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Edited by HarryHavana: 2/27/2015 3:27:29 AM
176

300 vs 331 - Here are the numbers

I bought The Last Word (300) ages ago when Xur sold it, but I never used it much, and it's sat in my vault. I thought I'd only ever use it in Crucible if I ever did use it, so I never upgraded it. I recently got 331 version of The Last Word from VoG, so I thought it was a good opportunity to level it up and compare the damage between the two, in order to put a number of myths to bed. What I've done is recorded the precision damage against enemies at various levels. I've chosen to use thrall for the testing, because they are abundant at a number of levels, and are the easiest enemy to access at level 30+. I've found that the damage done to thrall, acolytes, dregs, and vandals is exactly the same as long as they are red bar enemies; however, for consistency I have chosen to test against thrall wherever possible. I have chosen to record the damage at a number of different character levels, to also show how different levels affect the damage output. It's difficult to present the data on the forum, so I'll post it in three columns. The first column is the level of the enemy, the 2nd column is the precision damage of The Last Word (300), and the 3rd column is the precision damage of The Last Word (331). As a Level 28 character 03 - 406 - 406 06 - 497 - 497 09 - 609 - 609 12 - 746 - 746 15 - 913 - 913 18 - 1119 - 1119 20 - 1281 - 1281 22 - 1281 - 1466 24 - 1281 - 1466 26 - 1281 - 1466 28 - 1281 - 1466 30 - 705 - 807 31 - 615 - 704 33 - 0000- 0000 So what you can see here is that up to and including level 20, there is no difference in damage between either gun, regardless of one having a higher attack level than the other. We know at lower levels that there is a damage cap applied so that high powered guns aren't wiping out every enemy in one hit. We know that damage is based on a formula of a gun's attack rating combined with its impact, plus other modifiers (I don't know the formula). Since these guns are identical apart from the attack rating, it's logical to assume that for each enemy level, the game applies a hard cap to a gun's attack level to keep its damage down. You can see that the 300 gun maxes out damage at 1281, which happens first happens against level 20 enemies. Since the 331 gun is still only hitting 1281 damage on those enemies I think it's fair to assume that the hard cap on the attack rating at that level is 300. Only once you start attacking level 22 enemies does that 331 gun's damage rise to its max of 1466. My hypothesis is that this trend will continue with the 360 level guns, in that they will not max out damage until level 24 enemies, but that cannot be tested at the moment. You'll notice a drop in damage at level 30 and level 31. This is due to facing enemies higher than my own current level of 28, so the game applies an arbitrary damage penalty of 45% less damage for being two levels below, and 52% less damage for being three levels below the enemy. There is absolutely no damage done to enemies four levels above our own level. You will noticed that the change in damage between levels 3-20 is rather linear, with each jump up of three levels being around 18%, and the jump of two levels being about 12% (so roughly 6% increase in damage cap per level). You'll also notice that the difference in damage between either gun once you are facing level 22 enemies and above is also entirely uniform at approximately 12.6% at every level. It does not change at all. As a Level 29 character 03 - 406 - 406 06 - 497 - 497 09 - 609 - 609 12 - 746 - 746 15 - 913 - 913 18 - 1119 - 1119 20 - 1281 - 1281 22 - 1281 - 1466 24 - 1281 - 1466 26 - 1281 - 1466 28 - 1281 - 1466 30 - 871 - 997 31 - 705 - 807 33 - 0000- 0000 As we go up a level, things are more or less the same. Up to level 28 there is absolutely no change. The only differences now are the drops in damage at level 30 and 31, where we get the arbitrary damage penalty again. The penalty for being one level below is 32% less damage, and for two levels below, it's 45% less damage, as before. Again, the different in damage between the two guns is uniform at 12.6%. As a Level 30 character 28 - 1281 - 1466 30 - 1281 - 1466 31 - 871 - 997 33 - 615 - 704 This time I've just omitted all the lower level damage to save space, as you can see from the last set of data, it's exactly the same. You can now see we are at a high enough level to damage level 33 enemies. Once again, the results are consistent. The only changes in damage are due to the reduction in damage caused by being a lower level than the enemies faced, and again it's the predictable 32% and 52% deductions. There is no extra damage being done by the 331 gun against a level 33 enemy, and the difference in damage between the two guns is that uniform 12.6% at all levels. As a Level 31 character 28 - 1281 - 1466 30 - 1281 - 1466 31 - 1281 - 1466 33 - 705 - 807 Really predictable now. The only deduction against level 33 is for being two levels below - 45%. As a Level 32 character 28 - 1281 - 1466 30 - 1281 - 1466 31 - 1281 - 1466 33 - 871 - 997 Would not have expected anything different. The only deduction against level 33 is for being one level below - 32%. Okay, so a final set of data I have is just from running a level 32 char with a variety of guns against different level enemies. Again, I'll have to do it in columns because it's difficult to display, but there's some decent results. First column is the level of enemy, 2nd column, is damage for Word of Crota (331), 3rd column is damage for Thorn (331), 4th column is damage for Fatebringer (300), 5th column is damage for Regulator Mk. 56 (146), 6th column is for Regulator Mk. 56 (244). 03 - 426 - 469 - 477 - 527 - 527 06 - 522 - 574 - 584 - 646 - 646 09 - 639 - 703 - 715 - 671 - 791 12 - 783 - 861 - 876 - 671 - 909 15 - 959 - 1055 - 1073 - 671 - 1187 18 - 1175 - 1292 - 1315 - 671 - 1187 20 - 1281 - 1479 - 1505 - 671 - 1232 22 - 1540 - 1694 - 1505 - 671 - 1232 24 - 1540 - 1694 - 1505 - 671 - 1232 26 - 1540 - 1694 - 1505 - 671 - 1232 28 - 1540 - 1694 - 1505 - 671 - 1232 30 - 1540 - 1694 - 1505 - 671 - 1232 31 - 1540 - 1694 - 1505 - 671 - 1232 33 - 1047 - 1152 - 1024 - 456 - 838 Notice that the 331 guns all have increased damage against level 22, whereas the 300 guns do not (as before). Notice that the (rare) Regulator hand cannons are actually harder hitting than the legendary weapons until their damage maxes out, due to them being higher impact, further strengthening the theory that it's the guns attack rating that's capped based on enemy level. Also notice that the only time any of these weapons drop in damage is when facing enemy above our character level, and it's the standard 32% drop in damage across the board for being one level below the level 33 thrall. Conclusions: At higher levels, a 331 gun always does more damage than a 300 version of the same gun. This notion that they only do more damage in a level 33 raid is nonsense. There is an idea that a gun's attack rating divided by ten is the maximum level it will do proper damage at. Again, nonsense. A gun will generally max out damage at levels well below this, but will continue to do the same damage at all levels above. A gun's damage does not tail off at higher levels. The only thing causing a drop in damage is being at a lower level than the enemy you are facing. THIS DAMAGE REDUCTION IS APPLIED EQUALLY TO ALL WEAPONS, it is not weapon specific. This happens at all levels, not just against level 33 enemies. That's all I've got. Feel free to ask any questions. I hope this clears things up a bit. If anyone has any better ideas on how to display this data, I'm all ears. I have it all on a spreadsheet. edit: typos taken care of https://docs.google.com/spreadsheets/d/1mMX6wusOx9OG7ozAUXrIjpbLVoYunJ9chHrhCBK0RjU/edit?usp=sharing
English
#Destiny

