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Edited by gcw0068: 5/19/2015 1:48:37 AM
22

Unique Titan, Hunter, Warlock Exotics - Post Your Own Armor Ideas, Too

Here are my very niche exotics. If you don't know what niche means Google it. Or ask Siri. Titan Gauntlets Skulldenters "Some people say that Titans are thick-headed. Fortunately, their arms are even thicker." >Strength >Special Weapon Loader >Rain Blows >Concussive Infusion: Hits with Storm Fist deal slightly more damage and blind (flashbang) enemies. //Perhaps 140 melee damage in Crucible, up from what I believe is 110. I could see this being very useful in Nightfalls. It would also work with Shoulder Charge. 3 seconds of the flashbang effect in PvP and against high tier pve enemies. 5 seconds against low tier pve enemies. Don't forget about the available Storm Fist upgrades Hunter Helm Defiance [FS] "You say [i]my[/i] time has come... perhaps. Perhaps you've got it backwards." >Intellect >Infusion >Ashes to Asset >From the Brink: Temporarily regenerate super energy when taking damage and near death (in the red section of shields). Provides Hungering Blade for both supers. //The temporary super energy is lost when health regeneration begins. The "super energy: damage taken while at low health" ratio is quite large. NOTE (this is very important) that Hungering Blade on this is both a blessing and a curse. Usage of this is interesting. When you pop a super granted from From the Brink, it'll disappear upon you getting one kill. This is because the temporary super energy is lost once health regeneration begins, and Hungering Blade causes health regeneration on kills. This might be hard to understand, but basically, you've got a chance to get one kill when you're really low on health. This one kill will regenerate your health, but does NOT generate orbs for your team, and WILL cause you to exit your super. You will still have whatever Super Energy you had prior to the temporary super energy after use of the "mini-Super". Note that it is very easy to die during this super, as you're going to have to be really low on health. I think this is the most interesting concept I have come up with yet. Warlock Chest- Voidwalker Evanescence "Join me." >Slight intellect, discipline, and strength boosts >Serpent's Tail >Serpent's Mouth >Even in Death: Upon death, a small void vortex effect is generated. It lasts for five seconds. Vortex can be used from beyond the grave at the cost of your super. //The two Serpent perks compliment each other

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  • Edited by kickin buttxxx: 5/22/2015 7:31:55 PM
    The Dream Exotic Warlock Helmet "Is this reality...Or is it a..." Increased Special Ammo Other random perk Nightmare: When the player dies, mini tracking cluster grenades attack/follow the killer for around 1-3seconds (so not too OP :D) Talons of Ahamkara Exotic Warlock Boots "The grip of death is upon us..." Agility increases Reduces time in between supers Grip of Death: Player can hover in the air (like Angel of Light) as a voidwalker :)

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    • Edited by Assasin1777: 5/22/2015 8:54:55 PM
      It's good

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      • Edited by kickin buttxxx: 5/23/2015 12:09:46 AM
        The Dream Exotic Warlock Helmet "Is this reality...Or is it a..." Increased Special Ammo Other random perk Nightmare: When the player dies, mini tracking cluster grenades attack/follow the killer for around 1-3seconds (so not too OP :D) Wings of Ahamkara Exotic Warlock Gauntlets "The grip of death is upon us..." Agility increases Reduces time in between supers Flight of Death: Player can hover in the air (like Angel of Light) for a short time as a voidwalker :)

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      • Hunter 2: •Sensory Overload: Helmet [i]I... See... Everything[/i] •Intellect •Inverse Shadow •Fastball •Thermal Vision: While super is active, all enemies are highlighted, and visible through walls. Burning Steel Grips: Gauntlets [i]Like a hot knife through butter.[/i] •Strength •Switchblade •Light the Blade •Loaded Blade: Automatically gain Incendiary Blade. Enemies killed by Throwing Knife explode, dealing solar damage to nearby enemies. Phantom Without Rest: Chestpiece [i]Wandering the Earth for eternity with no hope of peace tends to make one unhappy. [/i] •Strength and Discipline •Light the Blade •Incisive Maintenance •Vengeful Spirit: Using blink, blink strike, or Arc grenades does not end invisibility. While invisible, kills decrease ability cooldown times. Drifter Treads: Boots [i]Always on the move, never staying in one place. This is my fate.[/i] •Discipline •Special Weapon Ammo •Can't Stay: Unlimited sprint duration. Reload while sprinting. Increased melee damage while moving.

