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#feedback

Edited by Randi Flagg: 3/24/2015 4:58:52 PM
45

Some honest curcible feedback to bungie

Since theres about nothing left to do in pve i mostly play pvp now. I am not a pro gamer. I am above average at most. But still there are issues left that make crucible a pain in the a** sometimes.Below is a list containing my own thoughts and some of the great ideas ive seen so far in the forum and somewhere else. This thread is about pvp only. Bungie has proven they can seperate pvp and pve in terms of changes, so all comments coming up with that are invalid for me. I hope some guys from bungie will have a look here since ist adressed to the devs more than anyone else. I only tell you my own experience from using everything i mention below in this thread. So u can assume i have some experience with all of that using it myself. [u]1.) The Shotgun Issue[/u] The overall shotgun design is FINE. There is NOTHING to complain about these weapons. What makes them overused and OP from a certain kind of view follows: [u]Infinite Secondary Ammo[/u] This makes shotguns overused. You can treat and equip them as a primary. But since bungie announced to work on ammo chests, this problem may be solved soon. So no need to go in detail here. [u]Map Design[/u] The maps in destiny reward close range weapons and are too small in general for anything else than skirmish and rumble. And since fusion rifles got nerfed hard, the shotguns claimed the top alone due to almost all encounters are in very short range. Shotguns are viable everywhere. We need more maps with more open spaces. This alone would decrease the shotgun abuse because people could choose other primarys and secondarys and shotguns will not be the best choice almost everywhere. Bungie give us some more maps like shores of time or bastion. [u]Slide[/u] Every character can perform this ridiculous one mile long slide that even allows to aim. That makes it very hard if not impossible to stay out of shotgun range. Bungie should shorten up the actual slide range once a secondary is equipped. There is a shotgun perk for longer slides. That should be enough. And of course the aim should be disabled for sliding. Everyone who claims slide is hard to use but easy to counter does not perform it properly or is just not honest. Its the opposite. I do it myself every day (and still want a change). Blink is no issue for me. It is easy to counter with advanced movement. [u]2.) Abilitys / Supers[/u] [u]Bladedancer[/u] Auto aim should be disabled for this super. Since the bladedancer has a great damage reduction, can heal on kill, has blink and can use the slash to move quick it should at least require to aim. [u]Hunter Supers in general[/u] You loose the super if killed during the activation animation. Does not happen if you shoot a titan out of havoc fist and a warlock out of nova bomb. Needs to be changed in either the hunter doesnt loose his super or the other classes loose their supers as well. I dont care. Just dont want it to be unfair in that point. [u]Shoulder charge[/u] Please no auto aim here as well. The way this attack tracks is ridiculous. It follows around corners and more than 90° angles in every direction. Of course it is not easy to connect and the vision is bad sometimes, but this is a ohko. So there should be some kind of skill involved to get that kill. [u]Fist of Havoc aka Panic Fist[/u] It feels kind of unfair that a havoc fist cant be cancelled by a golden gun shot or a nova bomb. If the supers are made to counter other supers, why is this one excluded? Reduce the damage reduction on this one too. [u]Titan Melee[/u] Has a poor perfomance compared to the other ones. Warlocks have range, hunters have a charge or a throwing knife. Titans have kind of a charge as well, but it doesnt show up that often. Change that or give the titan a stronger melee. It is a titan after all. I would expect a titan just for its name to smash things at close range. [u]Bubble Villag[/u]e There has to be some way to stop that. I know its easy to counter with snipers or just not getting close. But those games are so freaking boring that it hurts that it is even possible to do that. Remove the orbs bubbles create in pvp, disable the perk wich creates more orbs, dictate a limit to the total amount of bubbles that can be activated at the same time per team or let the bubbles destroy each other if they swap over another. Choose one of that options. I know some people will actually call the bubble village a tactic. But… Seriously? [u]3.) Rewards [/u] Loot after every match should be a must have feature. A higher chance for top 3 players to earn gear beyond blue stuff is needed since it really seems that the bottom 3 players get more and „better“ loot over time. And i think high scores should be honored with an extra crucible mark and/or more reputation. [u]4.) Matchmaking[/u] The game should stop to put you in a halfway