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Edited by Churches: 3/29/2015 8:27:50 PM
15

The Devil's Lair. (Roleplay Sign-Ups)

So after being re-introduced into the RP scene, I figured we as a community could try it out. [b][i][u]WE ARE FULL[/u][/i][/b] [url=https://www.bungie.net/en/Forum/Post/112229025/0/0]In Character Roleplay[/url] [b]The plot[/b]: The Devil's Lair. A place that sends chills down the backs of some of Earth's toughest warriors; the rumors alone grant the Lair a defensible perimeter. While some are content to play dumb and doubt it's existence, there are a select few who believe they could pierce the veil and destroy the Devil.. You are among that group, and while it won't be easy, it will be rewarding; for what greater reward can there be aside from helping to secure humanity's survival? Don't be fooled by thoughts of grandeur and glory, this will not be a battle fought by heroes or champions.. After all, to kill a Devil you must become one yourself.. [b]Character Sheet[/b]: Name: Race/Gender/Class: Appearance: Armor: Helmet; Gauntlets; Chest Piece; Greaves; Weapons: Primary; Secondary; Melee; Abilities: Grenade; Super; Etc; (Such as cloak, Storm fist, etc.) Backstory: (Provide information how your character became who they are today, but keep it believable.) You can copy and paste this template, or use your own as long as it includes the majority of the info stated above.[u] [i]Also[/i] I'd prefer to keep Exotics and Raid gear (weapons [i]and[/i] armor) out of the characters hands[/u], at least for the first run, legendaries are more than welcome though! Spots available: 4-5 Depending once characters are posted. - N_Churches - HK/Exo Male/Hunter - smokey - James/Human Male/Warlock - Lavernivs - Raleigh/Awoken Female/Titan - Agent York - Scarlet/Human Female/Warlock - Krimson Kane - Ember/Human Female/Warlock - Spidercow - Hope/Awoken Female/Hunter If you have any questions feel free to post here or send me a message.

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  • [Destiny intensifies]

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  • Why not send chills down your crack

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  • Ive found Desticle heaven!!!

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  • Just a thought, I have made a group called RP Anonymous, if you would like to join, just apply and I'll accept you as soon as I can.

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  • Not finalised but here we go Name: hope belchnitsky Race/gender/class: awoken female hunter Appearance: dunno how to show appearance but here goes, hair short blue, eyes yellow, face marked from birth? Height 5,10, build slim agile [u]armour[/u] :helmet: grave breaker Gauntlets: grave breaker Chest peice: queens guard vest Greaves: justicars boots [u]weapons[/u] Primary: fatebringer Secondary: the supremacy/broken truth-LR1 Heavy: admonisher vIII Melee: throwing knife [u]abilities[/u] Grenade: arc bolt Super: golden gun precision is the key to success [u]bio[/u] Born out in the reef children are given one of two names either one that prevails defiance in the face of the darkness or one that shows obedience and willingness to do what must be done to survive Hope was born at a critical point a the darkness began its first full scale assault a time which to this day strikes fear into all those who remember it her name was a symbol of rebellion and to this day she maintains that symbol She came to earth after her 17th name day when all females are expected to find a home and a husband in the reef upon landing she was set upon by numerous fallen and hive to this day only she knows how she survived but it is said she did so with a weapon of pure light. She arrived at the city around the same time as Kabr left for his adventures and ever since has caused trouble and mayhem perhaps one day she can be set right perhaps one day she will turn her skills (homed through years of bounty hunting) into a way to fight the darkness of course all we have said so far is just speculation the truth is always too far from this one. Until now no one has heard her speak other than her ghost he says she has taken a vow of silence something about an attack on the reef and a family laid waste to by the ancient fallen house of devils we could not get her to say more all we know for certain is that she prefers the company of new monarchy perhaps their plans run in line with her own . Edit 1: lord shaax: hope is well known to commonly retrieve Enemy weapons (usually shock rifles) and turn the enemy's weapon against them Ikora rey: how can we trust someone like this Lord shaax: it's simple we can't [spoiler]thought I may aswell go all out[/spoiler]

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    • You should post the final product I will hit follow.

