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Destiny

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Edited by Aeon: 6/2/2015 9:43:36 PM
41

How to make PvP "balanced"

Last Word: reduce base damage to 45 per body shot and headshot damage to 60 while in ADS and fix precision damage glitch. HipFire mode stats stay the same Thorn: reduce rate of fire and keep it 2 headshot kill or reduce base damage to 50 and headshot damage to 75 so no more 2 shot but leaves target one shot. All Handcannons: reduce stagger caused by being shot by one so other guns have a increased chance to keep hitting shots while in gunfights against them. Vex Mytho: Reduce headshot damage to 37 Auto Rifles: Eliminate all nerfs made to them in patch 1.1.1 and for pve make them like day one Pulse Rifles:Do not need any changes and are healthy for the meta as they stand Scout Rifles: Do not need any buffs they are good in the right hands and if buffed they would become unhealthy for the meta With these changes in place Auto Rifles and Pulse rifles would have similar #s but pulses would reign supreme in medium to long range while autos would reign in medium to short ranges. Handcannons would stay the same but the exotics would become harder to use but will reward true masters of that gun. Scouts reign supreme in long range and can be used in medium range as well. That is my idea of a healthy meta. Feel free to reply and add your thoughts in. [spoiler]I play on the xbox 1 so I cannot offer an opinion over hawkmoon at this time.[/spoiler] [spoiler]Auto Rifles before 1.1.1 are after they got nerfed from their day one status so with my proposal they won't be op[/spoiler]

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  • I think all this game needs is auto rifle buff, and a thorn nerf. I think a fair nerf is to remove the burn off the player once the thorn user dies. That way you can't just run into a room full of people, 2 shot someone, and die knowing you're about to get a postmortem

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