**this thread is not a nerf post, this is a post that i believe will help solve a puzzling question: How do we make all these weapons and keep balance in PvP?**
So i ran around in PvE and tested somethings between all weapons, and came to conclusion as to why some weapons act the way they do. Here are my results -
Pulse Rifles - they act the same for the most part. The spray is perfect, and will require a steady hand to land all 3 bullets in a burst. However while jumping these 3 bullets are sprayed in all direction, it increase slightly while ADS but it is uncontrollable.
Scout Rifles - They are the longer ranged weapons, so i tested them from a greater distance and they were the most accurate from a distance. While jumping the bullet lands a good ways away from where i am aiming while ADS. While from the hip as we all would expect it is all over the place as well.
Handcannons - These had me perplexed. I thought they were going to be like the scout rifle but they were not. I was using Thorn, Fatebringer and noticed the guns accuracy while jumping simply outclasses all weapons. Even aiming from the hip was more accurate than ADS of all other weapons. I moved back further where the scout rifle was, and was more accurate in every way with handcannons. They were more accurate at all ranges than any gun while jumping. So then i put on The Last Word, and it became very clear why this weapon is used by literally everyone. Yes it is a hip firing machine, but it shots so fast that while jumping at any distance it was the most accurate of all guns. So why does almost 50+% of people in crucible use Handcannons? Because it has the greatest amount of jumping accuracy and overall accuracy in the game, while also having the 2 fastest kill times.
ARs - all are different but one thing is common, while you are jumping bullets are simply everywhere. These had the least accuracy, and at a range was down right terrible. The kick on some guns makes it impossible to use.
Snipers - if you jump and get a headshot, its pure luck. The bullet goes so far north and side to side of where you are aiming you might as well never jump while having it equiped. If you aim at a distance from the hip, good luck finding where the bullet hit. From point blank range it would actually hit as far as all the way right of the screen. Icebreaker overall had the best hip fire of snipers.
Shotguns - There is a reason why most people want a nerf to shotguns.. but lets be honest what can they do with it besides nerf range? So i put one on and jumped - of course closer range than any gun i was using. And i had to laugh at the results. There was literally no affect from me jumping, the bullets went right where i was aiming. I tried a few but all had the same result. Here is the reason that most people think they need a nerf but cant figure out what to nerf - they are one hit kills, without any jumping bullet spread. That is why people use blink, they can be in the air and have more accuracy than any weapon at that range, you have zero chance of killing them unless you evade them completely.
After going through these results i can see why most people run Handcannons and Shotguns. In this game they allow you to move more, have the fastest killtime, and on top of that have little to no "jumping bullet spray". However like i said no nerf is needed for HC's and shotguns. The solution is right in front of everyone..
So your playing crucible you see a guy coming down the hallway, you anticipate where he is going to be, you ADS and he turns the corner, you land your first bullet he jumps, you jump evading him and he then pulls out his shotgun. You juke him out shotting from the hip over and over again, you put your whole clip on him, but nothing lands and he has yet to find you. He has not even shot, and eventually pulls the trigger for a one hit kill, all while he had no clue where you were.. i know everyone has done this, they have jumped around trying to evade a shotgun and juke them out so bad that the guy starts spamming his shotty and finally lands one.
So Bungie I have a question? Why are Handcannons and Shotguns the most accurate guns while jumping and both have the best TTK in the game?
Getting past that question what about a solution? Im not talking nerf these, im talking about fixing things.
All weapons jump accuracy should be like HC's and shotguns. All weapons should have an out of scope retical. Zero aim assist should be involved while not ADS.
So you want to use a weapon you like in crucible but it sucks but you keep dying from shotguns and handcannons and put it in your vault. Well this would allow you to be able to use your favorite weapon. Dont be upset and pull out tlw so you dont get laughed at for your Kd at the end of the game. No nerfs needed at all with this..
The results go as follows-
Shotguns now have a counter. Everyone will say there is a counter.. but lets be honest the only counter to a shotgun is a better shotgun or stay out of the whole map and sit in the corner and not play.
Snipers will now be relevant again. Yes some people use them, as do I, but anyone who wants to win and get in the action has to pull out the shogun. Well now here is a talented way of getting out alive and saying "Xbox Record that!!!" A steady hand, and pure reflexes, and you have a CHANCE!
But the best results are with primaries. You now can be rewarded for completly juking out a shotgun player. You have the ability to kill them while jumping. You deserve the kill, and with difficulty shotguns can be countered.
Bungie, I myself have been asking for nerfs to weapons as they are beating my heavy machine gun landing all bullets, but I am going about it in the wrong way. Its not the gun, its not the user, its the mechanics of the other guns not working the same way. Hopefully this thread does not turn into a spam feast full of 'get rekt' post.
I will have a video posted asap going into further detail about jump strafing and of course show the results of the each gun going through the test i explained above.
We are all here for the same reason, we love this game and all want the nerf threads gone, and i think this could be the answer. If anyone has any questions I am here to answer them.
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#feedback
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Who the -blam!- jumps and shoots with a handcannon. 99.99% of kills with primary weapons in the crucible occur with the killer having two feet on the ground. What a waste of time Plus, They already balanced the crucible mostly. Reforging solves the felwinter/shotgun problem. The only thing left is thorn and TLW (which are fine).
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1 ReplyAnyone out there want balance in pvp with all weapons?