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#feedback

5/4/2015 5:03:37 PM
8

Ideas for more modifiers on daily story.

I'll apologise in advance if this is the 10'000 one of these posts But after doing today's daily heroic it struck me how bored I was during the game and wished it was slightly more interesting like the weekly nightfall. Considering how many times we redo these story missions they really need to add more variety to the modifiers. Here are a few of my ideas. Invasion - An alternate enemy i.e. Vex on earth appear at random parts to keep you on your toes. Frag- All grenades, enemies included, deal more damage and regenerate slightly faster. Mirror - the story is played in mirror image, giving the illusion of a new play area. Armorer - a particular type of weapon i.e. scout rifle gets a random boost like reload, range or impact. (this goes for enemy equivalent). I think this would encourage us to use different weapon types. Dice - Adds a random modifier that will change each time the story is started from orbit. Meaning if you run 3 characters the daily would be slightly different each time. Assassin- there will be an ultra that will spawn randomly and hunt you down. ( you can avoid it or kill it for a glimmer bonus) Intel- a randomly generated loot chest that can give out mats and on rare occasions legendaries. Handicap- no supers, Melee or grenade. Spartans - less enemy but all enemy are now majors. I appreciate some of the ideas are dumb and some might be hard to implement but if we're still running these stories next year I'd like to see some variation each day. I'd even take it that some days the odds will be in our favour and some days the enemies. Just my opinion, I'd like to hear yours.

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  • Hope you're planning on making rewards better. Really don't feel like going through crap just to get a couple of shards/energy and a blue.

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    • Some of these work, some of them don't. Still, I've been having similar thoughts for a while. For example, I can't think of ever seeing an elemental burn on the daily.

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      • Here's a few I thought of: Light Bound- No jumping, but super builds much faster Airborne- deal twice as much damage while midair Absorption- Kinetic damage weapons will temporarily deal the same element of damage as the last element of damage taken. (For example, I have a kinetic Red Hand, I get hit by a minotaurs void blast, my Red Hand then temporarily deals void damage until I'm hit with a different element or time runs out) Super Melee- Melee hits insta-kill all non-ultra enemies at the cost of a portion of your super bar Gravity Vacuum- Greatly increased fall damage Dead Hands- No Melee Arc Shield/Void Shield/Solar Shield- You and your enemies take half as much damage from the respective damage sources (essentially the opposite of the various elemental burns) Super Surplus- Every enemy killed by your super will restore some ammo to all 3 of your weapons Travelers Chosen- No weapons, all enemy combatants are Majors, but infinite supers. (I know this one is ridiculous, but imagine how fun and hectic that would be) Alright, that's all I've got, tell me what you think.

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        • Cheers mate

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        • Bump, quality post

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          • Best post I've seen all day

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            • These are awesome, really man I can actually see all of these being implemented. I especially like the Intel one, like, it'd be cool to have a big incentive to do the mission and then it would be a fun little side thing in the mission to search around everywhere for the chest. I hope Bungie sees this.

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              • Oh and I think that patrol should have a heroic option that has whatever burn modifiers are active on the nightfall.

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