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  • Thanks for posting

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  • Bumping this again for the many people who still haven't seen this.

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  • Was this necessary? If they are within 10 levels, it's 14.5% across the board for every weapon.

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  • Perks to you man. That must've taken a while and have been a pain in the ass

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  • Good job man

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  • Awesome work.

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  • Bump

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  • Good stuff!

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  • Bump this up, guy deserves noticing.

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  • Great post man. Excellent work thanks for the data. Now run through iron banner and figure out those numbers!

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  • Ever heard of TL;DR

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  • Cool stuff. Would love to see something on explosive rounds if you can get any weapons with that perk. I've got a few and the last few times I've used it it seemed overpowered.

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  • I find it impressive that we have video game community research projects. That was a large ass paragraph, but had a ton of info. Bump for you

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  • Excellent work. Thank you.

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  • I'm surprised at how many people didn't know this already. Weapons will be 365 in a few weeks lol. This info started rolling out in December.

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  • I don't understand why all of this "work" was needed? You in the end determine a 12.6% increase in damage for the 331 vs 300 damage club. Anyone with even the most basic of math skills can look at 331 vs 300 see the 31 damage increase and infer that there will be a minimum of +10% damage increase across the board. If you didn't understand about the damage cap or how your level affects your damage output then that's a whole different thread as people don't understand the basics of the game at that point. Any blumpkin can walk into a Crota Hard Abyss and shoot a Fatebringer (with and without explosive rounds as they create different critical damages) and a WOC and instantly see the damage difference. As most people have done when determining which gun they will want to use for 31+ enemies. Seems like an overly long drawn out way for pointing out the obvious. Maybe this is a casual gamer thing.

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    13 Replies
    • So will a 365 dmg gun slay on the current raids or do almost the same damage we cause now

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    • Bump

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    • Bump for everyone who missed it.

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    • Maybe a stupid question, but how does this work in Iron Banner? I don't really pay attention to damage values (yeah, yeah, because I'm a shit scrub, etc.). I recently noticed that my 300 weapons that have perks better suited for crucible seemed to kill just as fast or faster across the board than my 331 weapons.

