Crucible is awesome. Fix the repeating maps and call it a day.
It is unbalanced though. Much like every competitive pvp scenario, some players are inevitably better than others.
RNG and marks/rep make this the most balanced pvp I've ever played. Remember that thing you usually get when you lose in other pvp games...?
English
-
They should scale the RNG based on your performance. Like, if you do better, you get a highwer chance of more/better loot. As of now, there's no incentive to play good at all, which is a HUGE issue.
-
I agree that there is no loot incentive to play well, but how many people are ok with getting their teeth kicked in repeatedly? We're gamers, and the majority of us don't enjoy losing. I would settle for a significant boost to the rep and marks for a win. Even a mote for top score would push people to try. My big issue with the RNG system is that I'm constantly seeing people AFK.
-
Exactly. And while I DO care about winning, a lot of the time I hear my teammates saying stuff like, "We're losing? So?" because they know they'll have an equal chance of getting stuff. Its a real bother for ppl like us that actually care.
-
Edited by Xero Zircon: 3/5/2015 3:23:38 AMNo incentive to play good? Right, because playing terribly is loads of fun.... I do agree though about better performance = better loot chances.