Blade of the Sentinel - Machine Gun - "The piercing sounds of death, haunt the faintest spirits."
21 Mag / Void
High Impact
High Stability
Very low range
Low rate of fire
Low reload
Perk 1: Life Support - Recovering from a red bar gives you some ammo. (8 Ammo) only if you have ammo!
Exotic Perk: The Howls - 6 Random bullets regenerate health upon damage and landing 3 precision shots in a row, gives you two bullets back.
Facing Your Fears - Scout Rifle - "They say phantoms own these premises, but we must fight back!"
16 Mag / Void
High Impact
High Range
Very Low Stability
Low rate of fire
Very slow reload
Perk 1: Who's Next? - a precision kill with the final bullet increases the reload speed.
Exotic Perk: Glass Phantom - Precision kills cause the target to void shatter and any foes caught by the pieces take damage and any pieces that hit allies, makes them regen health and a slight health boost for 5 seconds. All bullets ricochet.
Stag of the Siege - Hand Cannon - "The mother bore one child, he had turned out to be a savior and they spoke it's prayer."
10 Ammo / Arc
Medium Impact
Very High Range
Low Stability
Medium Reload
Low Rate of Fire
Perk 1 - Third Eye - Can see radar when aiming down sights.
Exotic Perk - Lost Renegade - Precision kills give you a fast reload, a slight damage increase (10%), stackable by 3x times. Lasts for ten seconds. The gun's ammo pick up radius is increased as well.
Queen of Hearts - Auto Rifle - "Aftermath has come... Repay the gods by your merciless vengeance," Book of the Ten Knights, Chapter 17, Page 312
32 Ammo / Solar
Medium Impact
Medium Range
Medium Rate of Fire
Slow Reload
High Stability
Perk 1: Glass Half Full: The last 16 bullets do 10% more damage.
Exotic Perk: Queen of Hearts - Aiming down the sights increases precision damage (10%) and stability (20%)
Remedy for Death - Pulse Rifle - "The remedy for death is to hold the trigger and aim."
30 Ammo / Solar
High Impact
High Stability
Low Range
Low Reload
Medium Rate of Fire
Perk 1: Firefly - Precision kills cause the target to explode.
Exotic Perk: The Remedy - Fires Full Auto, and kills with the weapon emit a cloud which enemies who are caught in it become slower and do less damage for 3 seconds.
The Circus - Rocket Launcher - "The outcome is unpredictable and the upside? It's quite charming."
3 Rockets - Arc
High Rate of Fire
Extremely low blast radius
Extremely high velocity
Medium Stability
Medium Reload
*Automatically has Clown Tracking*
Clown Tracking - Tracks your target and if you hold the trigger it will fire many rockets.
Perk 1 - Clown Cartridge - Reloading the weapon has a chance of increasing rockets held.
Exotic Perk - The Freak - Tracking is improved and killing anything with a rocket may leave an arc bolt grenade in its presence.
The End - Sniper - "The End hasn't come, but the beginning is ending."
3 Mag / Void
Medium Rate of Fire
High Impact
High/Medium Range
Low Stability
Medium Reload
Perk 1 - Third Eye - See radar when zooming
Exotic Perk - The End - Precision kills instantly reload and replace the ammo that was lost in the mag and increases stability for a short time, stackable by 3.
How are these weapons? And please I'd love to see your guys' exotic weapon ideas!
English
#Destiny
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Legendary Cucumber Primary shotgun Void/solar/arc damage (random output) 2 round mags 97 ammo max Perks: What? - landing crits will auto replenish your mag Don't stick it in there- melee damage while wielding this weapon replenishes health Secret perk- when fully upgraded bullets shot look like pickle slices