[b][u][i]NO BUMPING OR SPAMMING[/b][/i][/u]
[b]EDITED: 11/2/10 4:00pm PDT[/b]
[quote][u][url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=9256512&player=A%203%20Legged%20Goat][b]Download the Downtown area of Forge City! [/b][/url][/u][/quote]
[u][b]Here's how it goes: Build your own section of Forge City, tag it "Forge City", and start sharing it with your friends! Get Bungie to notice our city maps and make them part of a large Forge World![/b][/u]
[quote][b]Old Thread:[/b][/quote]
I challenge all of us to come up with a Forge City map and propose it to Bungie. If it's not already on the drawing board, we've got years of DLC to plan for. All you have to do is build your section of Forge City and we can "connect" them!
There will need to be at least 5 main locations, just as there are on [b]Forge World[/b]. It'll of course take place in New Alexandria, so [url=http://www.bungie.net/images/Games/Reach/images/screenshots/e32010ff/full/Reach_E310_Firefight_Beachhead03.jpg]this will be the color scheme[/url] for the buildings. Keep that in mind.
Now lets get to the locations. Here are my ideas for 7 distinct forgable locations: [i](note: prefixes are for teh lulz)[/i]
[b][u][i][url=http://img340.imageshack.us/img340/9374/fogecitylayout2.jpg]HIT LINK FOR MAP LAYOUT![/url][/b][/i][/u]
[quote][b]1)[/b] [url=http://images4.wikia.nocookie.net/__cb20091209191417/halo/images/f/f7/Tayari_plaza.jpg]Derek Ditch[/url][/quote]
This is just a basic arena-style place that you can forge anyhow. Perfect for competitive gametypes and other wacky stuff for FFA or Headhunter! Don't forget, this can house the infamous Derekball gametype that has yet to be seen! WORT WORT WORT! Here it is [url=http://images4.wikia.nocookie.net/halo/images/thumb/3/3b/ODST_Firefight_CraterNight.jpg/800px-ODST_Firefight_CraterNight.jpg]again[/url]. Remember, this entire area can be forged, so if you want a sinkhole in the ditch, remove the stairs and pedestals and rocks, and you get an enclosed location.
On the buildings around this crater, there will also be a blank rooftop for you to Forge. This rooftop will be perfect for Griffball, landing aircraft, and other sports.
[quote][b]2)[/b] [url=http://img340.imageshack.us/img340/8482/56211620041105screen072.jpg]Chad City[/url][/quote]
This is where Headlong will be featured in its former glory. The buildings and what-not will be here, and the once closed tunnels will lead to the next parts of the city. You can forge the broken bridges, the cranes, the doors, the buildings themselves, the catwalks, teleporters, etc. Super jumping can be possible, once again!
[url=http://img514.imageshack.us/img514/5411/headlong3.jpg]This part[/url] of the map will also connect to one of our other favorites: (see number 3)
[quote][b]3)[/b] [url=http://img208.imageshack.us/img208/9459/h2mpterminal2.jpg]Stosh Station[/url][/quote]
Terminal. Everything here is forgable. 'nuff said.
[quote][b]4)[/b] [url=http://www.bungie.net/images/Games/Reach/images/screenshots/e32010ff/full/Reach_E310_Firefight_Beachhead03.jpg]Urk Park[/url][/quote]
I think this pretty much speaks for itself. This will be a small, grassy area on the edge of Forge City overlooking the highway. It's the perfect spot to have nearly any gametype. Obviously the picture is asymmetrical, but the Park in Forge City will basically be just a triangle the occasional puddle, rock, and of course, that beautiful bridge.
