The body of research suggests the following:
For [u]some[/u], and often mostly for those who may be predisposed or who lack supportive/counteracting forces in their lives, video game variables have been linked to aggression, addiction, and depression. However, the research also suggests that many actually benefit in other domains, such as cognitive (interestingly, this is especially true for "shooter" or role playing games), motivational style (persistence, optimism), emotions (regulation and modulation), prosocial behaviors (teamwork, engagement, helping), health-related (look up the game [i]Re-Mission[/i] and its effects on cancer.
In the end, just like many things in life, outcomes and effects are related to variables of the individual who is playing.
[i]Granic, Lobel, & Rutger (2014)[/i] - pseudo meta-analysis/summary
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