I like your melee better but my idea was:
Hunter - Void subclass
[b]Specter[/b]
"Haunt your foes with the power of the void."
Grenades:
•Wraith: Goes in a straight line after being thrown and chases anyone it goes near
•Shade: Breaks on impact & blinds enemies
•Bind: Damages enemies & slows movement speed
Blink:
•Better Control: Blinks where you are looking(instead of where you are moving)
•Increased Distance: Blink goes farther
•Shadow Bridge: Jumping while sprinting creates a ghost bridge under your feet that you can jump from again
Super: Phantom Bow - Summon a phantom bow that shoots a cone of arrows, killing anyone they touch(or doing massive damage in the case of a boss/ultra
•Echo: The points of contact pulsate damaging nearby enemies
•Ghost: You become transparent for a short while after activating your super
•Armored Archer: Gain increased protection while your super is active
Hidden Blade: Teleports behind target & deals extra damage
•Toxic Edge: Poisons target, causing damage over time
•Vampiric Touch: Grants a shield if target is killed
•Ambush: Grants invisibility for a short time
Stats 1:
•Path Forgotten: Speed & toughness
•Path Forbidden: Battle recovery & speed
•Path Unknown: Battle recovery & toughness
Perks 1:
•Rogue Movement: Move faster and slide farther
•Evasion: Gain slight damage protection while invisible
•Bending Light: Harder to see while invisible
Stats 2:
•Way of the Drifter: All Attributes
•Way of the Fearless: Toughness at all costs
•Way of the Nomad: Maximum battle recovery
Perks 2:
•The Escape: Gain invisibility when weak
•Scavenge: Ammo pickups reduce grenade and melee cool downs
•Large Quiver: Reduces cool down of Super
English
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I really like it! Seems like a nice alternative. The only thing is that it has a lot of invisibility things to it which makes it less unique sense thats the bladedancer's thing.