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#Halo

12/3/2008 5:24:46 PM
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How come the brutes and flood in Halo 3 are so much weaker?

Why are the brutes and flood in Halo 3 so much easier to kill than in Halo 2. For example in halo 2 you couldn't beat down the flood without an energy sword and they took a long time to kill without headshots or a shotgun! Brutes, now Brutes, where did the berserk feature go? I found brutes so much more of a challenge in Halo 2, well Halo 2 is much more of a challenge than Halo 3! That provokes me to say that the 'boss' battle in Halo 2 is extremely hard compared to the monitor, who doesn't kill you. Tartarus was just mental and very hard to kill (if you didn't have a shotgun lol!) So anyway, what do you think? Flaming will be ignore by anyone sensible, so that's that done with. Thanks ~U.K.D.W.
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#Halo #Halo3

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  • [quote][b]Posted by:[/b] XxSpartan117Xy [quote][b]Posted by:[/b] Metalingus627 [quote][b]Posted by:[/b] XxSpartan117Xy I agree. In H1, the flood were easily slaughtered, but there were so damn many of them. In H2, there was a significantly lesser amount of Flood, but they were much harder to kill with any weapon, as it was in H1. In H3, however, It appears Bungie made them easier to kill AND less numerous than in H1 and H2. It was rather disappointing. That's not to say that they aren't difficult to kill now in H3, but I loved the sensation of having my back up against the wall, running out of ammo, while the Flood continued to charge when I was playing H1. I enjoyed the more tactics I needed in H2 to eliminate the flood this time around. And this was playing on normal alone. I can slaughter hundreds of Flood in H3 without breaking a sweat, whichever level I play (except for maybe some parts on Cortana). Now the Brutes were the most disappointing. After H2 and leading up to H3, I was dreading having to fight the juggernaut brutes that I encountered on H2. When I watched the ViDoc "Et tu, Brute?", I thought, "Oh, I'm screwed" when I watched about pack mentality. But it appears that the entire idea was scrapped, because I saw no signs of Brute mentality on any level, or any difficulty. In fact, the H3 Brutes are much more easy to kill than the H2 Brutes, and even more easy to kill than the H1 OR H2 Elites. All in all, these two enemies disappointed me. I still love the gameplay and the campaign and all that jazz, but I had higher expectations for both the Flood and the Brutes[/quote] I agree completely. In CE, the only weapons that had any effect on the Flood Combat forms were Rocket Launchers and Shotguns, and the variety was only a few more weapons in Halo 2. In Halo 3, however, just about every weapon can one-shot Flood Combat forms, and a melee (which is ridiculously overpowered in Halo 3 to begin with) completely shatters them in one hit. I understand that they would be more frail due to their rotting nature, but I'd take a good challenge over a realistic feel any day.[/quote] I agree with the melee part. But I was actually able to mow down the flood with my handy AR in H1 quite easily. And the ridiculous amount of ammo in it and the plentiful shotguns made handling Flood easy, except for the vast numbers.[/quote] Only ways to kill many Flood at once were frags and rockets. In Halo3 dual wielding plasmarifles and shooting them at a crowd of Flood gives you 10 kills in a couple of seconds. The Flood should atleast move, jump, swing, hang to walls, run. Quite a lot like the stalker forms. Aggressive predators fighting for food instead of the "inevitable wall and end" movie feel Halo3 Flood gave. They are a mass instead of individuals. Flood are mass, but either there should be more of them, more powerful, or just have them work individually. How many times does any enemy attack us from behind in Halo3? Zero, if you take it slow at all.

