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3/15/2015 2:30:44 PM
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While we are at it, it's the simple things bungie needs to start with: MORE TO DO: up the difficulty of VoG and stats on drops from that raid and do same again for both VoG and CE whenever HoW happens. The basic story missions have as many as 6 tiers, how hard can it be to up the raids??? add higher level strike list with random modifier call it a dragon strike or something! Make nightfall and weekly different strikes!!! Have a weekly nightfall raid. Open up all pvp game types and locations to always available. Have iron banner be every third week, and queens wrath the week after and a cooldown week. 3x as many new different bounties. Raid bounties/missions too. We have that big 'missions' section., PUT IT TO USE. MORE TO HAVE: except exotics, open up all weapons and armor to be progressively legendary upgradeable. Even to top tier legendary stats by breaking down a top tier raid item to transfer light and dmg/def stats. Have gunsmith re-roll perks or the speaker or even a new vendor, Make it expensive and always available. Pages in the vault, like a dozen at least. Have all the vendors rotate old stock and new on same timer as shipwright. Have DO/FWC/NM accept both currencies and sell shaders/ships at higher ranks. Make ships and shaders have some glimmer value on discard.
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  • Crota with arc burn and lightswitch as nightfall raid. Impossible.

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  • Weekly nightfall raid , my fireteam will only get to orbit every time !

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  • Hey mate, Thanks for the response! Ive seen you post this a few times on other threads, so if you don't mind, I have a little feedback for you on this. I agree that upping the difficulty on VoG can only benefit. However, it's not that easy. Bringing a new level of difficulty to a raid involves more than just buffing the monsters. It involves new mechanics, new AI and possibly new puzzles and challenges. Bringing up the difficulty on a raid is adding a whole new layer to it. Its time consuming, but a great idea. I love the higher level strikes idea, and the separate strikes for weekly and Nightfall. Having all PvP game modes open will only diminish their "special" qualities. If there are to many modes open, they won't be populated during non peak hours, which will make those players not want to play. Its a sad truth, but a truth non the less. Great idea with the IB and QW. I agree more missions are needed, but again its going to take a lot of time, time spent not fixing bugs, making other new content and ect. Being able to customize the looks of our weapons is one thing, but being able to modify the stats is a whole new game. Look at the outcry about Felwinter's lie and you'll see what changing stats or perks can do for a weapon. THere is a small amount of balance in this game (minus auto rifles of course), changing stats and perks will greatly affect that, and I fear in a negative way. I agree with the rest of your suggestions. Thanks for the response mate! Lets make sure this topic stays in the line of healthy discussion and debate.

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  • Sry, my response might seem a little broken up, hustling my kids on a Sunday morning and trying to post suggestions I agree that upping the difficulty on VoG can only benefit. However, it's not that easy. Bringing a new level of difficulty to a raid involves more than just buffing the monsters. It involves new mechanics, new AI and possibly new puzzles and challenges. Bringing up the difficulty on a raid is adding a whole new layer to it. Its time consuming, but a great idea. ** Why can't it be as simple as buffing the monsters and drops?? New mechanics are for new raids. in my opinion, keep it simple. I love the higher level strikes idea, and the separate strikes for weekly and Nightfall. **i know right, I find it hard to believe still that the plain strike playlist doesn't have a Higher option! Having all PvP game modes open will only diminish their "special" qualities. If there are to many modes open, they won't be populated during non peak hours, which will make those players not want to play. Its a sad truth, but a truth non the less. ** rotate them a lot more frequently then. Like daily or bi-daily. Great idea with the IB and QW. I agree more missions are needed, but again its going to take a lot of time, time spent not fixing bugs, making other new content and ect. Being able to customize the looks of our weapons is one thing, but being able to modify the stats is a whole new game. Look at the outcry about Felwinter's lie and you'll see what changing stats or perks can do for a weapon. THere is a small amount of balance in this game (minus auto rifles of course), changing stats and perks will greatly affect that, and I fear in a negative way. **ok, I can see your point for sure. Then as far as customizing the looks goes, allowing for progressive upgrade of any game item with an RNG roll for perks once per upgrade reasonable enough? I agree with the rest of your suggestions. Thanks for the response mate! Lets make sure this topic stays in the line of healthy discussion and debate.[/quote]

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  • I have to honestly say, if 1.1.1 had implemented every single one of my suggestions, and HoW was exponentially better than TDB I would Keep playing

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