- I kind of see where destiny's RNG loot system is going. It's a neat experiment and it works better then I would have thought if you sat down and explained it to me.
That whole..you never know what your going to get- so you gotta keep pushing hard..thing.
It does solve a lot of the issue when it comes to farming items and questing top tier equipment. Kinda makes looking for equipment .. a thing of the past.
Sure you can have your wishlist. . But now.. you have to adapt to what you are issued.
It's an interesting setup.
Other games use a level requirement on items for this effect-
But then most people just grind for the items.. then are unhappy because of having to grind so much.
Here the grind is different. ..
But are the goals the same?
English
#Destiny
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I prefer RNG, not this manipulated Destiny RNG. Good players should get good stuff, but in Destiny good players get blues and the worst players get exotics left and right
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1 ReplyI class a 'grind' as being monotonous. I don't really see it as a grind for gear per-say as realistically, the only chances for obtaining high level gear are from: • NFs - which are quick & also get XP boosts which is the main reason for me, and • Raids - which are fun Yes, you can get Exotics from other things like; Strikes, Crucible and Engrams, but the chances in these are so low that if you grind these for Exotics then IMO you're doing the game wrong essentially an addict simply chasing the carrot. The grind comes from levelling gear up through doing monotonous PvE bounties but then these only take 40-60 mins per character, per day. I played Runescape when I was 13-15. [i]That[/i] was a true grind.
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I honestly prefer RNG. But occasionally I prefer set loot. I mean, if we had a set loot, everyone would be grinding the same activity over and over again, that's just boring. And also, it means that we know that loot we get, we won't get the excitement of not knowing what epic stuff we could get from the nightfall each week. Also, RNG gives us reason to persist at things, to strive for them, to keep doing the raid again and agian until our hard work finally pays off with some epic loot. Now I know that some people are like, "Eeerrr meh geeerrrd! Ahf dun teh reid leik 20 tiems alrehdy! Ahn ah shtill not gert teh reid ermer! EEEERRRR!" And I relise that, that is where better chance systems would be nice. And one last thing, RNG pretty much gives us a reason to play destiny, to keep trying over and over each week to get that epic weapon, or epic piece of armor that you've always wanted. It keeps us going. If you've made it this far, then thank you for reading, I hope there is at least ONE person out there who agrees with me.
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I prefer set loot. With RNG, you could log on 1000 hours and not have everything in the game.
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If it were set it would be too easy
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I like RNG. Keeps things interesting as long as you dont get butthurt.
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5 RepliesThe goals are the same of course, but a grind with no visible end line is not fun no matter what way you look at it. The grind ends when lady luck says it does. You have little influence other than continue playing which is fine in a game like WoW where there's so much to do you get overwhelmed. In Destiny however there is such little content that you need to switch your brain off to stave off the boredom. Playing the same raids, strikes, bounties, missions over and over and over is getting real old.
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2 RepliesRNG gives a reason to keep playing/grinding. If you knew what you needed to do in order to obtain something there is a higher chance you would do that then be finished with the game. I have had hours of entertainment running strikes and weeklies just to see what pops up. IMO of course
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I like a mixture of both.
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If you got everything in one drop then I think Destiny would die fairly quickly. I definitely enjoy the thrill of the chase
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7 RepliesIts fine. But the whole thing with the people on crucible going negative 20 and receiving the best shit i.e exotics like gjallarhorn and last word is getting old as -blam!-. If you want the best rewards in crucible, run around and die.
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I've been grinding the same boss for five years on WoW for a mount. Mount has 1% drop rate chance. I grind it on five toons weekly -.-;; still no drop. I'm not gonna complain about set loot or RNG because both have stabbed me on the back.
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4 RepliesTake a page from dragon Ball xenoverse. You can see the entire set loot table before you pick the mission. It's rng if you get any of it, but some is locked if you don't complete certain things a certain way, and even that is mild rng. But you have something specific to work towards.
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26 RepliesRng loot is way better, set loot would make it way too easy
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Ahhhh nothing like getting awful or great loot based on absolutely nothing
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1 ReplyI love rng yesterday I was doing a crota hard cp my second run and I get the crux of crota and Ghorn all from my second run
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If there was a much, much, larger pool of weapons and armor and exotic and legendary items all had actual challenging quests and shiz to get them then set loot would be fine. And by larger pool I mean you run into a guy with an exotic maybe once in a blue moon. To the point where you're like "Wow how the -blam!- did he get that, I want one of those." And then you actively start working to get one. Unfortunately for Destiny its pool of equipment is fairly limited (compared to other games with lootable junk). Another factor that doesn't work in its favor is that leveling the early levels is entirely too quick in the game. If you really work at it, you can start a new character and hit 20 within a day or so thereby essentially nullifying almost three quarters of the games equipment pool as useless right there. Goodbye blues and greens. Whats left after that is the insufferable grind you hear everyone complaining about. So the set loot system would be hard to implement with the current set of weapons, armor, and leveling system imo. So far the RNG system has done a decent job of distribution among the playerbase and keeping people coming back for more. Its not perfect, and sometimes its a fickle bitch, but it works given the above.
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Rng is bull..set loot sounds fair. Just listen to do this: Today i did VOG with a new group(unknowns) . Hard mode from start. Templar kill - everyone gets shards and/or armour, i get Pradaeyths Revenge AND Found Vercidt. Gatekeeper- all get shards, i get Corrective measure Atheon - i die in between (only lvl 31 among 32s), all get more shards, gauntlets, i get VEX MYTHOCLAST !!!
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Set loot. I've seen 11 exotics drop in the crucible. Here's the thing: all 11 have dropped for 5th or 6th place. RNG might work in PvE, but when in a teamoriented activity(control clash salvage etc)the top players should always get better rewards then those on the last places. Just remove RNG from the crucible. It's that easy, Bungie. Yep.
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2 Replies-blam!- no.
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4 RepliesAll of you people crying need to shut the hell up. Back when I used to play WORLD of watercraft I would farm a certain drop for months. Granted in an game like wow there are literally thousands of things to do, So not getting that drop hurts alot more. That's really my only complaint with destiny. There just needs to be more shit to do, more shit to explore, more shit to shoot!
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2 RepliesGet rid of xur. Bring the value back to our exotics. Implement an auction house where strange coins are the currency. Ppl can sell exotics for whatever price they want. Everyone gets what they work for. Even if the going rate for a ghorn is 1000 coins eventually a player could get it instead of hopelessly grinding praying for rngzus to bless them.
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My last 7 exotics 6 ghorns and one no land beyond :(
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2 RepliesIt is bothersome, but it contributes to making destiny feel more original, I think. I used to play text MUDs. The loot there was that boss MOBs had a 1% or 2% chance of spawning with the good item(s) they were coded to have the chance of loading. My favorite MUD had this system along with a multi class level system. Very interesting. The best gear with the most and biggest bonuses came for the highest level. If you wanted a piece of gear and the MOB didn't spawn with it, you had to kill it so it could respawn, hopefully with the gear you were after. It was pretty tough to do solo, sometimes impossible. I don't see this as being any worse, really. It doesn't freeze out the 90% of players who aren't either badass enough to solo the big stuff or have a group to do it with. RNG is ok by me. It has drawbacks, but also advantages.