good idea on the blank one, but it would have to be like a certain one of a choosing, u cant just randomly pick colors for a shader, the shader icon shows a very little projection of what the colors would be on the character, for instance the Beowolf shader says its orange and white, but has some blue still. the shader doesnt tell what certain spot is going to be a certain color, like 2 shaders may have both inner cirlces both be blue, but different spots of armor would still be different colors, hopefully i make enough sense
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I like that idea, that way your finding new ways to test out the colors you really want.