The defender class is fairly well balanced, and well suited for Control points. But the biggest issue with it is the barrier melee. Countless times I have gotten locked in a fistfight to the death, only to die as well, despite my opponent disintegrating into the void. Compare this to the warlock melee shield, and it's a pretty sad story.
*cue sad violin*
But there is a way to fix this issue! Make the Barrier Melee activated by punching past shields, not by killing enemies, so whenever it does damage to base health, you gain the force barrier. This would also make it a more viable ability in PvE, where it's dangerous to try and punch a high level enemy to death just so you can get a shield.
Thoughts? I'll gladly update the OP with other suggestions from fellow defenders.
Gfunk35:
[quote]shields plus full force barrier and a sniper headshot still is a one shot. That has to change too. That should be the first head shot takes both shields and then *maybe* some health.[/quote]
JusticeSquad77
[quote]many people make a good point that generally in higher level PvE play you don't want to be getting up close. This should not be the case for the Defender Titan![/quote]
aKrazyDutchman
[quote]Making the titan melee the same would just make more people (voidwalkers, strikers and hunter players primarily) feel like they were put in unfair positions.[/quote]
Hylebos
[quote]I definitely agree that melee abilities that trigger only when you kill an enemy with it make me sad, especially when it's something like the Voidwalker's Life Drain perk which very rarely kicks in because the base ability triggers on hit but the perk triggers on death, meaning that unless you ensure that your next melee kills, you'll rarely trigger the perk.
I digress. Barrier melee should definitely be improved, and in general I wouldn't mind seeing Bungie do a rebalancing pass over all of the class's perks to try to create more interesting build choices / niches.[/quote]
magburner
[quote]I posted something similar a month or so ago.
The oversheild provided by Blessings of Light, should become the Force Barrier. If it did become the Force Barrier, Defender Titans, could then pass on elements of their skill tree, to their allies.[/quote]
EDIT:
I would also like to add that the defender subclass is a selfless subclass, the grenades are pretty meh for getting kills, orb generation is priority, and the super itself is meant to defend your pack, not to earn glory via a triple kill. Bungie says that the game is all about teamwork, so why is the ultimate team-player subclass so underpowered?
-
3 Replieslol the biggest problem with the defenders is the amount of orbs they can spawn. Needs to be removed imo because bubble spam is op
-
Agree with everything. Defender titan is a little underpowered, but it just takes some skill to work past all the bad things about it. Also, destiny is a team game supposedly, so then why is the class and subclass that is actually meant to be on a team hated on/descriminated on the most?
-
Seems the Warlock is the real tank. Strange, right?
-
Nothing sucks more after trading kills and wasting your shield melee in the process... They need to fix that
-
1 ReplyHehe I'm a warlock (•_•)
-
-
1 ReplyUnder powered weapons of light can give 25%-35% in increase to damage u ever used a thorn with weapons........1shot
-
Take into consideration the armor difference between a defender Titan and a sunsinger warlock.
-
17 Repliestotally agree as it stands now worloks might as well be better tanks they get overshield for slapping and can not just revive but revive with like dobble health and can still get the overshield in that state. while titan have to get a kill to activate theirs putting the at extreme risk and has a bubble that is pretty much just for pvp because its not vary useful not saying it doesn't have its uses oh and another thing why doesnt force barrier stack with blessings defender is just a reskined striker
-
3 RepliesEdited by magburner: 4/25/2015 2:44:44 PMI posted something similar a month or so ago. The oversheild provided by Blessings of Light, should become the Force Barrier. If it did become the Force Barrier, Defender Titans, could then pass on elements of their skill tree, to their allies.
-
2 RepliesMake it activate the same way flame shield for the warlock does.
-
Edited by Legend of Jordy: 4/25/2015 4:10:01 PM[spoiler]At least it doesn't use a melee charge until the target is killed. Most melee attacks are less forgiving. Does Disintegrate need a buff? Not in the way we'd think. If activated inside an Armor of Light-Ward of Dawn, like when it usually is spent, the Titan becomes resistant against all enemies who enter.[/spoiler]Increasing the amount of damage Force Barrier can take doesn't sound like a good idea to me. I read a suggestion saying it should be resistant against headshot which I think would be an interesting solution. So when active, the Titan would take less precision damage.
