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#feedback

5/4/2015 5:52:35 AM
3

New approach to weapon damage

Greetings All I'm proposing a new approach to weapon damage. I believe that changing the damage from 331 or 365 to a better system to weapon type. That of course requires actually setting somewhat realistic damages to weapons and setting a standard of max weapon damage by tiers. For example; Heavy Launchers do the most ex 750 exotics, 700 legiondary, 600, rare, 550 uncommon , 500 common Machine guns second ex 700 exotics 650 legiondary and down the line Special Snipers, Fusion and, shotguns ex 600 exotics, 550 legiondary etc Primary (split due to larger rounds in Scout and Hand Cannons apparently being 50 cal pistol) Scout rifles, Hand cannons 500 exotics, 450 legiondary etc Pulse, and Automatics 450 exotics, 400 legiondary etc I believe this gives a far more realistic approach to weapon damage then a Monty Carlo and a Gally each being 331 damage when clearly you could dump the entire backpack into something and still not doing the same damage as one round of the Gally. I believe that this would be far more realistic and remove the unrealistic expectation that impact alone is what gets the job done. Hand Cannons are completely OP. The only thing that keeps people using them is because they are entirely OP. The limited magazine, small back pack, and single round per trigger pull don't make them sexy. The fact that they are the second most powerful weapons in the game keep people using them. What we have right now is the cruci-crybabies have bitched their way to wrecking the game both PvE and PvP because they got killed by something that wasn't a hand cannon in the crucible. It couldn't be because that guy had a better connection or they were better it was the OP weapon he was using. I love this game, it is crazy fun to play and better with friends. Sure there are simple changes I would love made to increase the experience and make things better for everyone playing. Please Bungie read this over and take the changes to heart.

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