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Destiny

Discuss all things Destiny.
Edited by FoMan123: 3/23/2015 5:55:30 AM
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Build you're personal item here

If you could build your personal weapon,or equipment what would you call it? What stats? What quote?. Keep in mind nothing to crazy like thorn with with wolfpack Name: "[b][u]Those You Know[/u][/b]" Exotic class: hand cannon Stats: 1: [b][u]Who's that[/u][/b]:last 2 bullets in the mag can possibly crit a new target. 2:[b][u]duel perk[/u][/b]: multiple shots to a single opponent regenerate your super faster.however death in the duel resets super. Quote: "[b][u]Its not you're enemies who end up getting you..its always you're own people[/u][/b]" -Lord Shaxx to a new crucible guardian. I would love to hear what you guys would be able to come up with maybe we can inspire some stuff at bungie as well! Putting great idea's that are highly liked by the community here Created by: [b]Specter Wolf[/b] Name: [b]The Greatest show[/b] "[b]if you surround yourself with clowns, don't be surprised when your life resembles a circus[/b]" perk 1-[b]three ring circus [/b] perk 2-[b]clown cartridge[/b] [u]To look at this item in detail please read it below.[/u]
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#Destiny

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  • Titan Helmet: [b]Exorbitet[/b] Perk: All projectiles are deflected off of Ward of Dawn.

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  • Name: The Journey Exotic Class: Sniper Rifle Perks: 1: Firefly: precision kills cause victims to explode 2: The Journey: aim with the last round of a magazine at an enemy and melee, this will teleport you to the target and cause the target to explode with the force of a standard Nova Bomb Description: The journey from death to hell is too long for some to wait.

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    • Edited by thetriangle77: 4/17/2015 12:09:28 AM
      Barogon's napalm "If you have never seen a fire breathing monster, now you have" Solar damage ROF:75 Impact:30 Stability:78 Range:37 Reload:75 Ammo:40 Ballistic 1: boosts impact and range but stability goes down Ballistic 2: boosts range and stability but impact goes down Ballistic 3: impact and stability increased but range goes down Perk 1: Glass half full Perk tree: perk 1: hammer forged(range to 65 Perk 2: perfect balance(stability to 100) Perk 3: skip rounds Exotic perk: Barogon's napalm: enemies can be set on fire and the fire can be transferred from enemy to enemy(chance to catch on fire is 15%) Appearance: it is Crimson red and has a horn on the front but does not get in the way of the sight, which is shaped like a dragon tail

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      • [b]The Remover[/b] Ammo generating rocket launcher. "Take out dumb posters and desticles from your life."

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      • Edited by Montregloe: 4/21/2015 3:39:50 AM
        Name: Classic Spies Exotic Class: Handcannon Perks: 1: Full-Auto: weapon can be fired in full auto mode 2: Versus: double tap the left trigger to produce a second handcannon in the left hand of the guardian, then pull the right trigger to fire them at the same time for double damage on targets. Magazine is cut in half for each handcannon, and the left gun turns white while the right gun turns black Quote: "Hehehehehehehehe." - Black Spy or White Spy The Handcannon is split half and half, left and right, with right being black and left being white.

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      • Edited by BanditNation: 4/21/2015 3:08:15 AM
        Well... Khvostov 7G-02 Exotic Auto Rifle Description: [i]Rebirth, at its finest. This gun was your first- the gun that got you started. Let's hope it never leaves your side.[/i] Keeps its base stats from its White-rarity form. Looks the same as before, but is polished. Keeps the cracked sight. Accurized Ballistics CQB Ballistics Aggressive Ballistics First perk: Persistance This weapon grows more accurate the longer it is fired. Second perk: Snapshot Aiming this weapon is incredibly fast. Third perk: Fitted Stock Increases weapon stability. Fourth perk: Hammer Forged Improved range and accuracy. Exotic ability: Comrades Kills with this gun buff the weapons of your allies, and you, to a lesser extent. If no one is with you, you get the full buff. Maybe a passive ability(like Bad Juju's always shooting in full auto mode, for example.) could be Third Eye.

