I like, double Bump. Give the ultra burn of this weeks nightfall I would like some form of protection. Maybe a consumable that lasts a hour like the ammo synthesis. That protects for 50% of burn; but could have a down side like making the ammo synthesis cool down take twice as long.
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How about a consumable shield that increases a Guardian's resistance to one elemental damage type? Where enemy shields resist all but one, ours resist the same as normal shields for all but that element. For example, use an "arc add" to your shield would not increase your defenses, but you would take less damage from the arc weapons of a horde of Dregs. Use a "void add" for a little extra protection from the standard Acolyte blaster, but an arc boomer will still hit just as hard.
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It just seems a lil out there still, because it's a lot more game changing then a consumable that regens ammo or gives glimmer for killing an enemy, it effects how you take damage
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The consumables seem a little too out there but good idea!