Just feeling bored and thought of a few things for fun. =P
*Edit: I wanted to add a few more to the list, but it wouldn't let me...either way, I made the Astringent Needle a little more appealing and fixed a typo. Off to start a new list! =D
The Beat (Pulse Rifle)
1st major perk: Secret Round
2nd major perk: The Beat - Every second shot in each burst deals significant bonus damage.
Astringent Needle (Scout Rifle)
1st major perk: Spray n' Play
2nd major perk: Medic - Landing a precision hit on an ally will cause them to regenerate health. In addition, enemies that take damage from this weapon are poisoned for a short period of time. Multiple shots do not stack and have a slight cooldown period.
Tactical Insert (Auto Rifle)
1st major perk: Life Support
2nd major perk: Tactical Insert - If you die with both a full Super and have this weapon held, you are able to Self-Revive. Doing so uses up all of your super energy with no other added class benefits besides the Self-Revive.
Holdout Houdini (Secondary Hand Cannon, Kinetic DMG)
[Starting perk: Concealed Carry - This Exotic Hand Cannon is used as a Secondary Weapon]
1st major perk: Mulligan
2nd major perk: Holdout Houdini - This weapon can be aimed incredibly fast and the first round of each magazine has a chance to disorient it's target.
Jekyll/Hyde Complex (Fusion Rifle, Solar/Void DMG)
1st major perk: Glass Half Full
2nd major perk: Jekyll/Hyde Complex - Aiming this weapon before firing causes it to deal Solar damage and firing this weapon from the hip causes it to deal Void damage. In addition, damaging a target with it's Solar component increases the damage of it's Void component against the same target and vice versa.
Arrow of Pestilence (Sniper Rifle, Solar DMG)
1st major perk: Outlaw
2nd major perk: Plague Rounds - Precision kills with this weapon release a poison cloud.
Glass Cannon (Rocket Launcher, Void DMG)
1st major perk: Surplus Ammo
2nd major perk: Glass Cannon - Rockets release a Scatter Grenade upon impact.
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Edited by Bakes: 5/31/2015 9:34:44 PMExotic rocket launcher [b]Toland's Wrath[/b] [i]Toland carried this everywhere. When he fell, this weapon fell with him[/i] [b][u]This weapon causes arc damage[/u][/b] [b]Lightning Fast[/b] [i]Rounds fired from this weapon have extremely high velocity[/i] [b]Perk one:[/b] [i]Tripod[/i] [b]Exotic Perk (Toland's Reaper)[/b] [i]When rocket hits a surface, it has the initial explosion then lays a trip mine grenade down, which lasts for 10 seconds or until an enemy crosses over its laser trigger. [/i] [u]Has a dark cloud appearance and when you shoot, a subtle lightning strike effect passes through the launcher and a CRACKKKKLEEE sound sounds all around, for all near you to hear. [/u]