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  • i been wondering about this too i used to love a good battle now i can just walk past em i put the skull that makes em harder to kill on spice things up a little. =D

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  • [quote][b]Posted by:[/b] Metalingus627 [quote][b]Posted by:[/b] XxSpartan117Xy I agree. In H1, the flood were easily slaughtered, but there were so damn many of them. In H2, there was a significantly lesser amount of Flood, but they were much harder to kill with any weapon, as it was in H1. In H3, however, It appears Bungie made them easier to kill AND less numerous than in H1 and H2. It was rather disappointing. That's not to say that they aren't difficult to kill now in H3, but I loved the sensation of having my back up against the wall, running out of ammo, while the Flood continued to charge when I was playing H1. I enjoyed the more tactics I needed in H2 to eliminate the flood this time around. And this was playing on normal alone. I can slaughter hundreds of Flood in H3 without breaking a sweat, whichever level I play (except for maybe some parts on Cortana). Now the Brutes were the most disappointing. After H2 and leading up to H3, I was dreading having to fight the juggernaut brutes that I encountered on H2. When I watched the ViDoc "Et tu, Brute?", I thought, "Oh, I'm screwed" when I watched about pack mentality. But it appears that the entire idea was scrapped, because I saw no signs of Brute mentality on any level, or any difficulty. In fact, the H3 Brutes are much more easy to kill than the H2 Brutes, and even more easy to kill than the H1 OR H2 Elites. All in all, these two enemies disappointed me. I still love the gameplay and the campaign and all that jazz, but I had higher expectations for both the Flood and the Brutes[/quote] I agree completely. In CE, the only weapons that had any effect on the Flood Combat forms were Rocket Launchers and Shotguns, and the variety was only a few more weapons in Halo 2. In Halo 3, however, just about every weapon can one-shot Flood Combat forms, and a melee (which is ridiculously overpowered in Halo 3 to begin with) completely shatters them in one hit. I understand that they would be more frail due to their rotting nature, but I'd take a good challenge over a realistic feel any day.[/quote] I agree with the melee part. But I was actually able to mow down the flood with my handy AR in H1 quite easily. And the ridiculous amount of ammo in it and the plentiful shotguns made handling Flood easy, except for the vast numbers. [Edited on 12.03.2008 11:05 AM PST]

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  • I guess bungie figured it would be a less frustrating experience if they were easier to kill. I beg to differ, though. In Halo 2, you could seriously see the differences between the elites and brutes. When a brute would go berserk, it would really go berserk. It would claw you, hit you, and basically try anything to kill you. It showed how fearsome they really were. In Halo 3, they usually use their guns most of the time, and when they go berserk, the effect isn't as dramatic.

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  • [quote][b]Posted by:[/b] XxSpartan117Xy I agree. In H1, the flood were easily slaughtered, but there were so damn many of them. In H2, there was a significantly lesser amount of Flood, but they were much harder to kill with any weapon, as it was in H1. In H3, however, It appears Bungie made them easier to kill AND less numerous than in H1 and H2. It was rather disappointing. That's not to say that they aren't difficult to kill now in H3, but I loved the sensation of having my back up against the wall, running out of ammo, while the Flood continued to charge when I was playing H1. I enjoyed the more tactics I needed in H2 to eliminate the flood this time around. And this was playing on normal alone. I can slaughter hundreds of Flood in H3 without breaking a sweat, whichever level I play (except for maybe some parts on Cortana). Now the Brutes were the most disappointing. After H2 and leading up to H3, I was dreading having to fight the juggernaut brutes that I encountered on H2. When I watched the ViDoc "Et tu, Brute?", I thought, "Oh, I'm screwed" when I watched about pack mentality. But it appears that the entire idea was scrapped, because I saw no signs of Brute mentality on any level, or any difficulty. In fact, the H3 Brutes are much more easy to kill than the H2 Brutes, and even more easy to kill than the H1 OR H2 Elites. All in all, these two enemies disappointed me. I still love the gameplay and the campaign and all that jazz, but I had higher expectations for both the Flood and the Brutes[/quote] I agree completely. In CE, the only weapons that had any effect on the Flood Combat forms were Rocket Launchers and Shotguns, and the variety was only a few more weapons in Halo 2. In Halo 3, however, just about every weapon can one-shot Flood Combat forms, and a melee (which is ridiculously overpowered in Halo 3 to begin with) completely shatters them in one hit. I understand that they would be more frail due to their rotting nature, but I'd take a good challenge over a realistic feel any day.

