Now, I wish games would go back to just making completed games without charging is extra money for a DLC. However, I can see the argument of people who want to keep DLC's, so what do you want games to do?
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#Gaming
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I kind of see the logic behind it. People seem to expect to pay a set price for vanilla games no matter the quality. If you go to a best buy and see two new releases ,one with a budget of 10M and one with a budget of 200M, both games with cost roughly 60-70 dollars. If the higher budget game was priced at 90-100 dollars and had all the dlc already on it (and the whole package was perceived and reffered to as being vanilla) alot less people would buy it and many would complain about it's higher than the norm price. So instead the company decides to target 2 markets. They release the vanilla version with cut content (but still enough to be comparable the other lower budget games) and sell the rest as dlc. The vanilla game appeals to the consumers who only want to spend $60 on a game and the dlc is bought by those who would be willing to spend 90 for a more complete game. It also allows those who are unsure how they will like the game to play most of it without having to invest the extra 30 dollars in the full game unless they decide they like it enough to do so. I've seen a popular metaphor where the game is compared to a burger where the base game is the bun and the other ingredients are all dlc. Tbh I think a more accurate representation would be a pizza. You can order a cheese pizza for a lower cost and if you want more topings and get an all dressed, the price is abit more. The cheese pizza is not exactly an incomplete pizza but more of a base pizza for those who don't want to pay for topings and enjoy just a plain pizza. Before I'm chased out with torches and pitchforks, I know that this is obviously not the case with all games and game developpers. I'm defending the general concept of it but I'm not defending all the devs and publishers who apply it.
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Edited by Roronoa Zoro (Timelost): 4/27/2015 3:15:05 AMDLC needs to be reformed. Adding quality content on a quality game is the way to do it. Adding map packs and skins that were ready at launch for games that don't even work properly when shipped is not the way to do it.
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1 ReplyI'm fine with dlc, as long as it is an actual add ons and not cut content to be sold later
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1 ReplyHonestly, I preferred 'expansion packs'. They actually had some new content and didn't feel like they were ripped out of the launch title to make a quick buck. Just look at Borderlands 1. The expansions for that game actually expanded on the gameplay.
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Edited by Random Marine: 4/27/2015 2:25:33 AMDLC can repopulate or break games. However, right now I'm busy losing my mind about paid mods. The only thing left to monetize now is updates for online games.
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Companies should release their games as Game of the Year Editions with all the DLC included. That way people can pay full price for a game that is actually complete. A good example of this is GTA IV because Rockstar released GTA IV with both expansions for $60. Bethesda did the same thing with Morrowind, but they really screwed over gamers when they released the Oblivion GoTY Edition. They only included Knights of the Nine and the Shivering Isles while excluding the smaller plugins. They even stopped selling those plugins, but are now only allowing people to buy them as part of a new edition of Oblivion. To this day you still can't buy the plugins separately.
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1 ReplyDishonored had some pretty good DLC in my opinion. However, I do agree that it's starting to become ridiculous with day one DLC
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I've never bought a bum DLC from Bioware. It's company to company for me, I'm unlikely to buy DLC if EA is the publisher (except for the aforementioned Bioware) but if it's a company that has a good reputation then he'll yes I'll do it. Not every company screws everyone over, it's just about being aware of the ones that are IMO.
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True DLC is awesome. New content to expand the experience of the original game. So long as it wasn't cut from the original game, or is just a handful of maps.
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Haven't bought DLC since 2010. I won't be fooled again.
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Expanding on the game and just making it more fun for generations is just something developers should DO, not make money on
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What about both. Games should be complete but added things later would be nice too. Sorta like GTA IV with the Lost and Damned and The Balled of Gay Tony
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DLC is not bad..
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Fine, no DLC, but you have to pay for the increased cost of development and marketing.
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Why were you ever started with DLCs?
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4 RepliesHave you played any of the Dark Souls 2 dlc? Honestly, DLC isn't bad if it isn't stuff that is CUT FROM THE ORIGINAL as opposed to stuff they create.
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Edited by Unanimate Objec: 4/25/2015 4:21:53 PMI don't see DLC as evil when done right. [spoiler]It's just done wrong most of the time.[/spoiler]
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2 RepliesWhat about a game like Fallout whose DLC added entirely new areas, weapons, characters, and plot lines which are complimentary to the game? Those are surely worth it.
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"Like the old day" Man, back the those days I had to drive out to a physical store and pay even more money than I do now to buy things called "expansions". DLC has made it easier and cheaper to obtain the expansions. Console gamers are a bunch of bitches.
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as long as they make money they DLCs will still be around
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3 RepliesI'm okay with it, I don't like it but it's whatever. What really ticks me off is when you buy the season pass and some dlc's are not included
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2 RepliesMaybe we could amend this to be "no more [i]already on disc[/i] DLCs." It irritates me to know that some companies have paid DLC planned out and worked on in advance. If that is the case, said DLC should be included in the core game, or at least in the price. DLC is supposed to be additional content to be added later, not "oh, we didn't complete this part of our game in time for its release date, so we're going to finish it later and charge extra for it." Then when the DLC releases, it's just a little 200kb file that unlocks some doors. Why is content like this not included in the core game? More specifically, I hate when companies pre-plan an entire content season, and make a season pass. It's guaranteeing the company revenue for services that may or may not be rendered. At least Bungie got it right, and told what content would be in the pass ahead of time. When you are guaranteed a set of DLC by the pass, it works. But when a company goes out and says "Buy the content pass now, and get all future DLC!" I just think "Oh great! Let me just pay $60 for an undefined amount of extra content in the future." Then it's [i]even more annoying[/i] when companies start offering [u]DLC season pass pre-orders[/u], and additional content for those pre-orders. It's good business and bad business all in one.
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2 RepliesI like add on content in DLC, not content that should have been in the game to begin with. New stories, new levels, new gear, new characters are all fine as long as they add significantly to the existing game. Fallout DLCs were great.
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Edited by Unforgiven: 4/25/2015 12:09:55 AMI like paid DLCs for games that I enjoy... Especially for MMO shooters...
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1 ReplyIf the DLC is made after the games launch its good. If the DLC is a prototype (like reef social space for Destiny) before games launch that's okay because it's not finished and it gives the developers thorts on how to use future content. If the DLC was made before the games launch then with-held from us and we have to pay for it when it could've been in the original game, that's bad. If the DLC was made before the games launch but then given to us for free (witcher 3s developers are doing this) then that's good.
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1 ReplyIf the dlc was in development before the game was released the developers should be lined up along a wall and shot