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Edited by Unholy Trinity Ghoul: 4/10/2015 6:59:30 AM
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All legendary/Exotic launchers tested with numbers and stats. D Breath beats Ghorn!

There is lot of debate as to what rocket launchers are good or bad in Destiny. Well, today I decided to do some thorough testing on them instead and finally find out which ones are good and which ones are bad. Firstly, all rocket launchers I used for testing had all perks and were maxed to 300 or higher. Secondly, All testing was done on Hard mode Atheon. Badass launchers, badass test subject. Lastly, maxing your launchers blast radius does NOT improve launcher damage output. ok, lets go. [b]ADMONISHER III[/b](New Monarchy faction launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 25,606 Overview - Low mag count means your DPS plummits and you are constantly reloading this launcher. I cannot recommend it without Tripod or Field Scout. Without those perks this launcher is obsolete. [b]THE CURE[/b] (FWC faction launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 25,606 Overview - Again, one round mag means you constantly reloading and you DPS is lower than it should be. Not recommended without Field Scout or Tripod. [b]EXODUS PLAN[/b] (Dead Orbit faction launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 2 Rockets in reserve with heavy ammo perk - 6 Total reserve damage(all rockets fired) - 21,948 Overview - Good launcher held back by a low total reserve and reserve damage. With this Launcher having a very high fire rate, standard two round mag and abnormally high DPS its hard not to recommend it but I actually cant without it having either Tripod or Field Scout. With those perks however this launcher not only becomes absolutely devastating but also the best possible tracking legendary launcher alternative to an exotic launcher. Problem is finding one with those perks... [b]VALEDICTORIAN 9-44[/b] (Crucible Launcher)TESTED FOR MULTIPLE REQUESTS Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 2 Rockets in reserve with heavy ammo perk - 6 Total reserve damage(all rockets fired) - 21,948 Overview - I bought the Quarter Master version of this weapon. First off, hate to say it -6 round reserve is bad- and because of this the weapon has a very low total reserve damage. However, if you bought the Quarter Master version it came with the very amazing perk *Clown Cartridge*. Now let me explain why Clown Cartridge is so good. Not only does it buff your mag size to maximize DPS(less reloading) but the best part is that any bonus rockets acquired from Clown Cartridge come from air! They don't come from your reserve, no, they are basically free rockets that you never had to pick up! Now that alone and the fact that this launcher does indeed fire faster than the Exodus Plan means that it is, infact the highest DPS tracking launcher possible with either Field Scout or Tripod! [b]RADEGHASTS FURY[/b] (Iron Banner launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 25,606 Overview - Fantastic launcher! With this launcher's ability to be rerolled to whatever desired perk it is a phenomenal legendary alternative launcher. Its only Achilles heel is its fire rate. This weapon has an abnormally slow fire rate when two or more rockets or in one mag and because of this its DPS suffers. [b]HUNGER OF CROTA[/b] (Crotas End raid launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Cluster Bomb damage - 10 chances or dealing 75. However this is unreliable. Most Clusters do not detonate on initial target. Rockets per mag - 2 Rockets in reserve with heavy ammo perk - 6 Total reserve damage(all rockets fired) - 21,948 with possible but not likely bonus damage on initial target Overview - However hyped the HoC may be further testing indicates that it is nowhere near what it was hyped up to be! With a very low overall reserve damage holding the HoC back its really actually not worth any ones time unless you have no other tracking launcher for Crota... All things considered this is actually one of the weakest launchers in the entirety of Destiny! Thanks to V6fire for making me go back and confirm this! [b]HEZEN VENGEANCE[/b] (Vault Of Glass raid launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Mirv Mini damage - 10 chances of 75. Reliable. Unlike Cluster Bombs, Mirvs detonate immediately and most hit initial target. Usual combined damage per rocket - 4,150(give or take) Rockets per mag - 3! Rockets in reserve with heavy ammo perk - 8! Total reserve damage(all rockets fired) - 33,200 Overview - I was surprised by this launcher. Not only does it have an 8 round reserve and a 3 round standard mag but an incredibly high and reliable damage per rocket! But its most impressive feat is by far its insanely high total reserve damage, it is through the roof!!! This is by far the highest and hardest hitting legendary launcher in Destiny! If you can get past the no tracking, that is. NOTE: this launcher is frozen at 300 damage and will not cause its extremely high DPS on anything above lvl 30, sadly. [b]TRUTH[/b] (Exotic launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag - 3(secret Tripod perk) Rockets in reserve with heavy ammo perk - 8! Total reserve damage(all rockets fired) - 29,264 Overview - With its aggressive tracking and Grenades and Horseshoes perk this launcher has become terrifying in the Crucible. But further testing also indicates it is above all legendaries in PvE aswell. With a massive total reserve damage and 3 round magazine the Truth is probably the most versatile launcher. It can kill anything from guardians to Valus's fat face with almost no effort at all. [b]GJALLARHORN [/b](The name speaks for itself) Damage - initial burst of 2749 with no found direct after damage Cluster Missile damage - 10 almost indefinite chances of 255 Rocket and Cluster missile combined damage - 5299!!! Rockets per mag - 2 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 37,093 Overview - This weapon is known for sending almost everything to the grave almost instantly. It also has its hidden perk, Grenades and Horseshoes which makes hitting things that much easier. Its DPS output is terrifying and its easy to use. not really much else to say. [b]DRAGONS BREATH[/b](Burn the world, burn it all) Damage - initial burst of 2749 with direct after damage of 909 and a bonus 408 out of nowhere with a total of 4066! Pyromancer damage - Solar Flare does 5 102's every second for 4 seconds equaling to 2040 bonus damage if enemy is trapped Initial damage plus full bonus Solar Flare damage - 6,106!!!!! (HOLY SHIT!) Rockets per mag - 3 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 42,742!!!! Overview - Yes, those are real numbers. Yes, I tested the Gally and Dragons Breath so much it hurts to think about it and yes, the Dragons Breath blows the Gally out of the water!!!! These are real numbers and you can test it and do the math yourself. The Dragons Breath's DPS is horrifying! And now it has been proven. So there you have it. No more rumors or theories. This testing was done extensively. So if you liked my list give a like so everyone can see. This took days and days to do. Have fun with the stats! EDIT: As I did not know, Atheon is actually lvl 32! So my damage calculations were wrong and are now fixed! Comments also made me go back and test the Gjallarhorn even further and to my surprise I counted two more cluster missiles but weirdly enough a lot of the time a few cluster missiles did 120 damage instead of 255. And again... There is no after impact to the Gjallarhorn rockets. it does 2749 on impact and that is it! Also, guardians wanted me to test the Valedictorian and I am. I am also going to test the One Way Ticket VERY soon.
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  • Edited by JoeyJoeJoeJr45: 8/2/2015 8:44:26 PM
    The new hunter subclass will be able to slow things down and supress them, making DB an actual option now considering in theory you could force the target to stay in the area you want them to, like forcing them to stay within the solar flare.