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      • Titan 2: Darkness Mind: Helmet [i]I see your thoughts and turn your darkness to light.[/i] •Strength and Intellect •Impact Induction •Invigoration •Darkness Counter: Ward of Dawn absorbs more damage. Spawn orbs when Ward of Dawn or Force Barrier expire, or spawn many orbs when either is destroyed by enemy damage. Herculean Grips: Gauntlets [i]Why use a weapon when my fists are stronger?[/i] •Strength •Rain Blows •Momentum Transfer •Fisticuffs: Faster melee cooldown. Significantly increased melee damage against minions of the Darkness. Competitor Deterrence Harness: Chestplate [i]I wouldn't get too close if I were you...[/i] •Discipline •Infusion •Special Weapon Ammo •Electrified: Activating Storm Fist, Shoulder Charge, or any Striker grenade suppresses nearby enemies for a few seconds. Lockdown Greaves: Boots [i]Exchanging freedom for a brief moment of safety.[/i] •Intellect and Discipline •Heavy Weapon Ammo •Defensive Stance: Gain a soft, temporary overshield by by crouching in place for a short time.

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      • Warlock 2: Scholarly Advisor: Helmet [i]Let me share a bit of knowledge with you.[/i] •Intellect •Infusion •Inverse Shadow •Lead by Example: Assisting ally kills reduces ability cooldowns. Ability kills reduce the ability cooldowns of your allies. Physical Sorcery: Gauntlets [i]Brute force, when combined with magic, is surprisingly effective. Perhaps the Titans are on to something.[/i] •Strength •Special Weapon Loader •Snap Discharge •Fire Punch: Kills with Scorch reduce its cooldown time by half. Gun-Toting Magician: Chestpiece [i]The only thing better than bullets and magic is a magic bullet.[/i] •Discipline •Special Weapon Ammo •Heavy Weapon Ammo •Reload and Replenish: Heavy Weapon kills reduce grenade cooldown. Gain bonus Primary and Special Ammo from ability kills. Tormented Soles: Boots [i]Darkness leaves no footprints. It makes no noise with its footfalls. Only when it has revealed itself can it be perceived... and by then, it's much too late.[/i] •Discipline and Intellect •Special Weapon Ammo •Dark Step: Activating Blink or Glide near enemies triggers the Energy Drain effect. Kills while airborne reduce melee cooldown.

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      • [quote]Titan Gauntlets Skulldenters "Some people say that Titans are thick-headed. Fortunately, their arms are even thicker." Concussive Infusion: Hits with Storm Fist deal slightly more damage and blind (flashbang) enemies. //Perhaps 140 melee damage in Crucible, up from what I believe is 110. I could see this being very useful in Nightfalls. It would also work with Shoulder Charge.[/quote] I dig it.

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        • How bout a titan exotic that gives weapons of light? That way you could use blessing or armor with weapons?

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        • I must say I love this post! Very well done and lots of good ideas! Keep them up!

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          • Edited by Ochaco7476: 5/22/2015 3:46:45 PM
            Hunter: Quick-draw McGraw - gloves - pure intellect "Fastest gun In the west...and East and south and north." Abilities: No nonsense: stops the stupid jump in the air crap when you activate GG and whips it straight out ready for use. Gimme more: Instantly recharges grenades and throwing knife with any ultra/major killed by GG. Last roll of the die: gives an extra GG shot if all three shots are criticals, stacks with symbiotic helm to give five shots if you land all four criticals.

