Bungie wanted to stop checkpoint sharing in PoE. I can agree with this philosophy. Players should have to complete all rounds of PoE to get to the loot room, and not just jump in at the end.
I think my idea allows checkpoints without allowing sharing. It would also solve the reported problem of people being kicked by fireteam leaders right before the last round just so they can invite friends who want to hop in without completing the whole PoE.
The solution?.....tickets
Like ToO players would need a ticket for PoE. The ticket would track your progress. Complete rounds 1-4 and you can re-enter at a later time and start at round 5, but ONLY IF the other members of your team have completed 1-4 also. Otherwise it would start you at the lowest completion level of any team member.
Example: Tuesday i complete PoE rounds 1-4. For whatever reason (disconnection, real life obligations, etc) I cant be there for round 5. Wednesday I can either connect with the same guys from the night before or anyone else who has complete 1-4 just like me. We enter PoE and can start at round 5.
Lets say my fireteam continued on without me. So now I have to find two others to play with. If I find a person or people who have only completed 1-3, I would have to repeat round 4 ( because thats the lowest completion of any member of the team) but at least I wouldn't have to start over again at the begining.
Let me know what you think, or if you see any loopholes im not thinking of.
If you agree lets get this trending so maybe Bungie realizes we NEED this.
Edit: thanks to all for the comments and feedback. Happened to me again last night, made at all the way to round 5 and got weaseled out to the main screen. 30 minutes waisted
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2 RepliesNo point. Skolas fight takes 5 mins if that lol. Stopping at round 4 is dumb. But I'll pass checkpoints to my other characters any day.