Up to the boss is extremely easy, as is the boss itself. I haven't seen any post on this so far so I'll start. This boss is a servitor, a yellow glowing version of the pilot servitor. Enemy infantry come out in waves and for each are a group of 3 archon servant, yellow health, dregs with shotguns. These dregs disappear, are consumed, to give the boss a health regen all the way to full health. After the infantry are dead you will have infinite time to take a certain number of health from the boss. Then comes the next wave. Each time you do this you'll be able to take double the health of the boss next time. If thats all confusing this is just how you do it...
-Go left to platform, the dregs will come straight for you and hang out below kill them or don't doesn't matter. Kill all the infantry.
-Shoot the boss, black hammer again is great. You'll get a sliver of health down before infantry come again. Kill them.
-The boss will most likely have full health again but this time you can shoot double the amount, about a quarter of its health, before the infantry come again.
-Kill the infantry, boss will have full health again. This time you can take him to half health.
-Once past half health a kill a major target will initiate, just like the mines on Skolas.
-Before this happens you'll have all the time in the world after the infantry are dead to wait on synthesis, load up, etc.
-Now you'll want to go to mid, back against the door, or anywhere else that works.
-Now you unload everything you got. Kill the boss and then move for the target. Kill him and your done. Gjallarhorns are helpful but NOT NEEDED, are team had TWO/THREE, so don't be kicking people out for not having one. Seriously.
Hope that helps. Ask me questions if I was unclear. Also not everyone in my team was lvl 34.
If you guys could bump this that would be great. That way more people will see this.
-Edit: Here is an alternate strategy. Special thanks to INDISCRIMINANT
"Decent write up, but here are some additional pointers/notes about the fight.
* Stay on top left platform you never need to leave there at all.
*Have 1 character keep primary damage on the boss at all times, I used a 365 VoC for example, any scout rifle should do for its dmg/range ratio.
*Other 2 characters focus on trash mobs and clear them out, when there are gaps in spawns they can focus primary on the boss as well.
*There are yellow bar dregs with Archon in the name that will spawn on both the left and right sides of the maps, when those spawns happen kill them as quickly as you can, this is where we used rockets, even the guy doing primary damage takes a quick break and fires a few.
*The Boss will say "Starting energy ciphon" or something like that, that is him healing himself. He gets his health back based on the number of yellow archon dregs that were still alive. Hence the reason to kill them quickly/easily.
*Target objective will come up at 50%, but the target doesn't come out right away so don't get excited and start looking for him. Keep doing the damage to the boss and adds respectively. The Target objective spot will be just down on the ground next to the left platform so once he spawns and gets close you can just pummel him before he captures it if he makes it there before you kill him.
We killed the boss very quickly by keeping the damage up on him at all times and clearing the archon dregs, it is much faster than letting him regen his health everytime as Evilbrothers is suggesting you do. We typically get him down 1/3 before first energy ciphon, down another 1/3 before his second, kill the target, then finish him off."
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So glad my fire team has 3 ghorns