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          • Titan: Paladin's Helm - Exotic Titan Helmet [i]All you need is a little faith.[/i] •Intellect •More super energy from killing Minions of the Darkness •Regenerate health by picking up orbs. •Light Giver: All melee and grenade kills spawn orbs. Lightning & Thunder - Exotic Titan Gloves [i]I like to let them do the talking.[/i] •Strength •Increased Melee attack speed •Increased reload speed with special weapons. •Stormy Answer: Storm Grip chains Arc damage across multiple nearby enemies. Unbreakable Resolve - Exotic Titan Chest [i]Go on, hit me as hard as you can.[/i] •Strength •More Special Ammo •More Heavy Ammo •Indestructible: +5 Character Armor. Killing an enemy when below 1/3 health triggers health regeneration. Groundshakers - Exotic Titan Boots [i]Don't make me put my foot down.[/i] •Intellect •More heavy ammo •Dark Quake: Activating Ward of Dawn damages and knocks back nearby enemies.

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            • Warlock: Eyes of Flame - Exotic Warlock Helmet [i]There's fire in your eyes... And everywhere else.[/i] •Intellect •Increased melee attack speed •Regain health when picking up orbs. •While Radiance is active, all nearby enemies automatically catch fire. Spellcaster's Hands - Exotic Warlock Gloves [i]Want to see a magic trick?[/i] •Discipline •Reduce grenade cooldown when you pick up an orb. •Causing melee damage reduces grenade cooldown. •Mage's Fury: Grenades fly much further and much faster. Skin of Darkness - Exotic Warlock Chest [i]The dark is my friend... It gives me strength... It tells me secrets... It is my friend...[/i] •Discipline •More ammo for heavy weapons. •More super energy from killing Minions of the Darkness •Disciple of the Void: Axion Bolt spawns more seekers. Scatter grenade causes more explosions. Vortex abilities and Energy Drain last longer. Messenger's Sandals - Exotic Warlock Boots [i]A single step is one too many.[/i] •Strength •Carry more special ammo •Wings of Faith: Significantly increased speed and control while gliding

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              • Hunter: Marksman's Hood - Exotic Hunter Helmet [i]A hit isn't worth anything if it's not precise.[/i] •Strength •Reduce Melee cooldown each time you pick up an Orb of Light •More super energy for killing Minions of the Darkness •Sharpshooter: Throwing Knife and Golden Gun deal increased precision damage. Renegade's Grips - Exotic Hunter Gloves [i]Draw at the third bell.[/i] •Intellect •Increased reload speed with special weapons. •increased melee speed •Lightning Hands: Faster weapon handling. Increased hip fire accuracy. Increased weapon stability. Gambler's Lie - Exotic Hunter Chest [i]You play the hand you are dealt. It helps when you are the dealer.[/i] •Strength •Carry more special ammo. •Restore health by picking up an orb •Ace In The Sleeve: Throwing Knife and Blink Strike poison enemies. All melee attacks gain this trait when the user is below 1/3 health. Illusion Treads - Exotic Hunter Boots [i]Now you see me... Now you're dead. [/i] •Strength •Carry more ammo for heavy weapons. •Fleet-Footed: Increases the distance of Blink and Blink Strike.

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                • bump

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                • I love your flavor text. Id say this would be a great addition to the game.

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                  • Sounds good

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                    • This sounds perfect, it covers what a Titan should be and it'll play as a nice alternative to Saint-14.

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                      • Yes yes yes

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                        • This sounds amazing and not OP

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                          • Maybe change the blind to disorient, and it'd be great for when that knight charges you or any number of situations. Description is the best part

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                            • I'm down, but disorient instead of blind. And they need to look -blam!-ing cool.

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                              • Bump

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