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    • Yeah but DB is slow and can miss

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    • Edited by TheWagn: 8/2/2015 8:37:04 PM
      Great post! Ghorn does have an "explosion" damage though. Prox can sometimes mess this up, as it can remove the initial impact damage because the actual shell doesn't hit. I've seen some videos testing it on swordbearers on the bridge in crota's end. Maybe atheon is causing the phenomena. Now I know why they haven't buffed dragon's breath. It's secretly really good in the right situation. Ghorn is still very close though, as you didn't include the (roughly) 1700 damage from initial impact. It does sometimes just not happen on many targets because of grenades and horseshoes.

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    • Even if DB beats out gjally in potential damage, you have to factor in utility as well. DB has no tracking and terrible velocity. Gjally has tracking, high velocity and proximity, which can mitigate its lower blast radius. You miss with DB, you wasted your shot. It's much harder to miss with gjally, even if it does miss the proximity can still cause damage. DBs solar flare can be easily evaded after a few tick of damage, wolfpack rounds track, making them much harder to evade. DB might do more damage on paper, but gjally is still an all around better launcher.

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    • If only I could force my enemies to stand still...

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      • Hey OP! Hope ya good! Sorry to necro the thread, but will you update post 2.0 weapon patch? Interested to know numbers for ghorn vs all other launchers!

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        • Just shows how gullible the community is, same people who think weapons of light makes a difference on gally

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        • Can someone comment on this so I can come back later for reference

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          • Hold up. Hunger is better at clearing mobs with the tracking and cluster bombs. It increases the area damage. Its a great rocket launcher

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          • Gjallarhorn is still better because it has tracking and better velocity.

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          • Imagine a Nightstalker/Dragon's Breath combo...

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            • Rebump

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            • Only problem is DB does not have tracking and as we all know enemies MOVE. If DB had tracking ( attention BUNGIE ) it would trully be worth the exotic status.