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    • Edited by pHNx: 3/29/2015 7:13:18 PM
      [b]First Character![/b] [spoiler] [b]Character Name[/b]: Ember (Phoenix) [b]Class/Subclass[/b]: Warlock/Sunsinger [b]Subclass Setup:[/b] Firebolt Grenade > Grenade Focused Burst > Glide Radiant Skin > Radiance Flame Shield > Scorch Arcane Force: Training focused around toughness and speed Viking Funereal: Enemies you ignite burn longer and take more damage Ancestral Order: Training focused around all attributes Touch of Flame: All grenades ignite enemies [b]Race/Gender[/b]: Human/Female [b]Physical Appearance[/b]: Ember is five feet, five inches tall, her scarlet red hair falls to her waistline, but when she wears a helmet she keeps it in a tight bun. When she is out of combat, she keeps it in a long braid. She has heterochromia iridium, the same case as Kane. Her eyes are dark-orange and fiery-red. She is gorgeous, high-cheekbones and a heart-shaped face indicates that. She is fit, but fairly skinny, which allows her to move more freely in combat. When Ember is in the Radiance form, her hair lights ablaze and grows shorter, her wings grow in size and light in a great flame. [b]Armor[/b]: [i]What the Armor is Supposed to Look Like[/i] [url]http://static.tumblr.com/ynwmucz/3uym0w2sc/chandraagain.jpg[/url] 1.) [b]Helmet[/b] Class:Legendary Name: Seers of the Flame Flavor Text: [i]"Thou who finds the Flame shalt know the true power of the Stars."[/i] [b]Upgrades[/b]: 1.) Infusion: Picking up an orb of Light restores your helath 2.) Energy Projection: Increases grenade throw distance 3.) [i]Power of the Stars[/i]: Enemies that have been ignited, and die to the flame, explode and restore a portion of the wielder's grenade energy. 2.) [b]Guantlets[/b] Class: Legendary Name: Graspers of the Flame Flavor Text: [i]"The Flame, it is beautiful." - A Sunsinger's Final Words[/i] [b]Upgrades[/b]: 1.) Energy Projection: Increases grenade throw distance 2.) Fast Hands: Makes the user's attacks with a melee weapon faster 3.) [i]The Dancing Flame[/i]: The wielder's melee weapon lights abalze when they equip these gauntlets. It only lights on fire when removed from its sheath. 3.) [b]Breastplate[/b] Class: Legendary Name: Bulwark of the Flame Flavor Text: [i]"My life, for the Flame!" - A Sunsigner's Final Words[/i] [b]Upgrades[/b]: 1.) Hand Cannon Ammo: Increases the amount of Hand Cannon ammunition you can carry 2.) Serpent's Mouth: Causing damage with your grenade reduces your melee cooldown 3.) [i]For the Flame[/i]: Should the wearer ever die, the wearer's body explodes in glorious incandescence and a fiery blaze in a 100 foot radius around them, only harming enemies, and protecting allies. 4.) [b]Leg Armor[/b] Class: Legendary Name: Steps of Fire Flavor Text: [i]"They will not see the Fire coming, it comes in silence, and leaves in a roaring blaze." - Excerpt from a Sunsinger's diary[/i] [b]Upgrades[/b]: 1.) Serpent's Tail: Causing damage with your melee reduces your grenade cooldown 2.) Infusion: Restore health when picking up orbs of Light. 3.) [i]The Fire[/i]: During Radiance, the wearer's steps leave a patch of fire. If enemies step in the patch of flame, they get ignited with fire. 5.) [b]Warlock Bond[/b] Class: Legendary Name: The Wings of the Stars Flavor Text: [i]"The Wings of the Stars are said to be the guidance of Humanity. It is your job to make that statement true."[/i] Appearance: They are wings of Fire, much like Kane's and Auror's. Weapons: [b]Primary Weapon[/b]: Class: Legendary Name: The Flame Flavor Text: [i]"The Flame, look at it, it is... beautiful.."[/i] Type: Hand Cannon Appearance: [url]http://2.bp.blogspot.com/-eP-TV2KrPv8/TZAGoudVYeI/AAAAAAAAAL0/J9CTsCqaZTw/s1600/Modern-Masters.png[/url] [i]Repace the white handle with a mixture of dark-orange and fiery-red, and replace the barrel color with a dark-red finish.[/i] [b]Upgrades[/b]: Tier 1- Sights 1.) FASTDRAW IS 2.) TRUESIGHT IS 3.) SURESHOT IS Tier 2 - Weapon Enhancement 1.) Return to Sender Tier 3 - Enhancements 1.) Perfect Balance 2.) Field Scout 3.) Lightweight Tier 4 - Weapon Enhancement 1.) Firefly [b]Secondary Weapon[/b]: Class: Legendary Name: Broken Flame Flavor Text: [i]"Thy Flame mustn't be broken."[/i] Type: Sniper Rifle Appearance: [url]http://67.208.193.70/accintlsrt/images/AW338LAPUA_MED.jpg[/url] [i]Replace the coffee brown color with fiery-red, then the barrel to be pure black with orange-gold cracks inside of it. The sight remains the same color.[/i] Tier 1 - Sights 1.) LONGVIEW SLR20 2.) SIGHTSYS SLS20 3.) EAGLEEYE SLR20 Tier 2 - Weapon Enhancement 1.) Unmoving - Gain bonus accuracy when prone and BPM is 60-65 Tier 3 - Enhancement 1.) Perfect Stability 2.) Armor Piercing Rounds 3.) Field Scout Tier 4 - Weapon Enhancement II 1.) Third Eye [b]Melee Weapon[/b]: Class: Legendary Type: Estoc Appearance: [url]https://lh3.googleusercontent.com/-blPHjGD6MnQ/VGO_s5IgHuI/AAAAAAAAKZQ/1569zvz2jUg/w887-h446/Right_estoc.jpg[/url] [i]On the hilt, add orange-gold cracks, resembling a dimming flame. The blade is made of Spinmetal, painted with black color, and fiery-red cracks. The blade has a metallic finish on it.[/i] [b]Background[/b]: Ember has history with Kane and Auror, the trio are incredibly good friends, even before they became Guardians. Their life before they died was exciting. The were daring, young, reckless, and careless. How Ember died is closely guarded by her, not even Kane and Auror know. The trio are... incredibly powerful Guardians, they appear to be embodiments of certain objects, but they are not divine beings. Ember being Fire, the Flame, and Stars. Kane, Righteousness, Justice, and the Light.Auror, Death, the End, and the Darkness. They have all seen the death of Guardians, a fireteam. They are lone wolves, final survivors. They enjoy working alone, yet in times of desperate need, they always seem to find one another... [/spoiler] (Please note Churches, they are mortal and not eternally powerful, they are not diving beings and their appearance is only to intimidate, to scare and to fear their enemies. They are by no means, immortal, they do not transcend the boundaries of mortality, and they most certainly do not emobody the above objects. They are a terrifying sight, nonetheless.)

