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Destiny

Discuss all things Destiny.
4/28/2015 11:18:38 PM
11

Why A Tower "Shooting Range" Won't Work

Instanced areas are coded a certain way to restrict/confine certain actions and events. Destiny's netcode could not handle a shift in weapons hot/cold in the tower. For it to run smoothly you would have to enter the instanced area like you would selecting the tower/crucible and would be redundant since you would have to go to orbit/patrol anyways to test the weapon. A work around would be to have similar coding to a "Darkness Zone" in the Tower where when you enter the area it allows you to equip a weapon and try it out. But again this has to be another instance and allow for First person mode. like i said, the netcode could not handle it.
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  • What about a resident evil setup where the door closes behind you while the door in front has the spinning wheel to signify a loading screen. Like a waiting room so you don't realize you're in a loading screen.

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  • honestly I think a lot of these firing rang things are coming from warframe I used to see players constantly asking for this

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      Just go to a wall in the cosmodrone

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    • Edited by SniperNerf: 4/29/2015 3:07:49 AM
      This is what YouTube gun reviews are for. You won't fully know if you like a weapon or not until atleast an hour after using it. Who would sit there shooting a target for an hour.

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    • [spoiler]hold square to enter new area with a short loading screen[/spoiler] Problem solved

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      • We have Earth patrol. Why do we need a range?

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        • I didn't think of that. But netcode? Lol I think its just called code. But you are right about the instance part. Although I think it would be very simple to add a door that you walk up to and it load nothing but a room with you and some targets.

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          • Meh open world coding allows for it. They could have it. You'd just have to set it as a different area you zone into.

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            • So we can put a man on the moon in the 60s with the computing equivalency of a pocket calculator but a premier gaming studio like Bungie cannot code a firing range? Sounds weaksauce to me.

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              • Someone would find a glitch and somehow kill people The tower would be a moshpit of hell >level 1 >just got to tower >6 man fire team >gjallarhorn to the face

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                • They could just do what ME3 did on the citadel and just make there be a brief loading screen to a separate closed off area of the tower. I cant imagine it would be that hard to incorporate

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