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5/26/2015 6:38:52 PM
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The teleports happen if you go too deep into corners, and if the round is done and you haven't made it back to the waiting room.
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  • WhitEWatchEs, Unfortunately i'm not talking about Varik's end of round summoning us back to the airlock teleportation....but a random teleportation during regular gameplay that drops the player into the middle of the field ....and often into the middle of the enemy spawn !

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  • This happens if you stay in the same area for long periods of time. There were spots that many youtubers showed on their videos about cheese spots after they went to bungie for an early playthrough of HoW. Bungie saw the spots and made sure that you wouldn't be able to stay there for long periods of time

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  • Yes, that will happen if you go into the corner too far. Basically Variks wants you to fight and not hide in a corner.

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  • Talk about micro-management ! This is really too much.... The enemies pursue the players across the maps anyway. Players should have [b]SOME CHOICES IN HOW WE FIGHT AND PLAY THE DAMN GAME ! [/b] Players taking on higher level challenges start off at a level disadvantage already. If our characters are level 32....then we do less damage and take more damage. The Dungeon masters should allow us the freedom to face the challenge on our own terms. We're already trapped in the arena with the enemy. They have access to high sniper spots that are walled off to players. They've got the numbers advantage and massed firepower ! Any cover my team does take is going to be limited in time cause once there's over a dozen of anything firing in our faces....[b]we have to move[/b]....just to thin out their firepower !

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