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Edited by Matu Flp Krawfe: 3/30/2015 12:50:38 AM
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I wouldn't say that it was a dick move, that would assume Bungie has some competent understanding of human group social dynamics which judging from the game I say they don't (otherwise, why the BS story and incompetent social features?) Rather its just a deflection tactic, not instigation. The issue is the engine and of course with less memory the older generation consoles hit the limit [i]first[/i]. So with a little deconstruction they remove the older consoles from consideration here and increase vault space. OK, but we know now there's a distressingly small limit to the number of things Destiny can display on the screen at a given moment (for any modern piece of hardware). That still exists on the new consoles too, and with another couple of expansions it may start becoming a factor again in constraining vault expansions and possibly other gameplay developments too (ex. the scale of combat and gameplay.) Keep in mind, there's not only DLC to worry about. There's the next game too with character transfers of some kind or another. With an ever increasing number of weapons and armor Bungie has developed themselves into a corner, not only for the questionable engine performance but also in the principle of how they're games are going to be managed over the long term. Either they'll have to abandon the current vault system sometime in the near future (and settle for a cheaper, less visually appealing analog, bringing up the big question of why they wasted time developing the current system), or abandon everything you worked for in previous games (with only token recognition through [i]generalized [/i]rewards for Destiny 1 progress on your Destiny 2 character, which totally undermines the content and structure of Destiny 1.) All in all, Bungie is pretty messed up ATM.
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  • I'm not sure they did this without knowing social dynamics. It seemed very sly and thought out to me. Sure they kicked the hornet's nest and started finger pointing, but at the same time, they removed a small feature from last-gen console users. Next round, they'll remove another and so on and so forth, possibly even culminating in more content purchasable only for next gen users to expand their experience without being restrained by last-gen restraints. So... We can safely assume that Destiny 2 will be next-gen only, possibly even Comet (if it comes to fruition and they press the issue), leaving last-gen payers behind completely if they fail to upgrade their hardware. So, what Bungie did by catering to Next-gen users and removing something from last-gen, is start giving incentives to upgrade sooner rather than later. As less and less features become available on last-gen tech, due to "memory contraints", those users will have to make a choice. Bungie may only be trying to force their hand to have a better chance at building a better gaming experience more inline with next-gen abilities. It's all a matter of getting last-gen users into the mentality that without an upgrade their gaming experience with Destiny may be subpar, start with something small and build up so it's not a sudden issue when it occurs.

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  • Good post. It was not planned out well. This game was originally for the older gen. New gen had not been released. That makes me wonder what were they thinking? How will it all work?

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  • I think the new consoles are fine on memory constraints. The game was originally planned to have maps 20 times the size they are now. But they ditched that because of old tech. Next gen Destiny will be fine.

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