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              • Good work. I hope this shuts up some of the Ghorn elitists

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                • Your adjusted numbers make it where you need 2.5s of flares for dragons breath to match gally instead of 1.5s. Decent difference. I could see getting 1.5s pretty consistently but not 2.5s. Still makes it prob consistently the second hardest hitting launcher in the game. Still prefer gally prob but I don't have it, so will prob use DB more often though after seeing this.

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                  • Very cool test. I appreciate you putting the time to come up this. Nice to know most rockets are actually fairy similar. Makes me feel less guilty about using whichever one I think looks coolest. ( ͡° ͜ʖ ͡°)

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                    • People really hate on dragon's breathe more than they should. Is it the end all be all? No but neither is gally. Part of this game, and every other fps, is to choose the correct weapon for the situation. Dragons breath for me shines at big strike bosses and the death singer encounter. Put two into a shrieker and get faraway before the death blast comes. Stay on the sides of the crystal room when she starts ber liturgy and keep nailing her with rockets, no need to worry about an accidental proximity detonation.

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                      • Like every thing in this game h weapons are situational.

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                        • I would like to see vids explaining all this that would be amazing.

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                          • In reality d breathe would all depend on the target not moving the minute it does gg all that dmg

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                          • Thank you for this. But a frozen attack doesn't mean it will deal less damage to anything above 30, it just has a 15 percent decrease from the 331 guns. It will deal it's damage to everything.

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                          • Problem with the flare is still the flare, they avoid it like pest so you wont get a full duration from it all the time will ghorn you just send rocket after rocket and there you go no more atheon and less whining snipers moaning that he moves around all the time.

