Bump!
Very well thought out argument, unfortunately I doubt Bungie will listen. Adding matchmaking or utilizing dedicated servers costs them more money, and they are not willing to do that.
The amount of time your character spends in orbit waiting on a 3rd party LFG increases the amount of time people spend logged in, why would they cut their numbers? Simple, they won't. This whole DLC has increased the amount of time you spend either doing that, or if you're like me, trying to organize splitting your clan up so the friends you've already made don't feel left out.
That's the reason you have 3 to a fireteam and bullet sponge bosses, it's not creative, it's bolstering playtime. I mean, come on, farming for chest keys? Unlocking exotic bounties by playing the PoE, then needing to go back through with a chest key, THEN needing to play bosses multiple times to count up a tally?
I see people complain about the catering to PvP, it's not because they love it guys, it's just cheaper. Why put a Raid out when they can do a horde mode and make the community think they're listening? They weren't, they got a free crowd sourced idea for a much cheaper endgame activity thanks to all of us.
Consumers have the power people (especially now that season pass is done). Comet DLC and Destiny 2 are on the way. Time to speak with what matters most to Bungie, constraint on the part of your wallets.
English
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Edited by xnbkcbc: 5/27/2015 6:26:16 PM[quote] increases the amount of time people spend logged in, why would they cut their numbers? Simple, they won't.[/quote] The flaw in this theory is playing the game doesn't add one cent of revenue, unless you mean keeping "interest" by playing constantly and later buying more DLC. However, their bizarre reasoning isn't going to help future sales. I'm 50% sure no more DLC is coming for the 360, and 100% sure D2 will not be on the 360. So further expansions mean nothing to me.
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You're right, it doesn't generate revenue directly, but it does keep interest in the game, interest that can be tracked and shown on graphs in Activision shareholder meetings. There's a reason any numbers we hear about are based in "how many total hours played" or "number of accounts created". Ever notice how they never state publicly how many accounts are inactive or copies of the game were traded back in to retailers? Probably would be an eye opener.
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I can't help but worry that Bungie will deliberately hold back optional matchmaking as part of the DLC/D2. The philosophy argument is just too weird to make any sense. The money argument however.....
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Good points, thank you.