done match that often. Its frustrating since players usually leave the loosing team. Same goes for rumble. And no fireteams in rumble please. I see more and more 3 guardian fireteams to actually play skirmish with friendly fire in rumble. Thats not the way rumble is meant to be or am i getting something wrong here? What about rewards for players not quitting? More reputation and a better chance for loot if you finish a certain ammount of your games? [u]5.) Ranking[/u] There is non. Why? Players want to compare and compete. Give us that. This would also be great way to match up players with similar rankings and to make sure newbies dont run into pros all the time and have some time to practice and experience improvements without that much frustration. [u]6.) Playlists/Content[/u] They are all deathmatch with modifiers no one cares about. Give us objectives and more permanent stuff. Players want ctf and stuff like that. Theres so much you could do. A Juggernaut playlist with someone having a hive sword. A swat mode with primarys and snipers only. A non super mode. People desire a map vote, more vehicles and big team maps in a big team deathmatch playlist. And of course give us custom matches to practice and play against our friends in our own games and a forge world to be creative for our selfs. [u]7.) Crucible overall performance[/u] Is bad. Crucible is a giant lag. I dont know the exact details of how the connection works, but obviously it doesnt work. Lags, bad hit detection, late points for the kill. Lag switchers on top oft hat. And i doubt this a problem with the internet connection from the players in most cases. This iron banner was more an iron lag than anything else. Work on that bungie! There are players out here who actually want to enjoy pvp. What about an ingame cross region option? My lag in europe is getting worse as soon as the non european players come in more and more. So i can only play until its about 6 or 7 pm over here without experiencing major lags. I would love to stay in europe with my games to prevent lags. [u]8.) Bountys[/u] Two things to discuss here. First is we need more bountys and more specialized or should i say harder to get bountys like perform a kill with every of your subclasses grenade types in one match or perform multikills with your super/heavy. Currently there are just not enough different bountys. The second point is that weapon based bountys force us in most cases to only use that weapon. You can not switch, you can not reload. If you want that shotgun or fusion rifle bounty of course you wont use something else. Please change these bountys to: in a single life, perform x kills with [insert weapon type]. [u]9.) Weapons / Weapon Classes[/u] Finally. If you dont like the words nerf and buff stop reading right know. Every player with a minimum ammount of skill should be able to admit that there are some weapons that are a little too good. [u]Snipers[/u] No last round in pvp. It destroys skirmish and rumble sometimes. This problem may be solved as soon as bungie decreased secondary ammo. And people should loose their scope while under fire. Even if theres a kind of struggle shown, you still shoot the direction you aimed for at first. I was pretty much surprised once i figured that out. This practically means as soon as i aim at someones head hes dead, even if he hits me while i use the scope. A sniper should reward someones skill with the aim and not the time someone is in scope, since this is a video game and not the real world. [u]Auto rifles[/u] The nerf needs to be reversed. Take away some range, add some recoil and give back their old AR. Than you will have the intended short range chainsaw. [u]Handcannons[/u] Here it is. I play on xbox so i dont know about hawkmoon. The last Word. I use it myself. It rules over rumble. Three body shots with hipfire and a ridiculous fire rate. I know what i am talking about. Its very reason is to be THE short range shredder. And it fits in that role. But take away range. Even in middle range i can win most shootouts. Thats a little too much. Thorn. The new noob/try hard weapon. It requires almost no skill. Here is no high risk, high reward. Its only reward since you only need 3 hits. Thorn doesnt require good aim or improvement. Thats what i dont like here. I am fine with the two headshots, but you should reduce the body shots to 4 plus poison. [u]Scout Rifles[/u] They appear to be next to useless right now. They need some bigger maps to be rewarding in pvp. What do you think? Make suggestions or call me a crybaby since i deserve to be adressed that way ;)
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  • If thorn can consistently 2 shot people, gheleon's demise should 2 shot as well. IMO.. This includes all high impact, low rof scouts too.. They're just SO USELESS on maps like twilight gap and Firebase Delphi (which are played 75% of the time!)

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