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      • wut

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      • [quote]I bought The Last Word (300) ages ago when Xur sold it, but I never used it much, and it's sat in my vault. I thought I'd only ever use it in Crucible if I ever did use it, so I never upgraded it. I recently got 331 version of The Last Word from VoG, so I thought it was a good opportunity to level it up and compare the damage between the two, in order to put a number of myths to bed. What I've done is recorded the precision damage against enemies at various levels. I've chosen to use thrall for the testing, because they are abundant at a number of levels, and are the easiest enemy to access at level 30+. I've found that the damage done to thrall, acolytes, dregs, and vandals is exactly the same as long as they are red bar enemies; however, for consistency I have chosen to test against thrall wherever possible. I have chosen to record the damage at a number of different character levels, to also show how different levels affect the damage output. It's difficult to present the data on the forum, so I'll post it in three columns. The first column is the level of the enemy, the 2nd column is the precision damage of The Last Word (300), and the 3rd column is the precision damage of The Last Word (331). As a Level 28 character 03 - 406 - 406 06 - 497 - 497 09 - 609 - 609 12 - 746 - 746 15 - 913 - 913 18 - 1119 - 1119 20 - 1281 - 1281 22 - 1281 - 1466 24 - 1281 - 1466 26 - 1281 - 1466 28 - 1281 - 1466 30 - 705 - 807 31 - 615 - 704 33 - 0000- 0000 So what you can see here is that up to and including level 20, there is no difference in damage between either gun, regardless of one having a higher attack level than the other. We know at lower levels that there is a damage cap applied so that high powered guns aren't wiping out every enemy in one hit. We know that damage is based on a formula of a gun's attack rating combined with its impact, plus other modifiers (I don't know the formula). Since these guns are identical apart from the attack rating, it's logical to assume that for each enemy level, the game applies a hard cap to a gun's attack level to keep its damage down. You can see that the 300 gun maxes out damage at 1281, which happens first happens against level 20 enemies. Since the 331 gun is still only hitting 1281 damage on those enemies I think it's fair to assume that the hard cap on the attack rating at that level is 300. Only once you start attacking level 22 enemies does that 331 gun's damage rise to its max of 1466. My hypothesis is that this trend will continue with the 360 level guns, in that they will not max out damage until level 24 enemies, but that cannot be tested at the moment. You'll notice a drop in damage at level 30 and level 31. This is due to facing enemies higher than my own current level of 28, so the game applies an arbitrary damage penalty of 45% less damage for being two levels below, and 52% less damage for being three levels below the enemy. There is absolutely no damage done to enemies four levels above our own level. You will noticed that the change in damage between levels 3-20 is rather linear, with each jump up of three levels being around 18%, and the jump of two levels being about 12% (so roughly 6% increase in damage cap per level). You'll also notice that the difference in damage between either gun once you are facing level 22 enemies and above is also entirely uniform at approximately 12.6% at every level. It does not change at all. As a Level 29 character 03 - 406 - 406 06 - 497 - 497 09 - 609 - 609 12 - 746 - 746 15 - 913 - 913 18 - 1119 - 1119 20 - 1281 - 1281 22 - 1281 - 1466 24 - 1281 - 1466 26 - 1281 - 1466 28 - 1281 - 1466 30 - 871 - 997 31 - 705 - 807 33 - 0000- 0000 As we go up a level, things are more or less the same. Up to level 28 there is absolutely no change. The only differences now are the drops in damage at level 30 and 31, where we get the arbitrary damage penalty again. The penalty for being one level below is 32% less damage, and for two levels below, it's 45% less damage, as before. Again, the different in damage between the two guns is uniform at 