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#feedback

Edited by DestinysInBeta: 11/10/2015 3:28:05 AM
344

Making a list of disappointments with destiny (that's feedback that was made before ttk, new list wont fit on tiny bungie forum)

https://www.bungie.net/en/Forum/Post/145703869/0/0 [b][u]This is why this list is here[/u][/b] https://youtu.be/EDEtT9j_zAU [b][u]<<<<===== PROOF I WAS RIGHT ABOUT YEAR ONE BEING A BIG BETA TEST!! THANK YOU BATMAN[/u][/b] https://www.bungie.net/en/Forum/Post/134568374/0/0 And mad props to everyone here https://www.bungie.net/en/Forum/Post/131882380/0/0 Where to begin, how bout my name. 1) this game feels like it is still in the beta test stage (Fragmented story, undeveloped characters, constant retweeks, oddly empty planets and social hubs) [spoiler]edit: 1.1) Game clearly was cut in half to satisfy an artificial timeline (10 years?!). Oryx ship is the chopped up remains of crotas end. Let that sink in if you were unaware. 1.2) Auto Rifle Buff https://www.bungie.net/en/Forum/Post/112475070/0/0[/spoiler] 2) weak servers that have trouble keeping players in game with out getting a zoo of animal error codes, PvP matches with such bad lag that players could melee from across the room. 3) under developed worlds, no difference in gravity, atmosphere or weather (yeah the sky changes but there are never any storms that effect the surface). 4) underwhelming pve battles, (about as challenging as shitting while seated) 5) an "open-world" that is hardly open and mostly locked 6) telling people you can "go anywhere you can see" then turning around in the beginning and walking 5ft before falling off a cliff, proving you can't. 7)having PvP vendors sell weapons and armor that don't make the slightest difference in crucible any way (because only impact matters lol) 8)the weakest dlc content ever, might as well call it "5 mins of extra game play" 9) create crap material and selling it to the public as more than it is, you started with vault of glass then made crotas end which wasnt even half the size, now you got prison of elders [b][u]which is even smaller[/u][/b]. Great plan, people hate you cause dark below was to small, so lets make a smaller event 10) every sparrow looks [b][u]exactly the same[/u][/b] slapping a different paint job on something doesn't make it different, at least give us something to use sparrows for like racing or something. This one is important 11)[u][b]wasting time on dumb projects like the purple ball or adding 42 brand spanking new ships[/b][/u] [u][b]WE CANT EVEN USE SHIPS BUT YOU ADDED MORE OF THEM THAN ANYTHING ELSE[/b][/u] 12) focusing time on bad development ideas instead of focusing on ways to increase game play 13) effectively shitting on the players who got a season pass especially with the taken king dumb emotes 14) building the game for 10 year olds but marketing it to older crowds 15) also advertised players could play however they want but constant redundant nerfs force limited weapon choice (pulse rifle and shotgun) 16)[b]NO[/b] [u]optional[/u] MM for any of the current end-game activities or optional MM for almost all of the game. 17) how many months in the game and still no grimoire in the game, only hardcore fanboys would go to the website to read nonsensical unorganized "info" cards 18) forcing players to make their own connection between different cards, keep the majority from reaching a complete consensus on any aspect of a story 19)no skip button, no explanation needed. 20)"[b]Severely limited gear variety[/b]: Literally everything from weapons to ships are just re-skins of the same model. " 21)"[b]Pointless Factions[/b]: There is zero motivation given for joining anyone aside from liking their weapons or armor color scheme. Actually, I'll expand this to pointless NPCs. Everyone is pretty much a gear vendor in this game. " 22)"[b]Terrible UI[/b]: I don't have a mouse so why do I have to drag a cursor around to select things 23)antisocial social area..the tower holds 16 but the reef really only holds around 10. Also need a way to build teams in the tower based on activity would remove the need for matchmaking. A posting board or something. 24) no voting options for PvP or Vanguard strike playlist 25) plethora of RNG animal error codes 26) incredibly repetitive, face it fanboys! 27)almost no fixes to the raid glitches, only the cheeses 28) poor map design: twilight gap, rusted land and blind watch have basically the same blueprint with a couple of walls built or destroyed .. All cqc choke point with one long sighted choke point. 29) very poor weapon balance concept: the autorifle Nerf or bungie's genius idea to make a three round burst pulse rifle a mid-range "king" which completely over shadows the semi auto at long range and the autorifle at close. 