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      • Edited by Moonlight: 3/29/2015 5:25:02 PM
        Name: Scarlet. Alias "Sanguine" Race/Gender/Class: Human, Female, Warlock, Voidwalker. Subclass Setup: Axion Bolt for Grenade Focused Burst for Glide Shatter for Nova Bomb Life Steal for Energy Drain Arcane Force Angry Magic Chaos Order Bloom Appearance: She's of average height, standing at an even 5ft 6in. Scarlet is 23 years old. When not wearing a helmet you will see she has long black hair, however that is usually pulled into a bun or ponytail. Her skin is rather pale, with deep red-violet eyes and a strange black marking that runs from her cheek up and over her right eye. Her face usually always shows that of indifference, unless you somehow manage to become her friend. Armour 1) Helmet (Legendary): Nerigal Savant III -Increase grenade throw distance. -Reduce grenade cool down on picking up an orb of light 2) Gauntlets (Legendary): Black Widow's Web [i]"Catch your prey. Torture them. Then tear them of their very lives."[/i] Appearance: Pure black. They look like Don't Touch Me, except the shoulder pad is on both shoulders. The forearm looks to be wrapped in loose black fabric, the blood red armour beneath it showing through. Perks -Increased Reload Speed with Pulse Rifles -Increased melee speed 3) Chest (Legendary): Eclipse Maw III -Carry more pulse rifle ammo -Carry more sniper rifle ammo 4) Boots (Legendary): Black Widow's Walk [i]"They won't even feel you coming."[/i] Appearance: Black boots that come up just below the knee, topped off with pointed knee pads. Perks -Increases the amount of Pulse Rifle ammo you can carry 5) Bond (Legendary): Crimson Blood "[i]There will be an end, and it will not be clean.[/i]" Appearance: The bond is black with white, intricate details. Emitting from it are blood red wisps of light (Kind of like on the warlock bond Forgotten Force, except instead of purple, it's red.) Shader: A mostly black shader with red accents here and there. Weapons 1) Primary: Silence (Legendary Pulse Rifle) [i]"Like music to my ears."[/i] -kills with this weapon increase damage for a short time -precision kills increase the speed of the next reload 2) Special: Personal Vendetta (Legendary Sniper Rifle) [i]"Against a whole universe of darkness, one seeks to have revenge. And they shall have it. One shot at a time."[/i] Mag Size: 5 (with 25 reserve) Mag Size with Field Scout: 6 (with 30 reserve) Tier 1 -Ambush SLH25 -TacSys SLS15 -Hawkeye SLR15 Tier 2 -Firefly Tier 3 -Upgrade Damage 1 Tier 4 -Flared Magwell -Perfect Balance -Field Scout Tier 5 -Feeding Frenzy Tier 6/7 -Upgrade Damage 2-5 3) Melee: custom dagger. Black with a red hourglass inscribed on the blade. Back story/Bio: Before she died, Scarlet was merely a human trying to get by in life. Her parents had died when she was young, leaving her orphaned. The place which she was sent was not too kind, turning a sweet child to darkness, depression, and void of visual feeling. As she grew up, Scarlet still held the expression of being completely void of visual feeling, but her mind was cleared from depression, leaving her mind to fester in the dark thoughts. Not too many people liked her, and one night, someone went as far as murdering her. Now, reborn as a guardian, she's only somewhat different. She takes killing minions of the Darkness as a sport and is still no saint. Scarlet is a young woman who will gladly stand up for herself, and stand up for her friends and allies, as well as guardians who need help. Get her talking, laughing, or smiling, and you know she's your friend. Becoming her friend will let you see a whole different side of her.

