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Destiny

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Edited by Talk2MeToner: 4/18/2015 2:38:50 AM
16

Let's go over what they've accomplished with attempting to "balance weapons" from start to finish

Week one. Crucible is pretty fine. Abundance of auto rifle users as every game has week 1 because automatic weapons are usually the most comfortable and forgiving for new players. A few weeks in people have earned some exotics and Suros is sold. Suros starts to dominate for those who bought it but many people are still low on coins so not everyone has it. It is also around this time maybe a little later that one lucky guy is the first to find a vex mythoclast in hard raid. He posts a vid in crucible of its original 2 shot kill OP greatness. No one is upset because "it's the hardest challenge in the game I can't even beat normal" in a couple weeks this isn't the same because Atheon can be pushed off the map and exploiters are using vex all over and making people rage quit. 1. Balance 1- from what I recall vex is nerfed a bit too far. People complain greatly if they owned it and cheer if not. Auto rifles are also very slightly nerfed so they aren't too affective range wise but they're still the favorite weapon to use. Pocket infinity is nerfed for no apparent reason whatsoever. No one complained it might have been slightly OP but they made it kinda shit after and took away the perk that made it... Well... Pocket infinity 2. Next major balance is before TDB comes out. Thorn is finally made good by increasing mag size, reload speed, etc. bad juju is made useable by increasing mag size, ensuring no reload occurs on the special perk and also adding increased super energy to the special perk. Red death is very slightly nerfed, a couple other weapons that needed buffs get a little buff like SGA and a couple things get slight nerfs. Suros gets another slight nerf and although it's still great in pvp it now is useless in PVE. I believe auto rifles may have had another very slight range decrease or damage drop off. Vex is buffed back up, not to its original power but it's great in PVE and PVP still. 3. The next major one nerfs the shit out of Suros and all autos making them shit in PVE and just barely okay in PVP. Shotguns get a major PVE buff but actually get a very slight PVP nerf however since fusions get nerfed to hell (including vex a little bit) with their cone spread, shotguns now seem like the only viable option and people act as if they somehow got buffed in pvp even though they did not. It has been apparent for a while that thorn is good now but this update makes it shine because Suros died as well as other autos. Pulse rifles get a well deserved buff but red death and a couple others are far too powerful in pvp and still aren't that great in PVE. Handcannons take a range and damage drop off nerf that greatly affects their PVE sniping capabilities. No one complained about this before (or any PVE weapons being OP) but they nerf it anyway to make grinds longer. 4. The recent ammo nerf. This basically was a special weapon nerf almost making fusion rifles seem more worthless now and a shadow of their former selves. Shotguns are still great but not enough ammo drops. Sniping seems more of a legit option than before but it's lost on us who hate sniping and camping. Basically aggressive playstyles are dead and campers win. crucible is now a cheap primary and sniping fest with constant cheap thorn users, and red death users. So recap on what they accomplished out of all this. Rather than giving us new viable options of weapons to use they simply force it. No longer can you play hyper aggressive or close range. They say "hey everyone's favorite weapons are auto rifles that must be a bad thing right?" Wrong. You just made me hate playing. They replace the primary giants Suros and Vex with the equally op, and perhaps less skill required, thorn and red death. I suck at crucible but I use thorn and always win. They force a more camping style of staying back and peaking out with a primary or a sniper and camping ammo spawns with these new timers all game. TL;DR buff auto rifles, slightly lower thorns DOT and then never, and I mean never, balance weapons again. You suck at it bungie and any future attempts will fail unless you completely separate PVP and PVE weapon changes
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  • I would love it if everything went back to its original state. I agree that they completely got it wrong, and that ARs were getting the most kills simply because people loved using Ars.

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