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                            • [quote]There is lot of debate as to what rocket launchers are good or bad in Destiny. Well, today I decided to do some thorough testing on them instead and finally find out which ones are good and which ones are bad. Firstly, all rocket launchers I used for testing had all perks and were maxed to 300 or higher. Secondly, All testing was done on Hard mode Atheon. Badass launchers, badass test subject. Lastly, maxing your launchers blast radius does NOT improve launcher damage output. ok, lets go. [b]ADMONISHER III[/b](New Monarchy faction launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 25,606 Overview - Low mag count means your DPS plummits and you are constantly reloading this launcher. I cannot recommend it without Tripod or Field Scout. Without those perks this launcher is obsolete. [b]THE CURE[/b] (FWC faction launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 25,606 Overview - Again, one round mag means you constantly reloading and you DPS is lower than it should be. Not recommended without Field Scout or Tripod. [b]EXODUS PLAN[/b] (Dead Orbit faction launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 2 Rockets in reserve with heavy ammo perk - 6 Total reserve damage(all rockets fired) - 21,948 Overview - Good launcher held back by a low total reserve and reserve damage. With this Launcher having a very high fire rate, standard two round mag and abnormally high DPS its hard not to recommend it but I actually cant without it having either Tripod or Field Scout. With those perks however this launcher not only becomes absolutely devastating but also the best possible tracking legendary launcher alternative to an exotic launcher. Problem is finding one with those perks... [b]VALEDICTORIAN 9-44[/b] (Crucible Launcher)TESTED FOR MULTIPLE REQUESTS Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 2 Rockets in reserve with heavy ammo perk - 6 Total reserve damage(all rockets fired) - 21,948 Overview - I bought the Quarter Master version of this weapon. First off, hate to say it -6 round reserve is bad- and because of this the weapon has a very low total reserve damage. However, if you bought the Quarter Master version it came with the very amazing perk *Clown Cartridge*. Now let me explain why Clown Cartridge is so good. Not only does it buff your mag size to maximize DPS(less reloading) but the best part is that any bonus rockets acquired from Clown Cartridge come from air! They don't come from your reserve, no, they are basically free rockets that you never had to pick up! Now that alone and the fact that this launcher does indeed fire faster than the Exodus Plan means that it is, infact the highest DPS tracking launcher possible with either Field Scout or Tripod! [b]RADEGHASTS FURY[/b] (Iron Banner launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag without mods - 1 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 25,606 Overview - Fantastic launcher! With this launcher's ability to be rerolled to whatever desired perk it is a phenomenal legendary alternative launcher. Its only Achilles heel is its fire rate. This weapon has an abnormally slow fire rate when two or more rockets or in one mag and because of this its DPS suffers. [b]HUNGER OF CROTA[/b] (Crotas End raid launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Cluster Bomb damage - 10 chances or dealing 75. However this is unreliable. Most Clusters do not detonate on initial target. Rockets per mag - 2 Rockets in reserve with heavy ammo perk - 6 Total reserve damage(all rockets fired) - 21,948 with possible but not likely bonus damage on initial target Overview - However hyped the HoC may be further testing indicates that it is nowhere near what it was hyped up to be! With a very low overall reserve damage holding the HoC back its really actually not worth any ones time unless you have no other tracking launcher for Crota... All things considered this is actually one of the weakest launchers in the entirety of Destiny! Thanks to V6fire for making me go back and confirm this! [b]HEZEN VENGEANCE[/b] (Vault Of Glass raid launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Mirv Mini damage - 10 chances of 75. Reliable. Unlike Cluster Bombs, Mirvs detonate immediately and most hit initial target. Usual combined damage per rocket - 4,150(give or take) Rockets per mag - 3! Rockets in reserve with heavy ammo perk - 8! Total reserve damage(all rockets fired) - 33,200 Overview - I was surprised by this launcher. Not only does it have an 8 round reserve and a 3 round standard mag but an incredibly high and reliable damage per rocket! But its most impressive feat is by far its insanely high total reserve damage, it is through the roof!!! This is by far the highest and hardest hitting legendary launcher in Destiny! If you can get past the no tracking, that is. NOTE: this launcher is frozen at 300 damage and will not cause its extremely high DPS on anything above lvl 30, sadly. [b]TRUTH[/b] (Exotic launcher) Damage - initial burst of 2749 with direct after damage of 909 with a total of 3658 per missile Rockets per mag - 3(secret Tripod perk) Rockets in reserve with heavy ammo perk - 8! Total reserve damage(all rockets fired) - 29,264 Overview - With its aggressive tracking and Grenades and Horseshoes perk this launcher has become terrifying in the Crucible. But further testing also indicates it is above all legendaries in PvE aswell. With a massive total reserve damage and 3 round magazine the Truth is probably the most versatile launcher. It can kill anything from guardians to Valus's fat face with almost no effort at all. [b]GJALLARHORN [/b](The name speaks for itself) Damage - initial burst of 2749 with no found direct after damage Cluster Missile damage - 10 almost indefinite chances of 255 Rocket and Cluster missile combined damage - 5299!!! Rockets per mag - 2 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 37,093 Overview - This weapon is known for sending almost everything to the grave almost instantly. It also has its hidden perk, Grenades and Horseshoes which makes hitting things that much easier. Its DPS output is terrifying and its easy to use. not really much else to say. [b]DRAGONS BREATH[/b](Burn the world, burn it all) Damage - initial burst of 2749 with direct after damage of 909 and a bonus 408 out of nowhere with a total of 4066! Pyromancer damage - Solar Flare does 5 102's every second for 4 seconds equaling to 2040 bonus damage if enemy is trapped Initial damage plus full bonus Solar Flare damage - 6,106!!!!! (HOLY SHIT!) Rockets per mag - 3 Rockets in reserve with heavy ammo perk - 7 Total reserve damage(all rockets fired) - 42,742!!!! Overview - Yes, those are real numbers. Yes, I tested the Gally and Dragons Breath so much it hurts to think about it and yes, the Dragons Breath blows the Gally out of the water!!!! These are real numbers and you can test it and do the math yourself. The Dragons Breath's DPS is horrifying! And now it has been proven. So there you have it. No more rumors or theories. This testing was done extensively. So if you liked my list give a like so everyone can see. This took days and days to do. Have fun with the stats! EDIT: As I did not know, Atheon is actually lvl 32! So my damage calculations were wrong and are now fixed! Comments also made me go back and test the Gjallarhorn even further and to my surprise I counted two more cluster missiles but weirdly enough a lot of the time a few cluster missiles did 120 damage instead of 255. And again... There is no after impact to the Gjallarhorn rockets. it does 2749 on impact and that is it! Also, guardians wanted me to test the Valedictorian and I am. I am also going to test the One Way Ticket VERY soon.[/quote] I absolutely love my dragons breath!..It rocks and looks amazing

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                            • OP: You are a Freaking GOD! I been looking for something like this! --- Someone please comment on this so I can come back to it later. Thanks!

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                              • Edited by Racebum: 4/10/2015 9:48:18 AM
                                The numbers on dragons breath are a bit pointless since enemies just walk away from it. That may well be its maximum damage potential, but in the real world G horn is going to put a lot more damage on target

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