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        • Edited by Eli-13: 3/31/2015 3:52:59 PM
          Name: Raleigh Race/Gender/Class/Subclass: Awoken/Female/Titan/Striker (Can use a Ward of Dawn in emergencies) Appearance: About 5'10, short black hair with purple-blue skin. She had aqua eyes and a black marking covering her forehead. Her armor is a bit bulkier and doesn't show off curves so most mistake her for a male at first. Wears the Revenant shader. Armor: (Vanguard Armor) Helmet; Molniya Type 2 Gauntlets; Holdfast Type 1 Chest Piece; Molniya Type 1 Greaves; Holdfast Type 1 Mark; Mark of Contention Weapons: Primary; TFWPKY 1969 Secondary; Two to the Morgue Melee; A short sword like dagger Abilities: Grenade; Pulse Grenade Super; Fist of Havoc with Aftermath Etc; Storm Fist with Overload. She also carries an extra Flashbang Genade around but only for emergencies. Backstory: She remembers nothing of her former life. She tries to search for clues or anything to help her remember but she can't no matter how hard she tries. All she knows is that she came back to Earth for some reason and died while doing so. What she doesn't remember is leaving the Reef to go to Earth to see it for herself and while there, she was killed by some humans who didn't enjoy the Awoken being there. Maybe it's a good thing she doesn't remember. Bio: Raleigh is very content to not speak. She'd rather just get the job done and over with. Once you get her talking, she is very opinionated and doesn't take crap from anyone. She's hesitant on trusting people face to face but in a team, she would defend them with her life and hopes they would do the same. She looks up to Commander Zavala since he is also Awoken and will regularly ask him about their race.