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      • Edited by Montregloe: 4/21/2015 3:02:54 AM
        Name: Wool Over Their Eyes Exotic Class: Auto Rifle Perks: 1: Sheers: precision killed enemies have a chance of spewing throwing knives on multiple directions 2: Wooly: the bottom half of a magazine has a high chance of causing blindness to those it damages Description: When they try to pull it on you, you pull the trigger.

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      • Wrath of Zeus Exotic Scout Rifle Very high rate of fire with Low Impact Perk 1: Lightning... Has a 1/10,000 chance of firing a bolt of lightning that arcs from enemy to enemy. Perk 2: Strikes Twice Killing 3 or more enemies with a lightning bolt guarantees the next shot fired is lightning as well.

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      • Edited by Montregloe: 4/21/2015 2:46:49 AM
        Name: The Holy Trinity Exotic Class: Pulse Rifle Perks: 0: Mark of the Sun: Solar damage for the first bullet in a burst 1: Mark of the Storm: Arc damage for the second bullet in a burst 2: Mark of the Empty: Void damage for the third bullet in a burst Description: Found near the fallen Christ the Redeemer statue in Old Brazil, it hums with the power of God.

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      • Name: Shadow Eagle's Talons Exotic Hunter Gauntlets "History is full of assassins who hid in plain sight. Take a hint." Aesthetic: Affected by shaders. Dark gray metal eagle head on right shoulder. Dark gray metal feathered wing design on right. Lower arm guards matching pauldron color. White and red color scheme. Perk 1: Increased melee speed. Perk 2: Increased jump height. Perk 3, "Death's Screech": Double damage on impact with Blink Strike if initiated from midair, falling or jumping. (Hidden effect, not really a perk: Changes "Hunter Melee" animation to a stab from a hidden, extending knife mounted underneath left forearm.) Very obviously "inspired" by Assassin's Creed. Still, I'd like to see it. OR.. Name: Plague Bearer "You can never hide from Death's gaze." Exotic Auto Rifle (Low RoF, High Impact archetype) Aesthetic: An Auto Rifle that is pure black with green optics and a sickly green miasma surrounding it. Red Death's Auto Rifle cousin. Perk 1: It is easier to aim under fire with this weapon. Perk 2 (Unique), "Contagion": Partially decrease enemy visibility and weaken their defenses.-- -- (Applies a dark green and black haze to edges of affected player's screen, slightly blurs everything else, increases damage taken to affected player by 10%, can affect only two players at a time. Does not stack. PvE targets may be affected with no numerical count. PvE targets are not blinded, but have accuracy decreased by 10%.) You may switch "Contagion" perk for: Perk 2 (Unique), "Pestilence": Similar to " Mark of the Devourer", but tick mark damage is 3, not 7. Does not stack. Affected target has a black haze around them. Debuff is applied in a very small AoE around bullet impact. Partly inspired by the Bubonic Plague and the story "Masque of the Red Death," as the Pulse Rifle Red Death didn't touch any on the Edgar Allen Poe story.

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        • Destiny: Good story that makes sense Everything they advertise before release No cut content Useful vendors/factions No rng

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          • The Howling (exotic Scout) "When you hear the wolf, it's already too late" Perk one: Outlaw-precision kills increase reload speed. Perk two: The Howling- precision kills invoke a fear effect upon your foes and highlights nearby enemies.

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          • Gallamythobreakersuros Exotic perk:infinite ammo, one shots enemies, and 1 kill charges your super completely, and wolfpack rounds for the hell of it.

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            • Fragger. Auto rifle. Description: kill it with fire! Perk one: luck in the chamber. Perk two: explosive rounds that have a chance to set targets on fire.

