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#feedback

Edited by StrainedDig4: 4/21/2015 9:33:46 PM
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Bungie Night Fall Question

Is there a reason you provide sniper rifles then mandate we cannot snipe? Your recent modification to the Archon Priest Night Fall mandates CQB. Sniping results in lack of game progression. The forum is alight with speculation as to your reasons: get closer; enemy cannot shoot back; too far away; etc. For the sake of my education, kindly enlighten me the reason that was corrected. I would have thought you would have Nerf'd sniper rifle range or something of the like. That has been your pattern of behavior. However I am still confused as to who complained about sniping the Vex... Last time I played, they have HobGoblins (snipers by definition and they also have very effective sniper rifles) and no lack of precision. If you choose to ignore my question, that is your right. If you choose to answer it kindly remember I am not lacking in education! EDIT: thanks to everyone who noted the change and responded. I hope Bungie realizes we take the game seriously also and only want it to improve.
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  • Edited by ironBill: 4/21/2015 12:27:08 PM
    What the OP is referring to is now there is a slight line along the small step-down heading into the narrow bridge area carrying you to the ship in the second wave area. If you decide to cross the field and climb to the ship to snipe, the timer resets. You cannot progress to the next stage unless you play inside that line. It wasn't that big a deal to play, but I too am wondering about that. On the one hand it removed you from any enemy fire, but it seems an easier fix would be to have the enemies advance on the position. Edit: When I saw that line I knew what it was. I was hoping they didn't put a similar rope up on top. If it comes to the place where you have to play Nightfall on lightswitch nose-to-nose in waves of majors, that's asking too much.

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