My examples come from Warframe, but are valid nonetheless - Lt. Lech Kril has an Ice stage and a Fire stage that create distinct fighting styles, and Captain Vor has three phases that are dedicated to each third of his health, which each dictate how he will fight and with what abilities. I'm not sure I can think of a single phase boss in Destiny.... and I don't count the Mars Cabal boss (Valus Ta'arc? Or something) walking across the room and back as stages. That's just him getting cardio.

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                  • Edited by Xûr: 6/15/2015 1:23:32 PM
                    Atheon is the best boss fight because there is some much that can happen or go wrong which will cause things to spiral out of your control. Crota was alright but all it takes is five people to snipe sword bearer then shoot rockets at crota then sword guy pummels him. However to be fair they made a huge improvement in the prison of elders for example the boss that his shield changes or the guy who lights the floor on fire, even the giant ugly ass ogre that slows you down.

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                  • Yupp

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                  • Agree with everything. Maybe create different ways to damage the boss rather than just shooting, or nerf the adds. Use the Vault of Glass as an example. There are STEPS towards killing the Templar and Atheon. There is actual teamwork involved. Plus, BUNGIE created it. This just supports the idea that they are lazy, because they KNOW what they can do. They are just lazy to go through the same thought process that they went through when creating the Vault of Glass, even though it really isn't hard because I could come up with something similar in <10 minutes. Not like they would listen anyways.

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                  • Love the game, but I agree with this.

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                  • Bump

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                  • Yea tired of delta leveling for difficulties just annoying nit hard at all

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                    • Exactly. The only bosses in this game that actually have mechanics are templar, atheon, and crota. Bungie should take notes from games that have interesting boss fights like LoZ, metroid, metal gear, etc.

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