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4/14/2015 6:00:06 PM
7

White Nail Nerf - White Nail perk no longer triggers on immune targets

So how much do you want to bet that this was so walkers will not be easy pickings when HOW drops? I also bet immune targets will include the tank from the Mars strike and maybe certain strike bosses. It would have been nice if they had included a list of "immune targets"
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  • Edited by Gilkes: 4/14/2015 6:23:02 PM
    When shooting at a devil walker and the armor explodes off his leg, I would carry on shooting it in the legs whilst it's weakspot is being uncovered and 'immune' would pop up. For some reason it still counted as a precision shot and trigger the white nail perk (3 rapid precision shots auto-replenishes magazine), so you're able to carry on shooting and keep your Black Hammer cycling. Now I'll just reload after a devil walkers leg pops off :)

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    • I think this just means that it won't trigger on Phalanxes when shooting their shield, and Hobgoblins when shooting them while their solar shield is activated. But I never tried shooting either of them during those times. It would suck if it no longer works on tanks and strike bosses. This definitely meds clarification.

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      • It's a fix not a nerf. If you can't figure out what "immune" targets are then you need glasses.

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      • Has anyone tested the black hammer after the update yet

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      • this is a dumb question, but what is white nail? never seen it on a gun before

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        • It'll still work on the tanks and walkers, just not after you've blown up their hover jets/legs.

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        • It's things like this that get the community upset. They nerfed this but haven't fixed and put the extra perk that causes more dmg to majors back on it.

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