12.6%. As a Level 30 character 28 - 1281 - 1466 30 - 1281 - 1466 31 - 871 - 997 33 - 615 - 704 This time I've just omitted all the lower level damage to save space, as you can see from the last set of data, it's exactly the same. You can now see we are at a high enough level to damage level 33 enemies. Once again, the results are consistent. The only changes in damage are due to the reduction in damage caused by being a lower level than the enemies faced, and again it's the predictable 32% and 52% deductions. There is no extra damage being done by the 331 gun against a level 33 enemy, and the difference in damage between the two guns is that uniform 12.6% at all levels. As a Level 31 character 28 - 1281 - 1466 30 - 1281 - 1466 31 - 1281 - 1466 33 - 705 - 807 Really predictable now. The only deduction against level 33 is for being two levels below - 45%. As a Level 32 character 28 - 1281 - 1466 30 - 1281 - 1466 31 - 1281 - 1466 33 - 871 - 997 Would not have expected anything different. The only deduction against level 33 is for being one level below - 32%. Okay, so a final set of data I have is just from running a level 32 char with a variety of guns against different level enemies. Again, I'll have to do it in columns because it's difficult to display, but there's some decent results. First column is the level of enemy, 2nd column, is damage for Word of Crota (331), 3rd column is damage for Thorn (331), 4th column is damage for Fatebringer (300), 5th column is damage for Regulator Mk. 56 (146), 6th column is for Regulator Mk. 56 (244). 03 - 426 - 469 - 477 - 527 - 527 06 - 522 - 574 - 584 - 646 - 646 09 - 639 - 703 - 715 - 671 - 791 12 - 783 - 861 - 876 - 671 - 909 15 - 959 - 1055 - 1073 - 671 - 1187 18 - 1175 - 1292 - 1315 - 671 - 1187 20 - 1281 - 1479 - 1505 - 671 - 1232 22 - 1540 - 1694 - 1505 - 671 - 1232 24 - 1540 - 1694 - 1505 - 671 - 1232 26 - 1540 - 1694 - 1505 - 671 - 1232 28 - 1540 - 1694 - 1505 - 671 - 1232 30 - 1540 - 1694 - 1505 - 671 - 1232 31 - 1540 - 1694 - 1505 - 671 - 1232 33 - 1047 - 1152 - 1024 - 456 - 838 Notice that the 331 guns all have increased damage against level 22, whereas the 300 guns do not (as before). Notice that the (rare) Regulator hand cannons are actually harder hitting than the legendary weapons until their damage maxes out, due to them being higher impact, further strengthening the theory that it's the guns attack rating that's capped based on enemy level. Also notice that the only time any of these weapons drop in damage is when facing enemy above our character level, and it's the standard 32% drop in damage across the board for being one level below the level 33 thrall. Conclusions: At higher levels, a 331 gun always does more damage than a 300 version of the same gun. This notion that they only do more damage in a level 33 raid is nonsense. There is an idea that a gun's attack rating divided by ten is the maximum level it will do proper damage at. Again, nonsense. A gun will generally max out damage at levels well below this, but will continue to do the same damage at all levels above. A gun's damage does not tail off at higher levels. The only thing causing a drop in damage is being at a lower level than the enemy you are facing. THIS DAMAGE REDUCTION IS APPLIED EQUALLY TO ALL WEAPONS, it is not weapon specific. This happens at all levels, not just against level 33 enemies. That's all I've got. Feel free to ask any questions. I hope this clears things up a bit. If anyone has any better ideas on how to display this data, I'm all ears. I have it all on a spreadsheet. edit: typos taken care of https://docs.google.com/spreadsheets/d/1mMX6wusOx9OG7ozAUXrIjpbLVoYunJ9chHrhCBK0RjU/edit?usp=sharing[/quote]

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        • Bump to improve the knowledge of the community.

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        • Bump to read later

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          • Great stuff. Thanks for taking the time to gather the data.

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          • I didnt read it all but i did read a lot, thank you for the info

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