30) selling a dlc which is just a strike or mission map run backwards which is a con job in a nutshell Other players thoughts 31)no in game audio or video grimoire(so how much did you pay those voice actors and for how many mins of audio)[spoiler] [quote]Making one of the hardest parts of the game reward you with crappy upgrade materials that you get just for doing a public event [/quote] https://www.bungie.net/en/Forum/Post/126367080/0/0 [quote]Skip button. No point in listening to the super vague boring story cutscenes more than once. no point in watching it the first time. If I wanted to hear characters tell me "you're gonna see a lot of things u won't understand, I don't have time to explain why I don't have time to explain, or I would tell u, but I won't,".[/quote] [quote]1)nerf the GOOD weapons NEEDED for balanced the PvP.. 2)NO dedicate server for each country 3)You dont need to do all the missions for finish the game, but just 4/5 4)huge lag and hackers[/quote] [quote]how the game was marketed versus how it was actually built. I definitely identify with feeling shafted as someone who preordered the Limited Edition. There is hardly anything to add that hasn't been listed, but here goes: -[b]Severely limited gear variety[/b]: Literally everything from weapons to ships are just re-skins of the same model. -[b]Pointless Factions[/b]: There is zero motivation given for joining anyone aside from liking their weapons or armor color scheme. Actually, I'll expand this to pointless NPCs. Everyone is pretty much a gear vendor in this game. -[b]Terribad UI[/b]: I don't have a mouse connected to my PS4; so why in Maker's name do I have to drag a cursor around to select things? Did they just ship this hot mess with the Dev Interface and call it a day?[/quote] [quote]Blatantly antisocial social area..a way to build teams in the tower based on activity would remove the need for matchmaking. A posting board or gathering point would be great...stand in area X if you want to raid..area Y for nightfalls etc.[/quote] [quote]I would be neat if like this is just an idea tho. If the tower had like your own personal space, and the foes you killed or something have you trophies. And like you can buy build places or something.[/quote] [quote]Both halo and cod games feature a voting option for the next map in lobbies. Lol none of that here. Not during roc strikes. Not even in that sad excuse of pvp they cater to.[/quote] [quote]They constantly ignore the community, never giving us a chance to voice our opinions.[/quote] [quote] it has great gun mechanics and amazing visuals but its the exact opposite with everything else. For a game taking place in solar system with many huge planets to explore it is rather small and lonely(no life besides the the few enemies we have).[/quote] [quote]Forgot the animal planet lessons, of RNG animal names.[/quote] [quote]You bring up a very interesting point... Instead of making bosses nearly damage resistant as a means of making them more difficult to beat or increasing their numbers... Have the environment make things more challenging... As you said... Atmosphere, gravity etc wouldve been wonderful to see affect gameplay[/quote] [quote]Yup. This about sums it all up. What about repetitive game play? Limited game play as well. Also, them being forceful towards people that didn't own DLCS. putting aspects of things you have to purchase into the vanilla to take away content that was with the game at release. Edit: OH and, they still haven't fixed any glitches regarding anything. All raid glitches still remain in the game, yet they instantly fix anything that would progress a person a tad bit faster (cheesing). In that respect, it seems like they enjoy creating invisible barriers to keep people from leveling up faster. Also, not changing game breaking glitches is unforgivable. It actually breaches their contract with Activision.[/quote] [quote]All of the above + - poor map design: twilight gap, rusted land and blind watch have basically the same blueprint with a couple of walls built or destroyed .. All cqc choke point with one long sighted choke point. - very poor weapon balance concept: the autorifle Nerf was mathematically correct but the reason it was stupid is that bungie had the genius idea to make a three round burst a mid-range "king" which completely over shadows the semi auto at long range and the autorifle at close. -selling a dlc which is just a strike or mission map run backwards which is a con job in a nutshell ![/quote] [quote]Great thread! Sad part is while this describes a whole lot of what's wrong, it's not everything. My #1--Game clearly was cut in half to satisfy an artificial timeline (10 years?!). Comet is the other half of Destiny. Let that sink in if you were unaware of that...[/quote] [/spoiler] https://youtu.be/etSLbQPzT4o Ill keep adding to this list, if you don't like what I said, go back to playing destiny and stay out of feedback, feedback is meant for stuff like this. If you agree or would like to add to it, leave it in the comments. https://www.bungie.net/en/Forum/Post/121013862/0/0 If you want to share this thread

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