[quote][b]5)[/b] [url=http://acegamez.com/wp-content/uploads/2009/09/screen19_large.jpg]Brian Boulevard [/url][/quote]
This will be a long roadway that goes throughout the entire map, broken up by the occasional [url=http://haloprints.files.wordpress.com/2009/09/cityscape-02.jpg]Plaza[/url] that goes about the city, which would serve as the Grifball courts. The Boulevard is largest part of Forge City since it goes throughout the entire map. The buildings along the way are [i]not[/i] forgable, but everything in the streets are. Here are some images of the Boulevard at various locations:
-[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116509136]The Roundabout[/url]
-[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116508972]The Junction[/url]
-[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101168072]One of many doorways[/url]
-[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116509062]These bridges up top will frequent; perfect for snipers[/url]
-[url=http://www.supercheats.com/guides/files/guid/halo-3-odst/h3odst6.jpg]Terraces[/url]
-[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=116509142]Intersections[/url]
-[url=http://media.playhaven.com/ArPEKNQxqW80VtZWTptauA/huge/kizingo2.jpg]Little Stations[/url]
-[url=http://www.bungie.net/images/Games/JKLSKESUDLD/concept_art/environments/Halo3-ODST_EnvConcept-12.jpg]Broken Roadways[/url]
-[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=102201526]Avenues[/url]
-[url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101168047]Inside buildings[/url]
[quote][b]6)[/b] [url=http://www.youtube.com/watch?v=U5-Zaur1kx4]Carney Courtyard[/url][/quote]
This remake of District (the first part of Outskirts from Halo 2) would do nicely as a map along Boulevard. It will also pass through another fan favorite, [url=http://guidesmedia.ign.com/guides/482228/images/halo2_05_turf2_map.jpg]Turf![/url]
[quote][b]7)[/b] [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101149032]Halo Highway[/url][/quote]
[url=http://www.xboxygen.com/IMG/jpg/odst_firefight_crater09-tif.jpg]See the bridge in this picture?[/url] This bridge will be part of The Highway, which will go [i]around[/i] the entire map, like Coastal Highway did. It will also cut through the city and be suspended occasionally. This Highway will be the perfect place to set up a race track or obstacle courses. You can also close a section of it off with [url=http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=101149105]the doors[/url]
[quote][b]EDIT:[/b] A lot of people are saying the City Scape would be too difficult to Forge in. Well let me explain why it wouldn't:
ALL the buidlings in Headlong, Terminal, and the pedestals, street signs, road blocks, lights, doors, cars, stairs, catwalks, rocks, etc will [i]all[/i] be forgable. When you load up a blank city, the only thing there is the street, and cityscape buildings you can enter in (which are equivalent to rock walls on Forge World). You can place those dividers for plazas and what-not in there with Forge. Those pedestals, street lights, cranes, and pathways will all be dictated by you. On the remakes, however, part of the map will be sectioned off (much like Hemorrhage) and it will be made in Forge. Simple. [/quote]
[quote][b]Special Features[/b]:[/quote]
-Guess what can be on this map? CIVILIAN VEHICLES! [i]*head asplodes*[/i]
-Health can be stored on the Kiosks around the city
-Helipads can be used to land vehicles on roofs
-Individual buildings, catwalks and bridges can also be forge objects, allowing you to spawn them where you please
[quote][b][url=http://www.bungie.net/Forums/posts.aspx?postID=46758762&postRepeater1-p=26#47114489]Forge Objects on Page 26[/url][/b]:[/quote]
Can you imagine all the intense urban warfare that could happen? What about Machinima?!
I look forward to playing on one of the default maps called "Gridlock". This will essentially be this [url=http://www.bungie.net/images/Games/Halo3ODST/imagery/screenshots/ODST_Firefight_RallyPoint-Day_environment.jpg]section of ODST.[/url] Players can go in buildings to get weapons and special items, or they can take Mongooses and Warthogs through the city streets.
What about Invasion? SWAT?!
[url=http://wikicheats.gametrailers.com/images/thumb/a/a7/Halo_ODST_remember_reach.jpg/320px-Halo_ODST_remember_reach.jpg]Remember Reach[/url]
(Thanks to Vespera34 for other images)
[Edited on 11.06.2010 4:19 PM PDT]
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It would be a great help if someone could give me a reasonable size of District compared to the other maps in Forge City :) Sorry for taking Urk Park out of Forge City Goat, it was a reasonable thing to do :( [quote] [/quote] Edit: [url=http://img375.imageshack.us/f/forgecitylayout12.png/]Forge City Version 1.2[/url] I recommend using zoom, and [u]PLEASE LOOK AT THE ORIGINAL BEFORE VIEWING THIS ONE[/u]. You may notice I still haven't added most streets, plazas, or any of the Highway. Part of this is because I need to know how big District is. Once I get a size for it, I can start making streets that connect all of the maps, and then I can add in the Highway. I don't know where the big buildings would be yet, but that's probably the last thing I need to worry about. You may be wondering what those red dots with orange numbers next to them are. Those show where the camera is for the picture number next to the dot. Here, I'll show you what I'm talking about. [url=http://img514.imageshack.us/img514/5411/headlong3.jpg]Dot #1[/url] [url=http://img208.imageshack.us/img208/9459/h2mpterminal2.jpg]Dot #2[/url] [url=http://images4.wikia.nocookie.net/__cb20091209191417/halo/images/f/f7/Tayari_plaza.jpg]Dot #3[/url] [url=http://www.bungie.net/images/Games/Halo3ODST/imagery/screenshots/ODST_Firefight_RallyPoint-Day_environment.jpg]Dot #4[/url] [url=http://guidesmedia.ign.com/guides/482228/images/halo2_05_turf2_map.jpg]Dot #5[/url] I included these dots to help let people know which area is which and what it would look like. [Edited on 08.06.2010 3:22 PM PDT]