-
It definitely needs a balancing, and that's coming from someone who plays a Hunter. It's too weak and unreliable.
-
6 RepliesI definitely agree that melee abilities that trigger only when you kill an enemy with it make me sad, especially when it's something like the Voidwalker's Life Drain perk which very rarely kicks in because the base ability triggers on hit but the perk triggers on death, meaning that unless you ensure that your next melee kills, you'll rarely trigger the perk. I digress. Barrier melee should definitely be improved, and in general I wouldn't mind seeing Bungie do a rebalancing pass over all of the class's perks to try to create more interesting build choices / niches.
-
I feel the same way…for having such a short range melee there should be a big bonus if you land it. Opposed to warlocks with their long range melee's and instant shields. Perhaps activating it could grant a damage boost similar to the weapons of light perk for the Ward of dawn. Of course that is a big damage buff but think of how often you can get your Titan close enough to get a kill with your melee without dying(in the crucible).
-
Im all for this
-
-
Great points! I have played titan since the beta and as a primarily defender titan, I would love to see these changes made. I've always referred to warlock melees (especially flame shield) as "easy melee" compared to the titan's disintegrate.
-
10 RepliesFlame shield comes in Handy but force barrier is actually considerably stronger, it's built into the subclass while flame shield is just an option... Go look at some of the perks that buff force barrier, relentless, war machine, the rechargeable shield one... If Titans were to get all that off of one punch..... [spoiler]i have 2 Titans and a warlock[/spoiler]
-
You should just learn when and how to use it. If your play style is to have a melee slug fest then you deserve to die along with the other person.
-
Edited by Big Unc: 4/24/2015 8:37:14 PMThe force barrier is built into the subclass while the warlock shield is an option. If it is going to be like the warlocks, the force barrier itself should be an option as well. With this change though they would need to buff the barrier itself so like if you melee someone with it it causes additional damage and is a bit stronger than it already is. The other options for the defender might be. Void burn: on contact with melee void particles enter the opponents body and cause DoT. (Similar to the burn for a sunsinger. Void shield: when this special is activated, it causes a void wall to appear in front of the user. (Capable of blocking a rocket. This of course would destroy the shield) using the shield gives the user near frontal invincibility for 5 seconds. but slows the user to a walk. If you melee opponent with this shield, it kills the opponents shield and takes away 70% life. Cause you know if a player is m bad enough not to evade the shield then he deserves his health gone. Void infusion At the cost of the users shield and 50% life, the user infuses his surrounding allie's armor with a temporary void plating (lasts 5 seconds each for their teammates). This void buff causes kinetic damage bullets to shoot void instead and decreases incoming damage for allies by 10-15%. if health is below 50% then when used it will reduce their to 1 point. That way it won't kill you because of your like me I don't pay attention to my health when I use my solar melee. This would make the defender a team based subclass.
-
2 RepliesThe shield or defender super has a shielding perk on it, while on crucible you can use that as many already do to gain big resistance even against a rocket. On pve using the saint 14 helm allows fisting without hurting yourself.
-
Even though I'm a warlock I think that the shield should be actives after a successful melee. The Titans punch is already short so why not. Bump
-
As a Titan main who plays around on a Warlock (God, do I HATE Glide), I think the Defender's shield should be much like the Sunsinger's. Too many Times have I popped my bubble and had a Fallen Major Captain rush in and kill me. My bubble is to be a bastion of death to my enemies, they should be trapped in there with me, not the other way around.
-
1 ReplyWhile I do think this ability is already pretty good I totally agree with your points! Why should a Warlock's special shield melee be more powerful than the Titan's? When a defender Titan is suppose to be the epitome of defense!!! In PvP, Defenders barely get to use their Force Barrier because most of the time they aren't charging into the battlefield like a Striker getting melee kills! If Force Barrier got the same treatment as the Sunsingers melee maybe it would make it a more viable ability? In PvE it is a better ability and a good one at that! If there was no serious buff I'd be okay but many people make a good point that generally in higher level PvE play you don't want to be getting up close. This should not be the case for the Defender Titan!
-
1 ReplyI like the idea, can we also improve the Spike Grenade? I think this thing is pretty useless because of its super short duration and damage output.