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          • Edited by IXMMISmokey: 3/29/2015 4:48:15 PM
            Name: James Race : Male Human Class/Subclass: Warlock/Voidwalker Desc. Shaggy and unkept reddish-brown hair, most of body is hidden under warlock garments but is very fit, and is '6"1 Armor Helmet: Dusk Tread Vll Chest Piece: Dusk Tread lll Gauntlets: Exodus Grips Boots: Uncertain, too much dirt and damage Weapons Primary: Maxed Badger CCL Secondary: Maxed Long Synthesis Heavy: Arc doing Harm's Way Abilities Grenade: Void scatter grenade Melee: Energy Drain ( Bonus chance of exploding enemy) Super: Lance ( Nova bomb can be thrown incredibly far) Bio For some reason his ghost can't figure out, James can't remember his past, all he knows is that he woke up somewhere on Venus, and that for a long time the closest he had to allies were when the vex were too busy shooting the fallen to notice him By the time he made it to the tower to be initiated into Ikora Rey's vanguard, he was much more experienced than most other warlocks In his solitude on Venus, he seldom saw any other guardians and when he did, he would stay away from them This behavior has not changed, for he still works alone, even if he is fully capable of working in a fire team He is different from warlocks in the fact that he prefers the destructive power of the void than to the more usual sunsinger path He is not considered to be a golden image in the tower, but Ikora trusts him to get the job done, one way or another...[/quote]

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            • Edited by oCharlemagne: 3/29/2015 4:12:01 PM
              Name - Lance, in strike group goes by Shadow Race - human Class - Hunter blade dancer Helmet - sojourn cover Gauntlets - Exodus grips Chest piece - Lucky raspberry Boots - Gravebreaker 1.3 Class item - Dead angel cloak? (I forgot the name) Shader - chatter white Primary - hard light Special - LDR 5001 Heavy - Against all odds Grenade - Lightning bolt grenade Melee - blink strike Super - Arc blade Jump - BLINK

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              • Edited by Churches: 3/29/2015 3:54:34 PM
                [b][u]My Character[/u][/b] Name: HK-094, goes by Hunter with friends. Race/Gender/Class: Exo Male Hunter (No subclass.) Appearance: HK closely resembles a human skeleton with his eyes and mouth glowing a subtle golden color. Yet his shell isn't painted, instead it's composed of carbon fiber and polymer; making him extremely lighter than other Exos, and while durable he's also more vulnerable to melee attacks.  Armor: Helmet; Jackknife 3.2, V.I. (Vanguard Issued) Gauntlets; Jackknife 2.1, V.I. Chest Piece; Jackknife 1.1, V.I. Greaves; Jackknife 1.3, V.I. Weapons: Primary; The Devil You Know, Hand Cannon. Secondary; The Devil You Don't, Hand Cannon. Melee; Fixed blade field knife. Abilities: Grenade; None. Super; None. Etc; HK can cloak due to his armor's unique upgrades, granting him brief invisibility at the cost of movement speed; requiring him to move slowly or else he could break the cloak field.  HK can also dual weird, using both of his hand cannons simultaneously, which takes up both weapon slots.  Backstory: HK was built before the Darkness arrived, and while he doesn't remember much about life before, tidbits of information remain within his circuitry.  During the initial invasion of the Darkness HK fought on Earth, defending The City as Exos were then used instead of human soldiers. Defeat after defeat lead to the city's ruin and tens of thousands dying, and to HK's de-activation. After The Tower was built by the surviving Guardians teams began to scout The City and bring back relics from the past; including HK. Vanguard technicians worked on HK until he became operational once more, with his second chance at life HK began to take the fight back to the Darkness. Within a few years HK became a valuable asset to The Tower, while not a Guardian reborn in light, he still held his own and fought with human tenacity.  Now, returning from his scout mission of the outskirts of the Lair, HK awaits the Vanguards' decision on how to handle this problem.

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              • Why the hell not

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                • That strike rings a bell...

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                  • [b][i][u]THIS POST IS FOR YOU TO BOOKMARK[/u][/i][/b] Just reply this this and I'll reply so you can find this hassle free.

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