Always like to bring this thread to the front.
To those who say that strange coins mean nothing because they are oh so easy to obtain, I would like to remind you that Xur isn't made for the people like those on this forums who run 3 32s through the weekly every Tuesday, and then run tons of strikes/Crucible matches and get 50 strange coins a week. Your situation isn't common. Essentially, you're the "1%" of Destiny. Xur's prices shouldn't be adjusted to be tough for the 1% to reach, just like real life's prices shouldn't be adjusted to match the incomes of the super rich. Sure, it's easy for you to make money, but it may not be for somebody who has 1 character and plays once every few days due to life.
This system is fine and everything you buy from Xur is completely earned.
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Hidden bump! ( ͡° ͜ʖ ͡°) Seriously though, this should be brought back to the front for anybody who may be under the impression that they are cheating or something.
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Edited by Lordsa Jar-Jar: 4/29/2015 8:16:54 AMWhat a flawed argument. In real life the "super rich" will never afford some things or be still trying to achieve certain assets. Destiny has no end game for that 1%, that's the issue.
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Uh, I don't know of anything that costs upwards of $1 trillion that people like Bill Gates couldn't afford. There will always be people who no-life games and who stockpile everything to a ridiculous extent. This game isn't meant to be difficult for that population, especially when, if I remember correctly, only like 33% of gamers have even maxed a piece of legendary gear or something like that. Making the game hard for those who decide to dump most of their lives in this game will close it to everybody else who plays (read: the [b]vast majority[/b] of players. That's not how it's supposed to be and I don't think it should be that way. The game also isn't meant to appeal to the entitled people out there who want to feel special because they "earned" their weapons because they put 2,000 hours into the game and ran the raid 147 times before the game dropped a Gjallarhorn for them, and then Xur came along and sold it. It would have been absolutely no different if they "earned" it by getting a heavy engram from a level 6 dreg that turned into an exotic (how I got my first Thunderlord) or if they went negative in the Crucible and got an exotic (how I got my Last Word) or if they got the Gjallarhorn extremely early in Destiny (got mine off one of the first Nightfalls I ran). Some people get screwed with how long it takes them to get certain weapons. I had to run the hard Crota raid around 25 times over 8 weeks to get the Crux to drop for me. That doesn't mean others are not allowed to get said drop easily. I'm still not mad at those who get the Crux second try and are carried the whole way through. No matter how you receive weapons in this game, it's always legit. The game owes you nothing that isn't promised, and you're certainly not entitled to get an RNG drop after a certain period, just like you're not entitled to prevent anybody else from getting a weapon that hasn't put in the same time you have.
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[quote]The game also isn't meant to appeal to the entitled people out there who want to feel special because they "earned" their weapons because they put 2,000 hours into the game and ran the raid 147 times before the game dropped a Gjallarhorn for them, and then Xur came along and sold it. [/quote] Right there is where you have it upside down, the "entitled" players you speak of in reality are the ones who buy the game and expect it all to get it handed to them just because they put down that 60-100bucks. Regardless, too late for them to change destiny now. It's the least failure of most other failures out there on consoles right now, I'll give it that.
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Lol videogames are a hobby, not a life. Granted, games aren't meant to be challenge-less, but I would say (and I think statistics from trophy/achievement data backs me up here) that those who have 3 32s an easily run the weekly 3 times at level 30 every week and then get 20 more coins from strikes/Crucible matches are the minority. Getting 17 coins exactly when they need it is not easy for them. I'm completely content with the way the game is now. I have played from day one and have every available Xbox exotic and 3 32s. I see no fault in the way Xur works as not only a way to help those with bad luck, but also as an incentive for lower levels to dip their feet in challenge activities, such as the weekly, in an attempt to earn some better gear.
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Edited by Lordsa Jar-Jar: 4/30/2015 1:42:02 AMGames should make you feel special, that's kind of half the point with rpgs/mmo's. You're the hero in a fantasy game. When you start out as a hero though, it kind of takes the fun away from the challenge of getting there. Hobbies are fun challenges/tasks that you enjoy doing, it's not fun if it's already completed for you.
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[quote]Games should make you feel special, that's kind of half the point with rpgs/mmo's. You're the hero in a fantasy game. When you start out as a hero though, it kind of takes the fun away from the challenge of getting there. Hobbies are fun challenges/tasks that you enjoy doing, it's not fun if it's already completed for you.[/quote] First of all, you're already a hero in the lore of Destiny. Second, if you need a game to make you feel special, you have serious issues. Third, how is it so much better to kill a level 6 Dreg or go negative in a Crucible match and get the reward you're looking for than it is to buy it using some strange coins? At least getting the coins required you to [i]win[/i] something... You could run Crota/VoG for a solid year and never get the exotics you're looking for. More to my older point, the vast majority of gamers never will. Most will stick to normal strikes and have trouble moving up to the more difficult levels of the playlists (meaning they probably don't run the level 30 weekly 3 times a week. They probably do the level 24 weekly once). Xur exists as a means of letting people who work hard/struggle there have some means of obtaining something great. To them it probably [i]is[/i] difficult to save up the coins and once people get the weapon/armor they want, it no longer matters [i]how[/i] you got it. My first Red Death means no less to me because I bought it from Xur. I was still ecstatic when I bought it and still use it all the time. I had played since day one and never had one drop for me. Xur helped with that and that gun is no less important to me because of how I obtained it. In a few months I probably won't even remember where I got it from, like most of my exotics currently. Xur's existence ruins nothing, hurts nobody, and isn't broken in the least. Allowing the masses guaranteed access to small amounts of exotics weekly and preventing infinite struggles with the RNG in exchange for taking the time to clear some weeklies seems completely reasonable to me.
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Completely agree with you. I need xur to sell gally eventually because there's just no way it's gonna drop for me 'normally' whatever that means. If it weren't for xur, I wouldn't have half the weapons I have right now. Rng is a cruel mistress. This guy you're arguing with is a special snowflake. He's not ok with others experiencing the game with the same weapons he has (god forbid right?)