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Destiny

Discuss all things Destiny.
Edited by Viking Friday: 4/27/2015 3:31:22 AM
4

Would you like to see this in a future update/DLC? Make your own exotics!

Heck Yes!

32

No thank you!

14

Maybe (Comment and List)

13

Blade of the Sentinel - Machine Gun - "The piercing sounds of death, haunt the faintest spirits." 21 Mag / Void High Impact High Stability Very low range Low rate of fire Low reload Perk 1: Life Support - Recovering from a red bar gives you some ammo. (8 Ammo) only if you have ammo! Exotic Perk: The Howls - 6 Random bullets regenerate health upon damage and landing 3 precision shots in a row, gives you two bullets back. Facing Your Fears - Scout Rifle - "They say phantoms own these premises, but we must fight back!" 16 Mag / Void High Impact High Range Very Low Stability Low rate of fire Very slow reload Perk 1: Who's Next? - a precision kill with the final bullet increases the reload speed. Exotic Perk: Glass Phantom - Precision kills cause the target to void shatter and any foes caught by the pieces take damage and any pieces that hit allies, makes them regen health and a slight health boost for 5 seconds. All bullets ricochet. Stag of the Siege - Hand Cannon - "The mother bore one child, he had turned out to be a savior and they spoke it's prayer." 10 Ammo / Arc Medium Impact Very High Range Low Stability Medium Reload Low Rate of Fire Perk 1 - Third Eye - Can see radar when aiming down sights. Exotic Perk - Lost Renegade - Precision kills give you a fast reload, a slight damage increase (10%), stackable by 3x times. Lasts for ten seconds. The gun's ammo pick up radius is increased as well. Queen of Hearts - Auto Rifle - "Aftermath has come... Repay the gods by your merciless vengeance," Book of the Ten Knights, Chapter 17, Page 312 32 Ammo / Solar Medium Impact Medium Range Medium Rate of Fire Slow Reload High Stability Perk 1: Glass Half Full: The last 16 bullets do 10% more damage. Exotic Perk: Queen of Hearts - Aiming down the sights increases precision damage (10%) and stability (20%) Remedy for Death - Pulse Rifle - "The remedy for death is to hold the trigger and aim." 30 Ammo / Solar High Impact High Stability Low Range Low Reload Medium Rate of Fire Perk 1: Firefly - Precision kills cause the target to explode. Exotic Perk: The Remedy - Fires Full Auto, and kills with the weapon emit a cloud which enemies who are caught in it become slower and do less damage for 3 seconds. The Circus - Rocket Launcher - "The outcome is unpredictable and the upside? It's quite charming." 3 Rockets - Arc High Rate of Fire Extremely low blast radius Extremely high velocity Medium Stability Medium Reload *Automatically has Clown Tracking* Clown Tracking - Tracks your target and if you hold the trigger it will fire many rockets. Perk 1 - Clown Cartridge - Reloading the weapon has a chance of increasing rockets held. Exotic Perk - The Freak - Tracking is improved and killing anything with a rocket may leave an arc bolt grenade in its presence. The End - Sniper - "The End hasn't come, but the beginning is ending." 3 Mag / Void Medium Rate of Fire High Impact High/Medium Range Low Stability Medium Reload Perk 1 - Third Eye - See radar when zooming Exotic Perk - The End - Precision kills instantly reload and replace the ammo that was lost in the mag and increases stability for a short time, stackable by 3. How are these weapons? And please I'd love to see your guys' exotic weapon ideas!
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  • Legendary Cucumber Primary shotgun Void/solar/arc damage (random output) 2 round mags 97 ammo max Perks: What? - landing crits will auto replenish your mag Don't stick it in there- melee damage while wielding this weapon replenishes health Secret perk- when fully upgraded bullets shot look like pickle slices

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  • Tier: Exotic Name: The Handheld Damage type: Solar Weapon type: Shotgun Ballistic types: can't think of any First perk: Full Auto Second bar : field scout (adds 3 rounds), single point sling, perfect balance Special perk: This weapon can be held in the primary slot Exotic perk: Handheld Firing Mechanism- This gun has a special firing mechanism, allowing it to be held in one hand and load special ammo into the mag - shots from the gun do explosions on impact. Tagline: "How does a gun become smaller? Simple, let me show you...." -quote from a rogue guardian. It also has a special animation for how it's held and reload. When held, you hold it out with only one hand. The second hand is on your side next to a ammo pouch. For reload, the gun does a barrel break, launching out a mag reminiscent of hand cannon mags, which is then loaded into by another hand cannon type mag. Stats I can think of right now: high reload speed of 65, horrid recoil at maybe 10, fire rate is at around 35 higher in full auto mode, range of 20, mag is at 6, impact of 80.

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  • Edited by AggressiveBacon: 4/27/2015 3:44:54 AM
    Spudestroyer 9000 Shotgun. Solar, 8 bullets per clip, 3 clips Many dishes of death AR range Great impact Low stability Low rate of fire Perk-crowd control Exotic perk-Hot potato-shots from this weapon catch their targets on fire and have a chance to cause them to explode. Back off my spud, Bud-bullets fired from this weapon throw enemies backward (like a phalanxes shield)

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  • If you guys are wondering where the roll is, it's random. If you and your friend get a Queen of Hearts, the roll may be different. You might get snapshot, single point sling and hammer forged, while you're friend gets perfect balance, snapshot and send it.

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