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5/3/2015 3:39:00 AM
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So I Conducted An Experiment In The Iron Banner

[b]TLDR; weapons don't matter, what matters is who is holding them.[/b] I normally use my Holy Trinity of Handcannons for PVP because they're perfect. Mostly used my Thorn the most cause it was my first exotic HC (back when people laughed at it and I and other Thorny guardians silently destroyed people). When I got my Hawkmoon I began using it a bit more because of the perks (I do a lot of crits so the perk loadout of the Hawk suited me better). Thorn is a great mid to short HC, Hawkmoon rules midrange to long and The Last Word is a perfect CQC weapon. They gave me everything I could ever need in any scenario. I could switch cannons to suit my playstyle and my team's strategy (when i'm playing with friends and not with randies that don't understand Control). I always did ok but according to some people the skills of people who use exotics, especially HCs, are suspect. So while I don't subscribe to the stupid idea that a weapon replaces skill, I decided to conduct an experiment during this Iron Banner. And so I decided to use only legendaries, no exotics of any kind at all. My loadout thus consisted of my Timur's Lash and Gheleon's Demise for primaries, The Chosen for special weapons and the Jolder's Hammer for heavy. (Note: I used The Chance and The Calling in limited fashion also, both primary weapons, and while they held up incredibly well they just couldn't compete [b]because they weren't maxed out[/b]. If they had been the Chance would have been an excellent mid to short range cannon (mostly short) and the Calling would have been a monster, which it was in normal crucible thanks to its fire rate and low recoil). Before I continue on with more text I will post my results: http://gyazo.com/7e6d270e146f0c8af476ad911de3d3bd Iron Banner begun on the 4/28th/2015 and, as can be seen on my link, I did nearly identical to the matches I played in between 3/19/2015 and 4/25/2015. If anything, my averages got ever so slightly better. Went negative 3-4 times and oftentimes it was because I joined a game late in a team that was losing by the thousands and couldn't overcome my team's lack of skills. I out dueled exotic users (which included the vilified Thorns) with the slowest handcannon in the game and generally did really well against them. I went from 1.52 to 1.53 in overall KD after just one day. No weapon stood out as overly op as a legendary only player. The Mytho was lethal in the hands of players who understood how to use it but it had a counter: attack from mid to long range or use a faster firing weapon but the counters were there. Didn't feel like I *had* to use an exotic to be on even footing. Not even once. For the first time in months the weapon variety was actually there. I saw pulse rifles, HCs, ARs, scout rifles, shotguns, sniper rifles, fusion rifles, rocket launchers, machine guns; exotic AND legendary. It was a far cry from the Suros days or when the bandwagon for the Thorn started. I actually ran into guns whose names I didn't recognize. How cool is that? To me, that means that the balancing IS working. Is there work to do? Sure, but the changes should be minimal and not as dramatic as a part of the community is screaming for. The worst thing about my experience wasn't my loadout (obviously), the worst thing was being in teams with bad teammates that didn't know how to play Control. And that's what I got from my experiment: the weapons I used didn't affect me at all, what did affect me was who was in my team. If anything, Bungie should make a catchy PSA about how to play Control. The community definitely needs a buff in that area.

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  • One of my previous posts. I couldn't find the thread, but here it is. Note: TLW's TTK is actually [i]lower.[/i] Ridiculous. Pre-post *The Hawkmoon is actually way more balanced than TLW/Thorn. Its stability isn't great, and its TTKC isn't completely outrageous when compared to other guns. *I am an avid user of both guns. I want them balanced because I dislike being forced to use them in order to counter them (why I use them). *No, I don't think other guns should be buffed to match these (if you were going to propose this, that just proves how out of line these guns are) because that would be 20x harder than simply balancing these 2 weapons. (TTK = time to kill) (TTKC = time to kill crit) (ADS = aim down sights) TLW TTKC: .56 Thorn TTKC: .36 (this is how long it takes to land two head shots. The number .36 does not account for the burn damage after the two head shots are landed.) [url=https://docs.google.com/spreadsheets/d/tTMPEAOhYplzPIA4B07pBhQ/htmlview]Spread sheet[/url] First of all, if you're one of the few people that are actually willing to take this thread seriously, take a look at that spread sheet and pay attention to the "Time To Kill Crit" column. The hand cannon class, specifically exotic hand cannons, are vastly superior to literally every other weapon except for Red Death and Vex Mythoclast. They're two tenths of a second better than every other primary, and one tenth of a second better than the Mytho & Red Death. This means that if two players, one with TLW and one with RD, are fighting head to head, and both players are using the guns to their full potential, TLW will win 100% of the time. And no, saying "well stay out of close range to avoid TLW" isn't a valid option because of the current maps. The Last Word (TLW) I'll start with TLW. First of all, TLW's exotic perk is broken. It's supposed to deal bonus damage when hip fired, right? Well, currently it's bugged and exploitable. Ever notice how sometimes you'll ADS with it and gain bonus damage? That's the bugged part. Sometimes it randomly decides to give you extra damage. However there's currently an exploit (or bug or whatever you want to call it. Idc about the technicality) that allows you to gain the bonus damage while ADS'd 100% of the time. And it's really easy! All you have to do is press the right trigger before you press the left trigger. Keep both pressed down and bam. 111 head shots for days (I don't mind giving this info out because the more people that do it/know it, the faster it gets patched!). This means that even at medium range TLW can achieve its .56 TTKC fairly consistently. This is specially broken for skirmish where TLW shines, even without abusing its broken perk. Fix: The perk should obviously be fixed. I think we can all agree on that, even if you don't think exotic HCs are OP. The RoF also need to be lowered. I'm not sure how much it needs lowering, but I'll throw out a number and say 2%, giving other weapons a chance against this silly weapon. Thorn Thorn's TTK is a bit confusing. The chart says .36, but that isn't its true TTK if we're being technical. That time (.36) is how fast you can land two head shots, which with the Thorn's stability, isn't too hard for competent players. Of course the enemy isn't immediately dead after two head shots, they still have to burn (so they're basically zombies after two head shots). I accept the number .36 as Thorn's true TTKC because most players blink away to cover after doming someone twice. .36 is MILES above ALL other weapons. That number is better than most LMGs! And the "stay out of close quarters" is an even less valid solution to countering this gun because of its range. Fix: Remove the perfect balance perk from Thorn's tree and reduce its RoF by around 5%. TL;DR: No. Read the post. I'll be ignoring "git gud" type posts unless I need bumps.

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    • I played today with The Time On Target Pulse Rifle and i love it. Even when you are in a gunfight against a Hawkmoon or Thorn you will have a chance to win. And i agree, Thorn is a Beast but you need to hit the precision shots. Whatever OP weapon you use you need to have a good aim

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    • Bump for knowledge

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    • Agreed, i usually get a l.5 plus kd. But one time got stuck with a bunch of noobs and my kd became negative.

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    • Gud 4 yew

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    • nobody cares, and the weapons do matter

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      • Bump!!!!

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      • Well done.

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        • Thankyou for posting.

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          • Great to see a variety of weapons, totally agree. Makes each encounter different. Also, I finally learnt how to play Control well during this IB and it drives me nuts when my team is winning and suddenly all the other players in my team insist on trying to hold all three zones... Or worse, focus on the furthest zone. From that point on we usually lose. My apologies to all those I have screwed out of a win by doing this in the past.

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            • Bump chain

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