Ideas that I came up with that could be new perks for the weapon:
1: Increased Fire rate (Perk)
2: Radar is still visible when aiming (Perk and because the iron sight is sh*t and makes it hard to aim for the head for precision damage)
3: Very Low Recoil (Perk)
4: Increased agility with 4+ or not lower then 2+ (Perk)
That's it, what do you guys think?
English
#feedback
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No Land Beyond was built with a very specific play style in mind: Fast sniping, run and gun, quick scope precision shots at close range. It is primarily a PVP play style, and we wanted to give players who like this style a weapon that suits their skillset. Admittedly, the weapon is not very forgiving to players who aren't already acclimated to playing like this. They'll probably die, a lot, trying to get consistent headshots in the crucible. Dying over and over isn't fun. The question we need to ask in future exotic weapon patches is how much more accessible we want this weapon to be. Did we go too far in creating a niche weapon that only a few people enjoy? If we did, is that OK? Can we make it easier to use? If we did, would that turn The Crucible into a non stop No Land Beyond headshot murder fest? At surface level there are definitely things we can do to make NLB better (you have some great suggestions), but we also need to consider the wake that could incur if everyone had a super sweet one shot kill weapon in their primary slot in The Crucible. We will definitely continue to listen to feedback and when it comes time to do another exotic weapon update, I'm sure we'll look closely at No Land Beyond.