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  • I noticed that with the flood. In halo 1 you couldn't kill them pretty much without shotguns and grenades. Now I can just take a weak plasma rife or SMG and blaze through it. Brutes are way to easy to kill, I liked it when you fought Elites.

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  • If you compare the number of enemies in halo 3 to halo 2, there are a lot more. The game would be horrible if they were just as strong.

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  • [quote][b]Posted by:[/b] pillow y One Word. Make It Harder SKULLS.[/quote] More exactly, Tilt and Tough Luck for Brutes, Mythic and Tilt for Flood.

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  • yeah flood is invincible when it comes to melee attacks in H2 and 1 defeating a brute at halo 2 also takes 4 to 5 melee attacks

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  • [quote][b]Posted by:[/b] pillow y One Word. Make It Harder SKULLS.[/quote] Iron - Never has death meant restarting Mythic - Improved sponges from Halo2 are not the main point of difficulty Thunderstorm - Good, but doesn't change AI or enemy placement Tilt - Forces you to use certain weapons instead of making them weaker or better like CE Famine - Less bullets, less weapons and less Halo action Tough Luck - Ok, but people moving sideways looks stupid in the end Catch - No sense at all, I get tons of grenades too Fog - Good, but radar has existed always Black Eye - Melee wasn't very useful in previous games, and now I have to use it Blind - No sense Cowbell - A little more like CE, but not quite Grunt Birthday - No Halo seriousness at all IWHBYD - Same No skull combinations make the game like Halo2 or 1, they make it harder in different way. The skulls also affect everyone and everything, they don't make just Flood and Brutes better. Question is why Flood and Brutes are weaker. Dream alternative was CE Library Flood/ Et Tu Brute aggressive, unscripted and pack mental Brutes. People still say they can't complete Library on Legendary.

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  • One Word. Make It Harder SKULLS.

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  • Flood comes in nice packs, isn't aggressive and they die before any weapon. Brutes stand their ground though they are Brutes. Jackals, Hunters and turret Grunts are supposed to do the defence. The new position and armor made them sophisticated and weak. SLASO is there, but it's nothing like it. The only always funny and Haloish skulls are Cowbell, Thunderstorm and Fog - Enemies have some chance of surprising, they are improved realistically and explosions have the Halo1 wibe.

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  • The Behemoths was the most difficult Flodds in all of Halo xD!!!! Even if u shot them at their head they put up their arms to protect themselfes!!!

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  • Try turning on some skulls.

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  • The gameplay basically had to be dumbed down in difficulty or else we would have people whining that it is too hard to get their Legendary achievement. However, to counter this Bungie made it so you can choose skulls in the campaign lobby to make it harder. So in a way,Halo 3 has the hardest campaign because of SLASO.

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  • 1. You're better at the game. 2. Only legendary was really harder on 2.(near impossible for some). Anything less than that on H2 and there is little difference in difficulty. 3. In H3, you tend to not be starving for ammo/weapons. They handed campaign back to social gamers, and put in a skull that accomplished the same thing. 4. Flood: they could be because these flood forms are newer and newer. AS the story line changes so does the floods priorities. Maybe they've got biological changes that come with that. The combat forms were certainly hard enough if you didn't have power weaponry..A whole level of things that difficult to kill wouldn't be very fun. Overall I think the flood from this game was the best, small and quick, some even armored, then the behemoths that were really tough. A good balance imo. [Edited on 12.03.2008 9:57 AM PST]

