[i]Warning: I do not have 4th horseman, and I am talking about it before the patch statscrew made it a sad felwinters lie[/i]
When I first saw the 4th Horseman, I legitimately thought that it would be the PvE shotgun that would help change the games meta, however, once I saw the range and the not-so-exotic perks, I thought, crap, back to square one.
This is what I think is an actual way to make the 4th Horseman good in PvE, without changing a single base stat or stat mods.
[b]1. Change Thunderer to Full Auto[/b] (who are we kidding bungie, you just slapped a fancy name and icon on it)
[b]2. Replace Final Round with Range Finder[/b] (this will give 4th Horseman some additional range while ADS as it's range is crap, this makes it able to be heard without whispering in their ear)
[b]3. Replace Return to Sender with Thunderer perk[/b] (return to sender has a lacklustre chance of working, thunderer will work differently)
[b]4. Change how Thunderer perk works:[/b] consecutive hits will increase the damage of the next shot across the entire magazine (2.5% per shot), additionally, a kill with this weapon will return 1 round to the magazine. (I think this would work as it would have a drastic increase in damage output for bosses, as well as make return to sender work, but not being op)
For TL:DR: thunderer increases damage output, rangefinder helps unhinder range
Anyways, tell me what you think, if bungie could comment, that would be great, if you can give me a slightly increased chance of getting it on Friday, also great, I would like to say again that I don't have this weapon, this is just my opinion, if you do have this weapon, tell me what you think! Leave a like, give feedback, just don't yell at me, whatever.
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#feedback
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20 RepliesI honestly love the Horseman as it is. I can agree on that it kicks like a mule and the range is kinda on the low side, but that just suits my playstyle anyway. Just like any shotgun the Horseman really hurts within the max damage zone, perhaps more than most shotguns because its impact is second only to Felwinter's. You just have to be a bit closer than with other shotguns. Sacrificing all stability for double base range isn't too bad tradeoff either, because most shotguns just kicks straight up and a timely nudge on the stick when firing makes the recoil fairly easy to control, even with 0 stability. I am running as much range as I can on it with 0 stability and I think it is a beast in PvE because I am throwing myself into the thick of enemies without Lightswitch so the low range doesn't bother me. It also works surprisingly well in PvP, as long as you stay away from long-range encounters. It just needs you to adapt a little bit.