Mehhh
I love the raid idea. I think you're really on to something with that. There's nothing I'd rather do than kill a gigantic space dragon with my buds. The newly-themed armor and weapons would be really awesome as well.
As for the subclasses, though, I feel like that's where it gets kind of pointless and impractical. For example, the hunter's shadow shot ability is exactly the same as golden gun with keyhole, except it just does void damage. And the warlock ability is too similar to the titans' fist of havoc.
And some of the grenades should be themed more closely to the idea of "dragon hunting". For example, some of the grenades you mentioned are simple blast radius, damage grenades, rather than ones that would [i]actually[/i] be useful for strategically hunting a particular being. Something like a tripwire, an electric net, or along those lines.
I'm not the against the idea of new subclasses themed to this theoretical DLC, but I just think that any such additions would have to be thought over a lot more.
All in all though, great idea!
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How dare you want to kill a dragon!!!!!!!
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Yeah, the Grenades were where I was having the most trouble. As for the shadow shot, it is similar to GG but it also has a completely different use with the void torrent left behind. I had thought of the lightning super for the warlock being some kind of super speed, but that would be stupid OP, so I went with this seeing as it still keeps the warlock in the "crowd control" category.
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Well its certainly a good start! For the hunter, I was thinking of an ability that is more defense-oriented. Something that gives the defensive advantage like a sunsinger's res or a titan's bubble. Combined with the stats for agility, it could be something like a dash ability, where you can blink or teleport short distances very rapidly.