It's all thanks to:
1. P2P network system
2. Lag-switchers. Mostly lag-switchers.
English
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Another person who actually doesn't know what lag switching is.
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Indeed I do. It's "flicking a switch" per say (literally it's clicking a button), and it causes a variance in the network in the game you are currently playing.
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Right and it will cause players to run into walls or off the map before half the team is dead and they are halfway across the arena. It does NOT look like normal lag.