QQ more.
But seriously, Bungie was right to nerf ARs the way they have (for the most part) because they were horribly unbalancing in PvP, and too much of a general go-to weapon for PvE as well. If one weapon type clearly stands above all the others it ruins the sandbox and we can't have that, it's not just unbalanced but also boring.
The only sort of buff I wouldn't mind seeing done to ARs is to put the old headshot multiplier of 1.5x back into effect, and maybe adjust the damage for the lower impact ARs. Right now the only ones worth using are the higher range ones like Suros that can still headshot for respectable damage.
Again, the range nerfs were very much needed but if Bungie wants ARs to dominate CQB and be strong at mid range as they say, then ARs need that headshot factor put back. 6 shots doesn't seem like for a Suros in PvP, but when you compare it to Thorn or The Last Word it's an eternity - the Vex outguns it as well quite handily. That's hardly dominant, and it's made more insulting by the fact that the majority of Thorn users just spam the trigger for the 2 quick headshots and then hide (at least TLW is SUPPOSED to be fired quickly, being a six-shooter.)
English
-
No they just needed to bring pulse rifles up to scratch allowing players to chose. Balance - doesn't mean slamming one class into oblivion and buffing another into exactly the formers place. They already tried doing away with the whole Galahad type of weapon by introducing the higher rate of fire/low impact weapons.
-
Disagree
-
Agree with the disagreer