C'mon Bungie
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I know which flag to cap to win a game when playing on those maps.
How are you guys okay with being forced to switch the spawns?
How you going to just ignore the fact that those maps are unbalanced?
I know how to win on those maps; it's not a question of me losing and complaining about it. I'm only saying that I'd like to see those maps improved. That's all.
English
#Destiny
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Edited by DidacticRhetoric: 3/18/2015 6:19:36 PMOne point on all of the Control maps is intentionally unbalanced-- either A or C. There is a home point that is close to B, and an away point that is far from B. This is so the objective is clear, while also keeping the gameplay fluid: one team is defending two points, while the other is attacking and trying to capture the second point. Ideally, as attackers, you want to switch roles with the defenders by controlling the home point and eventually B. Unfortunately, far too often you will end up on teams with idiots who don't understand the objective and try to cap all three points. This fragments the team and weakens the defence, or worse still, it actually results in the defenders voluntarily switching roles with the attackers. Note: Also, the gameplay is fluid and largely dependent on the quality of the teams, so there are some interesting wrinkles. For example, it is possible to win if the away team controls B and their own point. It's more difficult, but possible. I've seen it happen once, and we won by less than 1000 points. Edit: Example 2: It is also possible to win without controlling two points for the most of the game if you outperform the other team in kills. I've seen this happen too where the top 3 players on the attackers had a ridiculous amount of kills and just simply dominated the entire defenders' team.