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            • The Martyr Exotic Hand Cannon: Secondary Note: because it is a secondary, it will lack in stability, mag size, and reload speed to compensate for its killing potential Solar Damage Special Perks: Luck in the Chamber Martyrdom: Killing an enemy with precision damage has a good chance of detonating a firebolt grenade (75 percent)

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              • Edited by ElderWolfWalker: 4/16/2015 10:23:13 AM
                [b][u]The Shrieker Horn[/u][/b] [i]exotic[/i] [b]perk 1[/b] Void darts Upon detonation small purple darts will spawn, homing on near by targets. [b]perk 2[/b] Void apocalypse Killing 3 enemies with a single rocket will spawn homing death orbs (Shrieker death blast) - magazine of 2

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                • your*

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                • (Fusion Rifle) The Cyclops X "Once held by a great mutant leader" Perk 1- Death Stare When fired the fusion blast is fired from the wielder's eyes. Perk 2- Focus The longer the charge, the harder the hit (Fusion rifles always remind me of cyclops's optic blast from x-men. So yeah I think this would be kinda cool)

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                  • The Eagle's Eye Exotic Sniper Rifle "Just because I'm looking down a scope doesn't mean I can't see it all." Perk 1: Third eye: Radar stays active when you aim down the sights. Perk 2: Raptor: Gain an additional level of zoom. Void Damage, 6 shots per magazine, and I would give it impact and stability somewhere in between Ice Breaker and Patience.

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                    • Edited by zortcommander: 4/21/2015 1:34:54 AM
                      "Positive Outlook" [i]At least you're an optimist...[/i] Pulse Rifle, kinda Perk One: Sticks and stones Able to change from a full auto, no impact Pulse Rifle, to a low fire rate, high impact scout rifle Perk two: May break my bones Pressing right bumper and B, or O on PS4 and 3 gives you a regen rate increase of 75% and a armor stat increase of 75%, at a sacrifice of 25% less health, for 30 seconds. 1 Minute 30 second cool-down

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                    • Russian Roulette: Exotic Handcannon Perks: Luck in the Chamber -1 random bullet in the magazine causes considerable bonus damage. Roulette Burn -Everytime you reload your weapon the elemental damage changes

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                      • Exotic Titan Gauntlets The Gold Gloves "Everyone has a plan 'till they get punched in the mouth."-Mike Tyson Perk 1: Float like a Butterfly Increased melee attack speed and agility bonus Perk 2: Sting like a Bee Increased knockback and stagger on melee attacks (only charged melees) Perk 3: The Gloves are Off Melee has small chance of instant recharge on contact

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                        • All I want is for my Red Hand to get any of the elements (preferably arc) it would be a better Fatebringer for me.

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                        • Your*

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                        • Edited by Sans: 4/16/2015 1:37:18 PM
                          Item: [b]The Last Stand[/b] Every guardian has a final stand at some point, let this, be that one - Commander Zavala Exotic Scout Rifle Perks: [b]Deadeye[/b] - Increases reload speed upon a precision kill. [b]Finale[/b] - Precision Kills grant all bullets fired upon a single target back to the magazine + Damage Bonus. 43 ROF 44 Impact 35 Reload Speed 72 Stability 14 Mag Grimoire: Guardians always wanted a weapon to be true to them, let this be that weapon. Forged by Zavala himself, he created this for one purpose: Destroy the darkness at all costs.

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                          • [b]Name:[/b] ( ͡° ͜ʖ ͡°) [b]Description:[/b] ( ͡͡ ° ͜ ʖ ͡ °) [b]Stats:[/b] ᕦ( ͡° ͜ʖ ͡°)ᕤ (Very strong) [b]Perk 1:[/b] Len-knee. Your enemies' knees turn to jelly and are unable to move when shot. [b]Perk 2:[/b] ( ͡o ͜ʖ ͡o) (Gaze of the Lenny) Aiming your camera at your enemies will boot them offline.

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