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  • I agree. In H1, the flood were easily slaughtered, but there were so damn many of them. In H2, there was a significantly lesser amount of Flood, but they were much harder to kill with any weapon, as it was in H1. In H3, however, It appears Bungie made them easier to kill AND less numerous than in H1 and H2. It was rather disappointing. That's not to say that they aren't difficult to kill now in H3, but I loved the sensation of having my back up against the wall, running out of ammo, while the Flood continued to charge when I was playing H1. I enjoyed the more tactics I needed in H2 to eliminate the flood this time around. And this was playing on normal alone. I can slaughter hundreds of Flood in H3 without breaking a sweat, whichever level I play (except for maybe some parts on Cortana). Now the Brutes were the most disappointing. After H2 and leading up to H3, I was dreading having to fight the juggernaut brutes that I encountered on H2. When I watched the ViDoc "Et tu, Brute?", I thought, "Oh, I'm screwed" when I watched about pack mentality. But it appears that the entire idea was scrapped, because I saw no signs of Brute mentality on any level, or any difficulty. In fact, the H3 Brutes are much more easy to kill than the H2 Brutes, and even more easy to kill than the H1 OR H2 Elites. All in all, these two enemies disappointed me. I still love the gameplay and the campaign and all that jazz, but I had higher expectations for both the Flood and the Brutes

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  • Halo 3 was designed for the casual, lesser-skilled players, haven't you noticed? It's sad that Bungie feels the need to even make Campaign easier just to keep new people playing. Doesn't anyone like a challenge anymore? Halo 2 on Legendary was some of the most angry, yet rewarding fun I ever had in a video game. On Outskirts, there were Jackal Snipers popping up on top of the buildings quite frequently and they aren't really the worst with the sniper...

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  • They dumbed down Halo 3; Microsoft advertised it a lot so it became the biggest release on the 360; the biggest entertainment release ever. As a result, Bungie were forced to make the game easier. Legendary on Halo: CE was damn hard, and now look where it is; a legit level 10 could do it.

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  • [quote][b]Posted by:[/b] MR DROZ They aren't easier to deal with, you just got better ;) I know what the OP means though. Sometimes I like to run through some of the campaign on Heroic. Anything less than that would be too easy.[/quote] Lol! I agree, normal on Halo 3 is too easy but normal on Halo 2 is like heroic for H3! and don't even say legendary H2, that is crazy hard!

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  • They aren't easier to deal with, you just got better ;) I know what the OP means though. Sometimes I like to run through some of the campaign on Heroic. Anything less than that would be too easy.

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  • they changed it for two reasons most likely 1. people could not beat Legendary so they got mad and stoped playing 2. and i dont think that they tried that much in halo 3 for the campaign to tell you the truth

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  • [quote][b]Posted by:[/b] Diaboy Well, compare fighting, say, a standard Elite in Halo 2 to fighting a standard Brute in Halo 3. The experience is fairly similair; as Brutes have become the staple enemy, they need to fill a similair role, and so the slightly tougher role (aka. bullet sponge) they fill in Halo 2 wouldn't work so well. Flood.. well, they're quite challenging as it is, so I don't see the need for them to be any tougher! It's a bit of a numbers game, really. There are more Flood in Halo 3 than its prequels. [/quote] I suppose so, but the elites and brutes in Halo 2 were both hard to kill! And the flood...

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  • Well, compare fighting, say, a standard Elite in Halo 2 to fighting a standard Brute in Halo 3. The experience is fairly similair; as Brutes have become the staple enemy, they need to fill a similair role, and so the slightly tougher role (aka. bullet sponge) they fill in Halo 2 wouldn't work so well. Flood.. well, they're quite challenging as it is, so I don't see the need for them to be any tougher! It's a bit of a numbers game, really. There are more Flood in Halo 3 than its prequels.

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  • [quote][b]Posted by:[/b] Axelord FTW To make the campaign experience more enjoyable maybe, thats just a guess.[/quote] I see, but I like more challenging features and I'm sure a lot of other people do too! But thanks for the input.

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  • I never played the other halos, but on legendary things are fine as is, Brutes already take loads of damage on legendary so its good, plus you can add the skulls for other effects as well. Flood it depends upon what kind you are facing, if you face the kind with the weakspot where the head would be one shot br even on legendary, the ones that always jump at you and don't have that spot, they take pretty long to kill.

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