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Destiny

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Edited by Rifter7: 3/15/2015 7:13:51 PM
116

How to handle Red Death in PVP

xurs selling it, so this might prove more useful now. its range is weak and its perks basically boil down to "gimp them so i can win". if you encounter one head on in what used to be suros's farther range and try to take one out trading shots you'll probably lose. if you're very close they have piss poor hip fire and you'll probably win if you jump them with a sg. their range is terrible, and even in its own tree 3lw and bad juju will best it at further ranges. at its strongest area, burst fire weapons suffer to highly mobile targets. this is due to all their damage relying on landing those three shots. mobile players with accurate weapons can take advantage of this. in particular the handcannons perform amazingly while in the air. bad juju has hip fire and a high rate of fire, and the mida has an excellent speed boost to stay mobile. EDIT: In regards to the Thorn, I see a lot of mentions to this gun. It's a 2hko headshot with a delay. Red Death 2hko's with headshots and there's no delay. Red Death has life regen and speed reload wrapped into one ON KILL. If a Thorn gets 2 headshots and the Red Death kills a user/shoots a grenade then the Red Death will survive. The Red Death will NOT regen life during the gun fight. Thorn is not a built in counter to Red Death. When the fight is active, disregard the Red Death perk. It only applies afterwords. EDIT: Strafing the spread with aggressive ballistics is bottom left, mid, top right iirc. careful which way you run and when. basically, don't strafe left. EDIT: High Caliber Rounds people have mentioned that they have no effect in crucible- they are not sourcing any material and are INCORRECT. take a hcr gun and shoot yourself in the foot in water. take hcr off and shoot again. lets not mislead players, please! i hope this helps, thanks for reading.

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