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#feedback

Edited by QuasiMixture: 5/12/2015 7:08:51 AM
138

What could Bungie do to balance the Crucible?

Nerf Exotic HCs

80

Buff ARs

610

Nerf Shotties

50

Hardcore mode? (Fixed loadouts, no supers)

177

Change a few weapon's TTKs

51

Kill shoulder charge/blink!!!

35

Other/combination of these (post below)

96

I think we can all agree that the Crucible is pretty one sided after the latest weapon rebalance. Lots of Thorn/TLW/Pulse Rifle + Felwinters or other long range shotgun. I personally don't think those particular guns are the main issue. After looking at a handy spreadsheet I found on Reddit, I was confused by many weapon's TTKs (Time To Kill). Hand cannons in general had the fastest, then pulse rifles, then scouts and ARs were about tied. Shouldn't the most niche guns be most effective in their niche? ARs are high risk, low reward right now. They have a low range, low stability and a relatively high killtime. The ideal order for TTK should be (in my opinion) ARs with the quickest, HCs second quickest (they're hard to use if you have poor aim), then pulse rifles being a little behind HCs and scout rifles in last (they should spank everything in long range, however. Now, obviously these changes alone wouldn't work well. ARs would need a base stability nerf and a small range nerf depending on archetype. HCs should get a aim assist nerf to make them harder to use. Pulse rifles would need a stability buff and possible a range buff. Scout rifles would possibly need a higher flinch modifier to throw off your aim at a distance. Blink... It's awesome looking. Easy to use it in tandem with a shotgun to get close the distance suprisingly quickly to kill people. Easy to use yet difficult to counter. I think the best way to solve it is to make the user somewhat more vulnerable to damage before and after (the startup animation would need to be increased so you could get shots on them) they use blink. This would make it so if the blink user needs to use 2 blinks to close the distance on you then you would have a fair chance at killing them before they blink again. [spoiler]This concept might be unknown to Bungie but maybe they could balance PVP and PVE seperately? Nevermind, that's a crazy idea...[/spoiler] Edit: here's a link to a handy reddit post https://m.reddit.com/r/DestinyTheGame/comments/2ugaok/indepth_weapons_sats_spreadsheet_for_pvpttk/ Update: it looks like most people want an AR buff, new, larger maps and a gametype that plays similarly to Halo (start with the same weapon and get map pickups. Edit: 300 posts! Thanks for all of the feedback. Hopefully Bungie takes note of some of these ideas. Make sure to bump any ideas that you think would help the Crucible!

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  • First they should lock down their terrible netcode. Remember when people were bitching up a storm about BF4? Destiny is every bit as bad as that, if not worse, so that should be the first fix. Other than that, it's pretty balanced. Handcannons are overly effective, but that's probably a map design thing and not the weapon itself.

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